use super::super::*;
use super::operation_types::ComparisonOp;
use crate::Result;
pub fn execute_comparison_op<T>(
lhs: &GpuBuffer<T>,
rhs: &GpuBuffer<T>,
op: ComparisonOp,
output_len: usize,
) -> Result<GpuBuffer<u32>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
use wgpu::util::DeviceExt;
let context = crate::gpu::GpuContext::global()?;
let device = &context.device;
let queue = &context.queue;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("comparison_output"),
size: (output_len * std::mem::size_of::<u32>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let metadata = [
lhs.len() as u32,
rhs.len() as u32,
output_len as u32,
op as u32,
];
let metadata_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("comparison_metadata"),
contents: bytemuck::cast_slice(&metadata),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let shader_entry_point = match op {
ComparisonOp::Eq => "eq_f32",
ComparisonOp::Ne => "ne_f32",
ComparisonOp::Lt => "lt_f32",
ComparisonOp::Le => "le_f32",
ComparisonOp::Gt => "gt_f32",
ComparisonOp::Ge => "ge_f32",
};
let shader_source = include_str!("../shaders/comparison_ops.wgsl");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("comparison_ops_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("comparison_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("comparison_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("comparison_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some(shader_entry_point),
cache: None,
compilation_options: Default::default(),
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("comparison_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: lhs.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: rhs.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: output_buffer.as_entire_binding(),
},
],
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("comparison_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("comparison_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 256;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
let device_id = match lhs.device_enum() {
Device::Gpu(id) => id,
_ => 0, };
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
context.device.clone(),
context.queue.clone(),
Device::Gpu(device_id),
output_len,
))
}
pub fn execute_comparison_op_with_broadcasting<T>(
lhs: &GpuBuffer<T>,
rhs: &GpuBuffer<T>,
op: ComparisonOp,
lhs_shape: &[usize],
rhs_shape: &[usize],
output_shape: &[usize],
output_len: usize,
) -> Result<GpuBuffer<u32>>
where
T: bytemuck::Pod + bytemuck::Zeroable + Clone + Send + Sync + 'static,
{
use wgpu::util::DeviceExt;
let context = crate::gpu::GpuContext::global()?;
let device = &context.device;
let queue = &context.queue;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("comparison_broadcast_output"),
size: (output_len * std::mem::size_of::<u32>()) as u64,
usage: wgpu::BufferUsages::STORAGE
| wgpu::BufferUsages::COPY_SRC
| wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let a_rank = lhs_shape.len() as u32;
let b_rank = rhs_shape.len() as u32;
let output_rank = output_shape.len() as u32;
let mut shape_metadata = vec![a_rank, b_rank, output_rank];
shape_metadata.extend(lhs_shape.iter().map(|&s| s as u32));
shape_metadata.extend(rhs_shape.iter().map(|&s| s as u32));
shape_metadata.extend(output_shape.iter().map(|&s| s as u32));
let shape_metadata_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("comparison_broadcast_shape_metadata"),
contents: bytemuck::cast_slice(&shape_metadata),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
});
let type_name = std::any::type_name::<T>();
let shader_entry_point = if type_name.contains("f32") {
match op {
ComparisonOp::Eq => "eq_f32_broadcast",
ComparisonOp::Ne => "ne_f32_broadcast",
ComparisonOp::Lt => "lt_f32_broadcast",
ComparisonOp::Le => "le_f32_broadcast",
ComparisonOp::Gt => "gt_f32_broadcast",
ComparisonOp::Ge => "ge_f32_broadcast",
}
} else if type_name.contains("f64") {
match op {
ComparisonOp::Eq => "eq_f64_broadcast",
ComparisonOp::Ne => "ne_f64_broadcast",
ComparisonOp::Lt => "lt_f64_broadcast",
ComparisonOp::Le => "le_f64_broadcast",
ComparisonOp::Gt => "gt_f64_broadcast",
ComparisonOp::Ge => "ge_f64_broadcast",
}
} else if type_name.contains("i32") {
match op {
ComparisonOp::Eq => "eq_i32_broadcast",
ComparisonOp::Ne => "ne_i32_broadcast",
ComparisonOp::Lt => "lt_i32_broadcast",
ComparisonOp::Le => "le_i32_broadcast",
ComparisonOp::Gt => "gt_i32_broadcast",
ComparisonOp::Ge => "ge_i32_broadcast",
}
} else {
match op {
ComparisonOp::Eq => "eq_f32_broadcast",
ComparisonOp::Ne => "ne_f32_broadcast",
ComparisonOp::Lt => "lt_f32_broadcast",
ComparisonOp::Le => "le_f32_broadcast",
ComparisonOp::Gt => "gt_f32_broadcast",
ComparisonOp::Ge => "ge_f32_broadcast",
}
};
let shader_source = include_str!("../shaders/comparison_ops.wgsl");
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("comparison_broadcast_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("comparison_broadcast_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("comparison_broadcast_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: lhs.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: rhs.buffer().as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: output_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: shape_metadata_buffer.as_entire_binding(),
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("comparison_broadcast_pipeline_layout"),
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("comparison_broadcast_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some(shader_entry_point),
cache: None,
compilation_options: Default::default(),
});
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("comparison_broadcast_encoder"),
});
{
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("comparison_broadcast_pass"),
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
let workgroup_size = 64;
let num_workgroups = (output_len + workgroup_size - 1) / workgroup_size;
compute_pass.dispatch_workgroups(num_workgroups as u32, 1, 1);
}
queue.submit(std::iter::once(encoder.finish()));
let device_id = match lhs.device_enum() {
Device::Gpu(id) => id,
_ => 0,
};
Ok(GpuBuffer::from_wgpu_buffer(
output_buffer,
context.device.clone(),
context.queue.clone(),
Device::Gpu(device_id),
output_len,
))
}