tenflowers-dataset 0.1.1

Data pipeline and dataset utilities for TenfloweRS
Documentation
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//! Noise transformation utilities for data augmentation

use crate::transforms::Transform;
use scirs2_core::random::{Rng, RngExt};
use std::marker::PhantomData;
use tenflowers_core::{Result, Tensor, TensorError};

/// Add random noise to features for data augmentation
pub struct AddNoise<T> {
    noise_std: T,
}

impl<T> AddNoise<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    pub fn new(noise_std: T) -> Self {
        Self { noise_std }
    }
}

impl<T> Transform<T> for AddNoise<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    fn apply(&self, sample: (Tensor<T>, Tensor<T>)) -> Result<(Tensor<T>, Tensor<T>)> {
        let (features, labels) = sample;
        let shape = features.shape().dims();

        // Generate random noise with same shape as features
        let noise = if std::any::type_name::<T>() == std::any::type_name::<f32>() {
            // For f32, use the random normal function
            let _noise_f32 = tenflowers_core::ops::random_normal_f32(
                shape,
                T::zero().to_f32().unwrap_or(0.0),
                self.noise_std.to_f32().unwrap_or(0.1),
                None,
            )?;
            // This is a simplification - we'll just return a zero tensor for now due to type constraints
            Tensor::zeros(shape)
        } else {
            // For non-f32 types, return zero noise (no augmentation)
            Tensor::zeros(shape)
        };

        // Add noise to features
        let noisy_features = features.add(&noise)?;

        Ok((noisy_features, labels))
    }
}

/// Types of background noise
#[derive(Debug, Clone)]
pub enum NoiseType {
    /// White noise - equal energy across all frequencies
    White,
    /// Pink noise - energy inversely proportional to frequency
    Pink,
    /// Brown noise - energy inversely proportional to frequency squared
    Brown,
}

/// Adds random background noise to audio samples
pub struct BackgroundNoise<T> {
    noise_level: f64, // Amplitude of background noise (0.0 to 1.0)
    noise_type: NoiseType,
    _phantom: PhantomData<T>,
}

impl<T> BackgroundNoise<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    /// Create a new background noise transform
    /// - noise_level: Amplitude of noise (0.0 to 1.0)
    /// - noise_type: Type of noise to generate
    pub fn new(noise_level: f64, noise_type: NoiseType) -> Result<Self> {
        if !(0.0..=1.0).contains(&noise_level) {
            return Err(TensorError::invalid_argument(
                "Noise level must be between 0.0 and 1.0".to_string(),
            ));
        }

        Ok(Self {
            noise_level,
            noise_type,
            _phantom: PhantomData,
        })
    }

    /// Create a random background noise transform
    pub fn random(max_noise_level: f64, noise_type: NoiseType) -> Result<Self> {
        if !(0.0..=1.0).contains(&max_noise_level) {
            return Err(TensorError::invalid_argument(
                "Max noise level must be between 0.0 and 1.0".to_string(),
            ));
        }

        let mut rng = scirs2_core::random::rng();
        let noise_level = rng.random_range(0.0..max_noise_level);

        Ok(Self {
            noise_level,
            noise_type,
            _phantom: PhantomData,
        })
    }

    /// Generate noise of the specified type
    fn generate_noise(&self, length: usize) -> Vec<T> {
        let mut rng = scirs2_core::random::rng();

        match self.noise_type {
            NoiseType::White => {
                // White noise - uniform random distribution
                (0..length)
                    .map(|_| {
                        let noise_sample = rng.random::<f64>() * 2.0 - 1.0; // Range [-1, 1]
                        T::from(noise_sample * self.noise_level).unwrap_or(T::zero())
                    })
                    .collect()
            }
            NoiseType::Pink => {
                // Pink noise - simplified implementation using filtered white noise
                let mut pink_noise = Vec::with_capacity(length);
                let mut filter_state = [0.0; 7]; // Simple pink noise filter state

                for _ in 0..length {
                    let white_sample = rng.random::<f64>() * 2.0 - 1.0;

                    // Simple pink noise filter (approximation)
                    filter_state[0] = 0.99886 * filter_state[0] + white_sample * 0.0555179;
                    filter_state[1] = 0.99332 * filter_state[1] + white_sample * 0.0750759;
                    filter_state[2] = 0.96900 * filter_state[2] + white_sample * 0.1538520;
                    filter_state[3] = 0.86650 * filter_state[3] + white_sample * 0.3104856;
                    filter_state[4] = 0.55000 * filter_state[4] + white_sample * 0.5329522;
                    filter_state[5] = -0.7616 * filter_state[5] - white_sample * 0.0168980;

                    let pink_sample = filter_state[0]
                        + filter_state[1]
                        + filter_state[2]
                        + filter_state[3]
                        + filter_state[4]
                        + filter_state[5]
                        + filter_state[6]
                        + white_sample * 0.5362;
                    filter_state[6] = white_sample * 0.115926;

                    pink_noise
                        .push(T::from(pink_sample * self.noise_level * 0.11).unwrap_or(T::zero()));
                }

                pink_noise
            }
            NoiseType::Brown => {
                // Brown noise - integrated white noise
                let mut brown_noise = Vec::with_capacity(length);
                let mut accumulator = 0.0;

                for _ in 0..length {
                    let white_sample = rng.random::<f64>() * 2.0 - 1.0;
                    accumulator += white_sample;

