tempa 0.1.17

A no_std temporal system for animation and simulation, providing time, duration, time ranges, frame rates, and deterministic frame-index stepping.
Documentation
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use crate::{Time, common};

common::impl_numeric_zero!(Time<T>);
common::impl_numeric_bounded_min!(Time<T>);
common::impl_numeric_bounded_max!(Time<T>);
common::impl_numeric_min_max!(Time<T>);
common::impl_numeric_is_finite!(Time<T>);

rinia::impl_numeric_casts_wrapper!(Time<T>);