termgame 0.1.1

Develop terminal-based games using tui-rs and crossterm
Documentation

TermGame is a small crate that extends tui-rs to make it easy to write TUI games.

Mainly used in COMP6991 at the University of New South Wales, the crate provides the [Controller] trait, which is accepted by the [run_game] function to start a game using a Crossterm TUI (provided by tui-rs).

It also wraps many tui features, like [StyledCharacter], [GameEvent], and [Style]


use termgame::{Controller, Game, GameEvent, StyledCharacter, run_game};
use std::error::Error;
use std::time::Duration;

struct MyGame {}

impl Controller for MyGame {
fn on_start(&mut self, game: &mut Game) {
}

fn on_event(&mut self, game: &mut Game, event: GameEvent) {
match event {
GameEvent::Char('a') => {
game.set_screen_char(1, 1, Some(StyledCharacter::new('a')))
},
_ => {}
}

}

fn on_tick(&mut self, _game: &mut Game) {}
}

fn main() -> Result<(), Box<dyn Error>> {
let mut controller = MyGame {};

// run_game(&mut controller, Duration::from_millis(500))?;

println!("Game Ended!");

Ok(())
}