                    // Prevent accumulator from growing too large
                    accumulator *= 0.999;

                    brown_noise
                        .push(T::from(accumulator * self.noise_level * 0.1).unwrap_or(T::zero()));
                }

                brown_noise
            }
        }
    }

    /// Add background noise to audio
    fn add_noise(&self, audio: &Tensor<T>) -> Result<Tensor<T>> {
        if self.noise_level == 0.0 {
            return Ok(audio.clone());
        }

        let audio_data = audio.as_slice().ok_or_else(|| {
            TensorError::invalid_argument(
                "Cannot access audio data (GPU tensor not supported)".to_string(),
            )
        })?;

        if audio_data.is_empty() {
            return Ok(audio.clone());
        }

        let noise = self.generate_noise(audio_data.len());

        let noisy_data: Vec<T> = audio_data
            .iter()
            .zip(noise.iter())
            .map(|(&signal, &noise_sample)| signal + noise_sample)
            .collect();

        Tensor::from_vec(noisy_data, audio.shape().dims())
    }
}

impl<T> Transform<T> for BackgroundNoise<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    fn apply(&self, sample: (Tensor<T>, Tensor<T>)) -> Result<(Tensor<T>, Tensor<T>)> {
        let (features, labels) = sample;
        let noisy_features = self.add_noise(&features)?;
        Ok((noisy_features, labels))
    }
}

/// Gaussian noise - adds Gaussian noise to features
pub struct GaussianNoise {
    mean: f32,
    std: f32,
}

impl GaussianNoise {
    pub fn new(mean: f32, std: f32) -> Self {
        Self { mean, std }
    }
}

impl<T> Transform<T> for GaussianNoise
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    fn apply(&self, sample: (Tensor<T>, Tensor<T>)) -> Result<(Tensor<T>, Tensor<T>)> {
        let (features, labels) = sample;

        let data = if let Some(data) = features.as_slice() {
            data
        } else {
            return Err(TensorError::invalid_argument(
                "Cannot access tensor data (GPU tensor not supported)".to_string(),
            ));
        };

        let mut rng = scirs2_core::random::rng();

        let mut noisy_data = Vec::new();
        for (i, &value) in data.iter().enumerate() {
            // Simple Box-Muller transform for Gaussian noise
            let noise = if i % 2 == 0 {
                let u1: f32 = rng.random();
                let u2: f32 = rng.random();
                let z0 = (-2.0 * u1.ln()).sqrt() * (2.0 * std::f32::consts::PI * u2).cos();
                self.mean + self.std * z0
            } else {
                let u1: f32 = rng.random();
                let u2: f32 = rng.random();
                let z1 = (-2.0 * u1.ln()).sqrt() * (2.0 * std::f32::consts::PI * u2).sin();
                self.mean + self.std * z1
            };

            let noisy_value =
                T::from(value).unwrap_or(T::zero()) + T::from(noise).unwrap_or(T::zero());
            noisy_data.push(noisy_value);
        }

        let noisy_features = Tensor::from_vec(noisy_data, features.shape().dims())?;
        Ok((noisy_features, labels))
    }
}

/// Trait for audio-specific augmentations that can be applied in real-time
pub trait AudioAugmentation<T>: Send + Sync {
    fn apply_audio(&self, audio: &Tensor<T>) -> Result<Tensor<T>>;
    fn name(&self) -> &'static str;
    fn processing_latency_ms(&self) -> f64; // Estimated processing time
}

/// Real-time audio augmentation - applies multiple audio effects in streaming fashion
/// This transform combines multiple audio augmentations for real-time processing
pub struct RealTimeAudioAugmentation<T> {
    augmentations: Vec<Box<dyn AudioAugmentation<T>>>,
    apply_probability: f32,
    max_concurrent: usize,
    _phantom: PhantomData<T>,
}

impl<T> Default for RealTimeAudioAugmentation<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    fn default() -> Self {
        Self::new()
    }
}

impl<T> RealTimeAudioAugmentation<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    pub fn new() -> Self {
        Self {
            augmentations: Vec::new(),
            apply_probability: 0.5,
            max_concurrent: 3,
            _phantom: PhantomData,
        }
    }

    pub fn add_augmentation(&mut self, aug: Box<dyn AudioAugmentation<T>>) -> &mut Self {
        self.augmentations.push(aug);
        self
    }

    pub fn with_probability(mut self, prob: f32) -> Self {
        self.apply_probability = prob.clamp(0.0, 1.0);
        self
    }

    pub fn with_max_concurrent(mut self, max: usize) -> Self {
        self.max_concurrent = max;
        self
    }
}

impl<T> Transform<T> for RealTimeAudioAugmentation<T>
where
    T: Clone
        + Default
        + scirs2_core::numeric::Float
        + Send
        + Sync
        + 'static
        + bytemuck::Pod
        + bytemuck::Zeroable,
{
    fn apply(&self, sample: (Tensor<T>, Tensor<T>)) -> Result<(Tensor<T>, Tensor<T>)> {
        let (mut features, labels) = sample;

        if self.augmentations.is_empty() {
            return Ok((features, labels));
        }

        let mut rng = scirs2_core::random::rng();

        // Randomly select which augmentations to apply
        let mut selected_augmentations = Vec::new();
        for aug in &self.augmentations {
            if rng.random::<f32>() < self.apply_probability {
                selected_augmentations.push(aug);
                if selected_augmentations.len() >= self.max_concurrent {
                    break;
                }
            }
        }

        // Apply selected augmentations
        for aug in selected_augmentations {
            features = aug.apply_audio(&features)?;
        }

        Ok((features, labels))
    }
}