@group(0) @binding(0)
var<storage, read> input_a: array<f32>;
@group(0) @binding(1)
var<storage, read> input_b: array<f32>;
@group(0) @binding(2)
var<storage, read_write> output: array<f32>;
@compute @workgroup_size(64)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&input_a)) {
return;
}
let x = input_a[index];
let y = input_b[index];
// Simple division - let the GPU hardware handle IEEE 754 behavior
// This will naturally produce NaN, +inf, and -inf as expected
output[index] = x / y;
}