#![warn(missing_docs)]
use crossterm::{
event::{self, poll, DisableMouseCapture, EnableMouseCapture, Event},
execute,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use std::{
io,
time::{Duration, Instant},
};
use tui::{
backend::{Backend, CrosstermBackend},
layout::{Alignment, Constraint, Direction, Layout},
style::{Modifier, Style},
text::{Span, Spans},
widgets::{Block, Borders, Paragraph, Wrap},
Frame, Terminal,
};
mod charview;
mod controller;
mod game;
mod game_error;
mod message;
mod styled_characters;
pub use controller::Controller;
pub use game::{
Color as GameColor, Game, GameEvent, GameStyle, KeyCode, KeyEvent, KeyEventKind, KeyEventState,
KeyModifiers, MouseEvent, SimpleEvent, StyledCharacter, ViewportLocation,
};
pub use game_error::GameError;
pub use message::Message;
pub use tui::style::Modifier as Font;
pub use charview::{chunkmap::ChunkMap, CharChunkMap, CharView};
pub const SCREEN_HEIGHT: u16 = 24;
pub const SCREEN_WIDTH: u16 = 80;
#[derive(Debug, Clone)]
pub struct GameSettings {
tick_duration: Duration,
quit_event: Option<Event>,
}
impl GameSettings {
pub fn new() -> GameSettings {
GameSettings::default()
}
pub fn tick_duration(mut self, tick_duration: Duration) -> GameSettings {
self.tick_duration = tick_duration;
self
}
pub fn quit_event(mut self, quit_event: Option<Event>) -> GameSettings {
self.quit_event = quit_event;
self
}
}
impl Default for GameSettings {
fn default() -> GameSettings {
GameSettings {
tick_duration: Duration::from_millis(50),
quit_event: Some(SimpleEvent::WithControl(KeyCode::Char('c')).into()),
}
}
}
pub fn run_game(controller: &mut dyn Controller, settings: GameSettings) -> Result<(), GameError> {
enable_raw_mode().map_err(|e| GameError::RawMode(Box::new(e)))?;
let mut stdout = io::stdout();
execute!(stdout, EnterAlternateScreen, EnableMouseCapture)
.map_err(GameError::TerminalExecute)?;
let backend = CrosstermBackend::new(stdout);
let mut terminal = Terminal::new(backend).map_err(GameError::TerminalMode)?;
let res = run_gameloop(&mut terminal, controller, settings);
disable_raw_mode().map_err(|e| GameError::RawMode(Box::new(e)))?;
execute!(
terminal.backend_mut(),
LeaveAlternateScreen,
DisableMouseCapture
)
.map_err(GameError::TerminalExecute)?;
terminal.show_cursor().map_err(GameError::TerminalMode)?;
res.map_err(GameError::Running)
}
fn run_gameloop<B: Backend>(
terminal: &mut Terminal<B>,
controller: &mut dyn Controller,
settings: GameSettings,
) -> io::Result<()> {
let mut chunks: CharChunkMap = ChunkMap::new();
let mut last_tick = Instant::now();
let mut game = Game::new(&mut chunks);
controller.on_start(&mut game);
loop {
{
terminal.draw(|f| ui(f, &game))?;
}
let timeout = settings
.tick_duration
.checked_sub(last_tick.elapsed())
.unwrap_or_else(|| Duration::from_secs(0));
if poll(timeout)? {
let event = event::read()?;
if let Some(quit_event) = settings.quit_event.as_ref() {
if &event == quit_event {
return Ok(());
}
}
controller.on_event(&mut game, event);
}
if game.game_will_end() {
return Ok(());
}
if last_tick.elapsed() >= settings.tick_duration {
controller.on_tick(&mut game);
last_tick = Instant::now();
if game.game_will_end() {
return Ok(());
}
}
}
}
fn create_block(title: Option<String>) -> tui::widgets::Block<'static> {
Block::default()
.borders(Borders::ALL)
.style(Style::default().bg(GameColor::White).fg(GameColor::Black))
.title(Span::styled(
title.unwrap_or_else(|| "Message".to_string()),
Style::default().add_modifier(Modifier::BOLD),
))
}
fn ui<B: Backend>(f: &mut Frame<B>, game: &Game) {
if f.size().height < SCREEN_HEIGHT || f.size().width < SCREEN_WIDTH {
let text = vec![Spans::from(Span::styled(
format!("cs6991's Explorer requires a {SCREEN_HEIGHT}x{SCREEN_WIDTH} terminal!"),
Style::default().fg(GameColor::Red),
))];
let paragraph = Paragraph::new(text)
.block(Block::default().title("Error").borders(Borders::ALL))
.style(Style::default().bg(GameColor::Black))
.alignment(Alignment::Center)
.wrap(Wrap { trim: true });
f.render_widget(paragraph, f.size());
} else {
let size = f.size();
let (width, (main_height, msg_height)) = game.screen_size();
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints(
[
Constraint::Length(size.width.saturating_sub(SCREEN_WIDTH) / 2),
Constraint::Length(width),
Constraint::Length(size.width.saturating_sub(SCREEN_WIDTH) / 2),
]
.as_ref(),
)
.split(size);
let chunks = Layout::default()
.direction(Direction::Vertical)
.constraints(
[
Constraint::Length(size.height.saturating_sub(SCREEN_HEIGHT) / 2),
Constraint::Length(main_height),
Constraint::Length(msg_height),
Constraint::Length(size.height.saturating_sub(SCREEN_HEIGHT) / 2),
]
.as_ref(),
)
.split(chunks[1]);
let charview = CharView::new(game.chunks)
.viewport(game.get_viewport())
.block(Block::default().borders(Borders::ALL));
f.render_widget(charview, chunks[1]);
if let Some(msg) = game.get_message() {
let paragraph = Paragraph::new(msg.text.clone().replace('\t', " "))
.style(Style::default().bg(GameColor::White).fg(GameColor::Black))
.block(create_block(msg.title.clone()))
.alignment(Alignment::Left);
f.render_widget(paragraph, chunks[2]);
}
}
}