telar-geometry-core 0.1.3

Geometry and color primitives for Telar: points, rects, transforms, border radii and Oklch colors.
Documentation
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Point {
    pub x: f32,
    pub y: f32,
}

impl Point {
    pub fn new(x: f32, y: f32) -> Self {
        Self { x, y }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn point_new_stores_coordinates() {
        let p = Point::new(3.0, 4.0);
        assert_eq!(p.x, 3.0);
        assert_eq!(p.y, 4.0);
    }
}