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use crate::client::Bot;
use serde::Serialize;
/// Use this method to send a game. On success, the sent Message is returned.
/// # Documentation
/// <https://core.telegram.org/bots/api#sendgame>
/// # Returns
/// - `crate::types::Message`
#[derive(Clone, Debug, Serialize)]
pub struct SendGame {
/// Unique identifier of the business connection on behalf of which the message will be sent
#[serde(skip_serializing_if = "Option::is_none")]
pub business_connection_id: Option<Box<str>>,
/// Unique identifier for the target chat. Games can't be sent to channel direct messages chats and channel chats.
pub chat_id: i64,
/// Unique identifier for the target message thread (topic) of a forum; for forum supergroups and private chats of bots with forum topic mode enabled only
#[serde(skip_serializing_if = "Option::is_none")]
pub message_thread_id: Option<i64>,
/// Short name of the game, serves as the unique identifier for the game. Set up your games via @`BotFather`.
pub game_short_name: Box<str>,
/// Sends the message silently. Users will receive a notification with no sound.
#[serde(skip_serializing_if = "Option::is_none")]
pub disable_notification: Option<bool>,
/// Protects the contents of the sent message from forwarding and saving
#[serde(skip_serializing_if = "Option::is_none")]
pub protect_content: Option<bool>,
/// Pass `true` to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance
#[serde(skip_serializing_if = "Option::is_none")]
pub allow_paid_broadcast: Option<bool>,
/// Unique identifier of the message effect to be added to the message; for private chats only
#[serde(skip_serializing_if = "Option::is_none")]
pub message_effect_id: Option<Box<str>>,
/// Description of the message to reply to
#[serde(skip_serializing_if = "Option::is_none")]
pub reply_parameters: Option<crate::types::ReplyParameters>,
/// A JSON-serialized object for an inline keyboard. If empty, one 'Play `game_title`' button will be shown. If not empty, the first button must launch the game.
#[serde(skip_serializing_if = "Option::is_none")]
pub reply_markup: Option<crate::types::InlineKeyboardMarkup>,
}
impl SendGame {
/// Creates a new `SendGame`.
///
/// # Arguments
/// * `chat_id` - Unique identifier for the target chat. Games can't be sent to channel direct messages chats and channel chats.
/// * `game_short_name` - Short name of the game, serves as the unique identifier for the game. Set up your games via @`BotFather`.
///
/// # Notes
/// Use builder methods to set optional fields.
#[must_use]
pub fn new<T0: Into<i64>, T1: Into<Box<str>>>(chat_id: T0, game_short_name: T1) -> Self {
Self {
business_connection_id: None,
chat_id: chat_id.into(),
message_thread_id: None,
game_short_name: game_short_name.into(),
disable_notification: None,
protect_content: None,
allow_paid_broadcast: None,
message_effect_id: None,
reply_parameters: None,
reply_markup: None,
}
}
/// Unique identifier of the business connection on behalf of which the message will be sent
#[must_use]
pub fn business_connection_id<T: Into<Box<str>>>(self, val: T) -> Self {
let mut this = self;
this.business_connection_id = Some(val.into());
this
}
/// Unique identifier of the business connection on behalf of which the message will be sent
#[must_use]
pub fn business_connection_id_option<T: Into<Box<str>>>(self, val: Option<T>) -> Self {
let mut this = self;
this.business_connection_id = val.map(Into::into);
this
}
/// Unique identifier for the target chat. Games can't be sent to channel direct messages chats and channel chats.
#[must_use]
pub fn chat_id<T: Into<i64>>(self, val: T) -> Self {
let mut this = self;
this.chat_id = val.into();
this
}
/// Unique identifier for the target message thread (topic) of a forum; for forum supergroups and private chats of bots with forum topic mode enabled only
#[must_use]
pub fn message_thread_id<T: Into<i64>>(self, val: T) -> Self {
let mut this = self;
this.message_thread_id = Some(val.into());
this
}
/// Unique identifier for the target message thread (topic) of a forum; for forum supergroups and private chats of bots with forum topic mode enabled only
#[must_use]
pub fn message_thread_id_option<T: Into<i64>>(self, val: Option<T>) -> Self {
let mut this = self;
this.message_thread_id = val.map(Into::into);
this
}
/// Short name of the game, serves as the unique identifier for the game. Set up your games via @`BotFather`.
