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Session

Struct Session 

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pub struct Session {
    pub id: u64,
    pub pty: Pty,
    pub title: Option<String>,
    pub exited: bool,
    pub exit_code: Option<i32>,
    pub cols: u16,
    pub rows: u16,
}

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§id: u64§pty: Pty§title: Option<String>§exited: bool§exit_code: Option<i32>§cols: u16§rows: u16

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impl Session

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pub fn spawn( id: u64, cmd: Option<Vec<String>>, cols: u16, rows: u16, channel: Option<&ChannelName>, ) -> PtyResult<Self>

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pub fn read_output(&mut self) -> Vec<u8>

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pub fn sync_screen(&mut self)

Sync screen state without draining pending output. Clears the dirty flag (waking the reader thread from I/O burst budget parking) and syncs the title, but leaves accumulated bytes in the pending buffer so they can be sent to a future subscriber.

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pub fn check_exited(&mut self) -> bool

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pub fn take_exit_code(&mut self) -> Option<i32>

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pub fn generate_snapshot(&mut self) -> Vec<u8>

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pub fn set_status_callback( &mut self, cb: Option<Box<dyn Fn(PtyStatus) + Send + Sync>>, )

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