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//! Generated by `codegen_payloads`, do not edit by hand.
use serde::Serialize;
use crate::types::{
BusinessConnectionId, ChatId, EffectId, Message, ReplyMarkup, ReplyParameters, ThreadId,
};
impl_payload! {
/// Use this method to send a game. On success, the sent [`Message`] is returned.
///
/// [`Message`]: crate::types::Message
#[derive(Debug, PartialEq, Eq, Hash, Clone, Serialize)]
pub SendGame (SendGameSetters) => Message {
required {
/// Unique identifier for the target chat
pub chat_id: ChatId [into],
/// Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
pub game_short_name: String [into],
}
optional {
/// Unique identifier of the business connection on behalf of which the message will be sent
pub business_connection_id: BusinessConnectionId,
/// Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
pub message_thread_id: ThreadId,
/// Sends the message [silently]. Users will receive a notification with no sound.
///
/// [silently]: https://telegram.org/blog/channels-2-0#silent-messages
pub disable_notification: bool,
/// Protects the contents of sent messages from forwarding and saving
pub protect_content: bool,
/// Pass `true` to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance
pub allow_paid_broadcast: bool,
/// Unique identifier of the message effect to be added to the message; for private chats only
pub message_effect_id: EffectId,
/// Description of the message to reply to
pub reply_parameters: ReplyParameters,
/// A JSON-serialized object for an [inline keyboard]. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game. Not supported for messages sent on behalf of a business account.
///
/// [inline keyboard]: https://core.telegram.org/bots#inline-keyboards-and-on-the-fly-updating
pub reply_markup: ReplyMarkup [into],
}
}
}