tempa 0.1.11

A no_std temporal system for animation and simulation, providing time, duration, time ranges, frame rates, and deterministic frame-index stepping.
Documentation
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use crate::{FrameRate, common};

common::impl_numeric_zero!(FrameRate<T>);
common::impl_numeric_bounded_max!(FrameRate<T>);
common::impl_numeric_min_max!(FrameRate<T>);
common::impl_numeric_is_finite!(FrameRate<T>);

rinia::impl_numeric_casts_wrapper!(FrameRate<T>);