use super::super::super::*;
use crate::Result;
pub fn execute_transpose<T>(
input: &GpuBuffer<T>,
axes: &[usize],
input_shape: &[usize],
output_len: usize,
) -> Result<GpuBuffer<T>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
use wgpu::util::DeviceExt;
let context = crate::gpu::GpuContext::global()?;
let device = &context.device;
let queue = &context.queue;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("transpose_output"),
size: (output_len * std::mem::size_of::<T>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut output_shape = vec![0; input_shape.len()];
for (i, &axis) in axes.iter().enumerate() {
output_shape[i] = input_shape[axis];
}
let mut metadata = Vec::new();
metadata.push(input_shape.len() as u32);
metadata.extend(input_shape.iter().map(|&x| x as u32));
metadata.extend(axes.iter().map(|&x| x as u32));
metadata.extend(output_shape.iter().map(|&x| x as u32));
let metadata_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("transpose_metadata"),
contents: bytemuck::cast_slice(&metadata),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let shader_source = include_str!("../../shaders/manipulation_ops.wgsl");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("transpose_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("transpose_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("transpose_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("transpose_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("transpose_op"),
cache: None,
compilation_options: Default::default(),
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("transpose_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: input.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: metadata_buffer.as_entire_binding(),
},
],
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("transpose_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("transpose_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 256;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
let device_id = match input.device_enum() {
Device::Gpu(id) => id,
_ => 0, };
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
context.device.clone(),
context.queue.clone(),
Device::Gpu(device_id),
output_len,
))
}
pub fn execute_slice<T>(
input: &GpuBuffer<T>,
starts: &[usize],
ends: &[usize],
steps: &[usize],
input_shape: &[usize],
output_len: usize,
) -> Result<GpuBuffer<T>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
use wgpu::util::DeviceExt;
let context = crate::gpu::GpuContext::global()?;
let device = &context.device;
let queue = &context.queue;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("slice_output"),
size: (output_len * std::mem::size_of::<T>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut output_shape = Vec::new();
for (i, &dim_size) in input_shape.iter().enumerate() {
let start = starts.get(i).copied().unwrap_or(0);
let end = ends.get(i).copied().unwrap_or(dim_size);
let step = steps.get(i).copied().unwrap_or(1);
output_shape.push((end - start + step - 1) / step);
}
let mut metadata = vec![
input_shape.len() as u32, output_len as u32, 0u32, 0u32, ];
metadata.extend(input_shape.iter().map(|&x| x as u32));
metadata.extend(output_shape.iter().map(|&x| x as u32));
metadata.extend(starts.iter().map(|&x| x as u32));
let metadata_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("slice_metadata"),
contents: bytemuck::cast_slice(&metadata),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let shader_source = include_str!("../../shaders/manipulation_ops.wgsl");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("slice_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("slice_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 4,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 5,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("slice_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("slice_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("slice_op"),
cache: None,
compilation_options: Default::default(),
});
let input_shape_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("slice_input_shape"),
contents: bytemuck::cast_slice(&input_shape.iter().map(|&x| x as u32).collect::<Vec<_>>()),
usage: wgpu::BufferUsages::STORAGE,
});
let output_shape_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("slice_output_shape"),
contents: bytemuck::cast_slice(&output_shape.iter().map(|&x| x as u32).collect::<Vec<_>>()),
usage: wgpu::BufferUsages::STORAGE,
});
let slice_starts_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("slice_starts"),
contents: bytemuck::cast_slice(&starts.iter().map(|&x| x as u32).collect::<Vec<_>>()),
usage: wgpu::BufferUsages::STORAGE,
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("slice_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: input.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: metadata_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: input_shape_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 4,
resource: output_shape_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 5,
resource: slice_starts_buffer.as_entire_binding(),
},
],
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("slice_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("slice_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 64;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
let device_id = match input.device_enum() {
Device::Gpu(id) => id,
_ => 0, };
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
context.device.clone(),
context.queue.clone(),
Device::Gpu(device_id),
output_len,
))
}