tengu_api/state/
shogun.rs1use super::DojosAccount;
2use steel::*;
3
4pub const BARRACKS_SLOT_EMPTY: u64 = u64::MAX;
6
7#[repr(C)]
9#[derive(Clone, Copy, Debug, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
10pub struct Shogun {
11 pub dojo: Pubkey,
12 pub index: u64,
13 pub rarity: u64,
14 pub element: u64,
15 pub spirit_power: u64,
16 pub prestige: u64,
17 pub chakra_max: u64,
18 pub chakra_remaining: u64,
19 pub assigned_barracks_slot: u64,
20 pub last_used_slot: u64,
21 pub level: u64,
22 pub buffer1: u64,
23 pub buffer2: u64,
24 pub buffer3: u64,
25 pub buffer4: u64,
26}
27
28account!(DojosAccount, Shogun);
29
30impl Shogun {
31 pub fn rarity_from_hash(hash: &[u8; 32]) -> u64 {
32 let v = u64::from_le_bytes(hash[0..8].try_into().unwrap()) % 1000;
33 if v < crate::consts::DROP_N {
34 0
35 } else if v < crate::consts::DROP_N + crate::consts::DROP_R {
36 1
37 } else if v < crate::consts::DROP_N + crate::consts::DROP_R + crate::consts::DROP_SR {
38 2
39 } else if v
40 < crate::consts::DROP_N
41 + crate::consts::DROP_R
42 + crate::consts::DROP_SR
43 + crate::consts::DROP_SSR
44 {
45 3
46 } else {
47 4
48 }
49 }
50
51 pub fn element_from_hash(hash: &[u8; 32]) -> u64 {
52 u64::from_le_bytes(hash[8..16].try_into().unwrap()) % 5
53 }
54
55 pub fn spirit_power_by_rarity(rarity: u64) -> u64 {
56 match rarity {
57 0 => crate::consts::SP_N,
58 1 => crate::consts::SP_R,
59 2 => crate::consts::SP_SR,
60 3 => crate::consts::SP_SSR,
61 4 => crate::consts::SP_UR,
62 _ => crate::consts::SP_N,
63 }
64 }
65
66 pub fn effective_spirit_power(rarity: u64, level: u64, prestige: u64) -> u64 {
67 let base = Self::spirit_power_by_rarity(rarity);
68 let lvl = level.max(1);
69 let prst = prestige.max(1).min(5);
70 let level_mult = 100u64.saturating_add((lvl - 1).saturating_mul(10));
71 let prestige_mult = [100u64, 125, 156, 195, 244][(prst - 1) as usize];
72 base.saturating_mul(level_mult).saturating_mul(prestige_mult) / 10_000
73 }
74
75 pub fn level_up_cost(level: u64) -> u64 {
77 let lvl = level.max(1).min(crate::consts::MAX_SHOGUN_LEVEL);
78 crate::consts::LEVEL_UP_COST_BASE
79 .saturating_add(
80 crate::consts::LEVEL_UP_COST_INCREMENT.saturating_mul(lvl.saturating_sub(1)),
81 )
82 }
83
84 pub fn is_assigned(&self) -> bool {
85 self.assigned_barracks_slot != 0
86 }
87
88 pub fn slot_index(&self) -> u64 {
89 self.assigned_barracks_slot.saturating_sub(1)
90 }
91
92 pub fn is_empty(&self) -> bool {
93 self.rarity == 0 && self.level == 0 && self.spirit_power == 0
94 }
95}
96
97#[repr(C)]
99#[derive(Clone, Copy, Debug, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
100pub struct ShogunAccount {
101 pub dojo: Pubkey,
102 pub count: u64,
103 pub shoguns: [Shogun; crate::consts::MAX_SHOGUN_ACCOUNT_SIZE],
104}
105
106account!(DojosAccount, ShogunAccount);