use total_editor_rs::{
serde,
tiles::{dense::DenseTiles, sparse::SparseTiles},
};
const EXAMPLE_FILE: &str = include_str!("../test/testing_map.te3");
fn main() {
let (entities, raw_tiles, assets) = serde::from_str(EXAMPLE_FILE).unwrap();
println!("Textures");
for path in assets.get_textures() {
println!("{:?}", path);
}
println!("Models");
for path in assets.get_models() {
println!("{:?}", path);
}
let dense_tiles = DenseTiles::from_raw(&raw_tiles);
let sparse_tiles = SparseTiles::from_raw(&raw_tiles);
println!("Dense tiles");
dbg!(dense_tiles);
println!("Sparse tiles");
dbg!(sparse_tiles);
}