tengu_api/state/
barracks.rs1use super::{shogun::BARRACKS_SLOT_EMPTY, DojosAccount};
2use steel::*;
3
4#[inline]
6pub fn pack_slot(rarity: u64, element: u64, level: u64, prestige: u64) -> u64 {
7 (rarity & 0xFF)
8 | ((element & 0xFF) << 8)
9 | ((level.min(0xFFFF) & 0xFFFF) << 16)
10 | ((prestige.min(0xFF) & 0xFF) << 32)
11}
12
13#[inline]
14pub fn unpack_slot(v: u64) -> (u64, u64, u64, u64) {
15 (
16 v & 0xFF,
17 (v >> 8) & 0xFF,
18 (v >> 16) & 0xFFFF,
19 (v >> 32) & 0xFF,
20 )
21}
22
23#[repr(C)]
25#[derive(Clone, Copy, Debug, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
26pub struct SlotCache {
27 pub spirit_power: u64,
28 pub chakra_remaining: u64,
29 pub last_used_slot: u64,
30}
31
32#[repr(C)]
33#[derive(Clone, Copy, Debug, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
34pub struct Barracks {
35 pub dojo: Pubkey,
36 pub level: u64, pub slots: [u64; 12],
39 pub slot_cache: [SlotCache; 12],
41}
42
43account!(DojosAccount, Barracks);
44
45impl Barracks {
46 pub fn max_slots(&self) -> u64 {
47 self.level * crate::consts::SLOTS_PER_LEVEL
48 }
49
50 pub fn is_slot_valid(&self, slot: u64) -> bool {
51 slot < self.max_slots()
52 }
53
54 pub fn is_slot_empty(&self, i: usize) -> bool {
55 self.slots[i] == BARRACKS_SLOT_EMPTY
56 }
57}