1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
use super::base::{Request, TelegramMethod};

use crate::{
    client::Bot,
    types::{InlineKeyboardMarkup, Message, ReplyParameters},
};

use serde::Serialize;
use serde_with::skip_serializing_none;

/// Use this method to send a game
/// # Documentation
/// <https://core.telegram.org/bots/api#sendgame>
/// # Returns
/// On success, the sent [`Message`] is returned
#[skip_serializing_none]
#[derive(Debug, Clone, Hash, PartialEq, Eq, Serialize)]
pub struct SendGame {
    /// Unique identifier for the target chat
    pub chat_id: i64,
    /// Unique identifier for the target message thread (topic) of the forum; for forum supergroups only
    pub message_thread_id: Option<i64>,
    /// Short name of the game, serves as the unique identifier for the game. Set up your games via [Botfather](https://t.me/botfather).
    pub game_short_name: String,
    /// Sends the message [silently](https://telegram.org/blog/channels-2-0#silent-messages). Users will receive a notification with no sound.
    pub disable_notification: Option<bool>,
    /// Protects the contents of the sent message from forwarding and saving
    pub protect_content: Option<bool>,
    /// Description of the message to reply to
    pub reply_parameters: Option<ReplyParameters>,
    /// A JSON-serialized object for an [inline keyboard](https://core.telegram.org/bots/features#inline-keyboards). If empty, one ‘Play game_title’ button will be shown. If not empty, the first button must launch the game.
    pub reply_markup: Option<InlineKeyboardMarkup>,
}

impl SendGame {
    #[must_use]
    pub fn new(chat_id: i64, game_short_name: impl Into<String>) -> Self {
        Self {
            chat_id,
            message_thread_id: None,
            game_short_name: game_short_name.into(),
            disable_notification: None,
            protect_content: None,
            reply_parameters: None,
            reply_markup: None,
        }
    }

    #[must_use]
    pub fn chat_id(self, val: i64) -> Self {
        Self {
            chat_id: val,
            ..self
        }
    }

    #[must_use]
    pub fn message_thread_id(self, val: i64) -> Self {
        Self {
            message_thread_id: Some(val),
            ..self
        }
    }

    #[must_use]
    pub fn game_short_name(self, val: impl Into<String>) -> Self {
        Self {
            game_short_name: val.into(),
            ..self
        }
    }

    #[must_use]
    pub fn disable_notification(self, val: bool) -> Self {
        Self {
            disable_notification: Some(val),
            ..self
        }
    }

    #[must_use]
    pub fn protect_content(self, val: bool) -> Self {
        Self {
            protect_content: Some(val),
            ..self
        }
    }

    #[must_use]
    pub fn reply_parameters(self, val: ReplyParameters) -> Self {
        Self {
            reply_parameters: Some(val),
            ..self
        }
    }

    #[must_use]
    pub fn reply_markup(self, val: impl Into<InlineKeyboardMarkup>) -> Self {
        Self {
            reply_markup: Some(val.into()),
            ..self
        }
    }
}

impl SendGame {
    #[must_use]
    pub fn message_thread_id_option(self, val: Option<i64>) -> Self {
        Self {
            message_thread_id: val,
            ..self
        }
    }

    #[must_use]
    pub fn disable_notification_option(self, val: Option<bool>) -> Self {
        Self {
            disable_notification: val,
            ..self
        }
    }

    #[must_use]
    pub fn protect_content_option(self, val: Option<bool>) -> Self {
        Self {
            protect_content: val,
            ..self
        }
    }

    #[must_use]
    pub fn reply_parameters_option(self, val: Option<ReplyParameters>) -> Self {
        Self {
            reply_parameters: val,
            ..self
        }
    }

    #[must_use]
    pub fn reply_markup_option(self, val: Option<impl Into<InlineKeyboardMarkup>>) -> Self {
        Self {
            reply_markup: val.map(Into::into),
            ..self
        }
    }
}

impl TelegramMethod for SendGame {
    type Method = Self;
    type Return = Message;

    fn build_request<Client>(&self, _bot: &Bot<Client>) -> Request<Self::Method> {
        Request::new("sendGame", self, None)
    }
}

impl AsRef<SendGame> for SendGame {
    fn as_ref(&self) -> &Self {
        self
    }
}