Skip to main content

tengu_api/state/
barracks.rs

1use super::{shogun::BARRACKS_SLOT_EMPTY, DojosAccount};
2use steel::*;
3
4/// Pack (rarity, element, level, prestige) into u64. BARRACKS_SLOT_EMPTY = u64::MAX.
5#[inline]
6pub fn pack_slot(rarity: u64, element: u64, level: u64, prestige: u64) -> u64 {
7    (rarity & 0xFF)
8        | ((element & 0xFF) << 8)
9        | ((level.min(0xFFFF) & 0xFFFF) << 16)
10        | ((prestige.min(0xFF) & 0xFF) << 32)
11}
12
13#[inline]
14pub fn unpack_slot(v: u64) -> (u64, u64, u64, u64) {
15    (
16        v & 0xFF,
17        (v >> 8) & 0xFF,
18        (v >> 16) & 0xFFFF,
19        (v >> 32) & 0xFF,
20    )
21}
22
23/// Ore-relevant cache per slot. Updated by seat/replace/dine/level_up; read by claim_shards.
24#[repr(C)]
25#[derive(Clone, Copy, Debug, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
26pub struct SlotCache {
27    pub spirit_power: u64,
28    pub chakra_remaining: u64,
29    pub last_used_slot: u64,
30    /// Times this shogun has been dined. Used for per-shogun escalate pricing (0 = base, >=1 = escalated).
31    pub dine_count: u64,
32}
33
34#[repr(C)]
35#[derive(Clone, Copy, Debug, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
36pub struct Barracks {
37    pub dojo: Pubkey,
38    pub level: u64, // 1-4
39    /// Packed: rarity|element|level|prestige. BARRACKS_SLOT_EMPTY = empty.
40    pub slots: [u64; 12],
41    /// Ore-relevant state per slot. Kept in sync by seat/replace/dine/level_up.
42    pub slot_cache: [SlotCache; 12],
43}
44
45account!(DojosAccount, Barracks);
46
47impl Barracks {
48    pub fn max_slots(&self) -> u64 {
49        self.level * crate::consts::SLOTS_PER_LEVEL
50    }
51
52    pub fn is_slot_valid(&self, slot: u64) -> bool {
53        slot < self.max_slots()
54    }
55
56    pub fn is_slot_empty(&self, i: usize) -> bool {
57        self.slots[i] == BARRACKS_SLOT_EMPTY
58    }
59}