mod shader_runner;
use crate::gpu_internals::GpuInstance;
pub use shader_runner::*;
use wgpu::{ShaderModule, ShaderModuleSource};
impl GpuInstance {
pub fn shader_from_file_bytes(&self, shader_module: ShaderModuleSource) -> ShaderModule {
let cs_module = self.device().create_shader_module(shader_module);
cs_module
}
}