#[must_use]
pub fn game_short_name<T: Into<Box<str>>>(self, val: T) -> Self {
let mut this = self;
this.game_short_name = val.into();
this
}
/// Sends the message silently. Users will receive a notification with no sound.
#[must_use]
pub fn disable_notification<T: Into<bool>>(self, val: T) -> Self {
let mut this = self;
this.disable_notification = Some(val.into());
this
}
/// Sends the message silently. Users will receive a notification with no sound.
#[must_use]
pub fn disable_notification_option<T: Into<bool>>(self, val: Option<T>) -> Self {
let mut this = self;
this.disable_notification = val.map(Into::into);
this
}
/// Protects the contents of the sent message from forwarding and saving
#[must_use]
pub fn protect_content<T: Into<bool>>(self, val: T) -> Self {
let mut this = self;
this.protect_content = Some(val.into());
this
}
/// Protects the contents of the sent message from forwarding and saving
#[must_use]
pub fn protect_content_option<T: Into<bool>>(self, val: Option<T>) -> Self {
let mut this = self;
this.protect_content = val.map(Into::into);
this
}
/// Pass `true` to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance
#[must_use]
pub fn allow_paid_broadcast<T: Into<bool>>(self, val: T) -> Self {
let mut this = self;
this.allow_paid_broadcast = Some(val.into());
this
}
/// Pass `true` to allow up to 1000 messages per second, ignoring broadcasting limits for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance
#[must_use]
pub fn allow_paid_broadcast_option<T: Into<bool>>(self, val: Option<T>) -> Self {
let mut this = self;
this.allow_paid_broadcast = val.map(Into::into);
this
}
/// Unique identifier of the message effect to be added to the message; for private chats only
#[must_use]
pub fn message_effect_id<T: Into<Box<str>>>(self, val: T) -> Self {
let mut this = self;
this.message_effect_id = Some(val.into());
this
}
/// Unique identifier of the message effect to be added to the message; for private chats only
#[must_use]
pub fn message_effect_id_option<T: Into<Box<str>>>(self, val: Option<T>) -> Self {
let mut this = self;
this.message_effect_id = val.map(Into::into);
this
}
/// Description of the message to reply to
#[must_use]
pub fn reply_parameters<T: Into<crate::types::ReplyParameters>>(self, val: T) -> Self {
let mut this = self;
this.reply_parameters = Some(val.into());
this
}
/// Description of the message to reply to
#[must_use]
pub fn reply_parameters_option<T: Into<crate::types::ReplyParameters>>(
self,
val: Option<T>,
) -> Self {
let mut this = self;
this.reply_parameters = val.map(Into::into);
this
}
/// A JSON-serialized object for an inline keyboard. If empty, one 'Play `game_title`' button will be shown. If not empty, the first button must launch the game.
#[must_use]
pub fn reply_markup<T: Into<crate::types::InlineKeyboardMarkup>>(self, val: T) -> Self {
let mut this = self;
this.reply_markup = Some(val.into());
this
}
/// A JSON-serialized object for an inline keyboard. If empty, one 'Play `game_title`' button will be shown. If not empty, the first button must launch the game.
#[must_use]
pub fn reply_markup_option<T: Into<crate::types::InlineKeyboardMarkup>>(
self,
val: Option<T>,
) -> Self {
let mut this = self;
this.reply_markup = val.map(Into::into);
this
}
}
impl super::TelegramMethod for SendGame {
type Method = Self;
type Return = crate::types::Message;
fn build_request<Client>(self, _bot: &Bot<Client>) -> super::Request<Self::Method> {
super::Request::new("sendGame", self, None)
}
}