use crate::api::structs::animation::Animation;
use crate::api::structs::message_entity::MessageEntity;
use crate::api::structs::photo_size::PhotoSize;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct Game {
pub title: String,
pub description: String,
pub photo: Vec<PhotoSize>,
#[serde(skip_serializing_if = "Option::is_none")]
pub text: Option<String>,
#[serde(skip_serializing_if = "Option::is_none")]
pub text_entities: Option<Vec<MessageEntity>>,
#[serde(skip_serializing_if = "Option::is_none")]
pub animation: Option<Animation>,
}