// Logarithm operation compute shader
@group(0) @binding(0) var<storage, read> input: array<f32>;
@group(0) @binding(1) var<storage, read_write> output: array<f32>;
@compute @workgroup_size(64)
fn log_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&input)) {
return;
}
output[index] = log(input[index]);
}
// Negation operation compute shader
@compute @workgroup_size(64)
fn neg_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&input)) {
return;
}
output[index] = -input[index];
}
// Square root operation compute shader
@compute @workgroup_size(64)
fn sqrt_op(@builtin(global_invocation_id) global_id: vec3<u32>) {
let index = global_id.x;
if (index >= arrayLength(&input)) {
return;
}
output[index] = sqrt(input[index]);
}