use std::collections::HashMap;
use bytemuck::{Pod, Zeroable};
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Pod, Zeroable)]
pub(crate) struct BlurParams {
pub offset: [f32; 4],
}
const MAX_KAWASE_LEVELS: u32 = 6;
pub(crate) struct BlurPool {
buckets: HashMap<(u32, u32), Vec<PooledTexture>>,
sampler: wgpu::Sampler,
pub bind_group_layout: wgpu::BindGroupLayout,
frame: u64,
format: wgpu::TextureFormat,
}
struct PooledTexture {
#[allow(dead_code)]
texture: wgpu::Texture,
view: wgpu::TextureView,
width: u32,
height: u32,
last_used_frame: u64,
in_use_this_frame: bool,
}
const EVICT_FRAMES: u64 = 60;
impl BlurPool {
pub(crate) fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: Some("blur_pool_sampler"),
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
..Default::default()
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("blur_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
Self {
buckets: HashMap::new(),
sampler,
bind_group_layout,
frame: 0,
format,
}
}
#[allow(dead_code)]
pub(crate) fn format(&self) -> wgpu::TextureFormat {
self.format
}
pub(crate) fn begin_frame(&mut self) {
self.frame = self.frame.wrapping_add(1);
let frame = self.frame;
let cutoff = frame.saturating_sub(EVICT_FRAMES);
for textures in self.buckets.values_mut() {
textures.retain(|t| t.last_used_frame >= cutoff);
for t in textures.iter_mut() {
t.in_use_this_frame = false;
}
}
}
pub(crate) fn acquire(
&mut self,
device: &wgpu::Device,
width: u32,
height: u32,
) -> AcquiredTexture {
let bw = width.max(1);
let bh = height.max(1);
let bucket = self.buckets.entry((bw, bh)).or_default();
if let Some(idx) = bucket.iter().position(|t| !t.in_use_this_frame) {
bucket[idx].in_use_this_frame = true;
bucket[idx].last_used_frame = self.frame;
return AcquiredTexture {
bucket_key: (bw, bh),
index: idx,
};
}
let texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("blur_intermediate"),
size: wgpu::Extent3d {
width: bw,
height: bh,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: self.format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
bucket.push(PooledTexture {
texture,
view,
width: bw,
height: bh,
last_used_frame: self.frame,
in_use_this_frame: true,
});
AcquiredTexture {
bucket_key: (bw, bh),
index: bucket.len() - 1,
}
}
pub(crate) fn view(&self, h: AcquiredTexture) -> &wgpu::TextureView {
&self.buckets[&h.bucket_key][h.index].view
}
pub(crate) fn dimensions(&self, h: AcquiredTexture) -> (u32, u32) {
let t = &self.buckets[&h.bucket_key][h.index];
(t.width, t.height)
}
pub(crate) fn make_bind_group(
&self,
device: &wgpu::Device,
h: AcquiredTexture,
params_buffer: &wgpu::Buffer,
) -> wgpu::BindGroup {
let view = self.view(h);
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("blur_bind_group"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(view),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&self.sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: params_buffer.as_entire_binding(),
},
],
})
}
}
#[derive(Debug, Clone, Copy)]
pub(crate) struct AcquiredTexture {
bucket_key: (u32, u32),
index: usize,
}
pub(crate) struct BlurPipelines {
pub down: wgpu::RenderPipeline,
pub up: wgpu::RenderPipeline,
pub params_buffer: wgpu::Buffer,
}
impl BlurPipelines {
pub(crate) fn new(
device: &wgpu::Device,
layout: &wgpu::BindGroupLayout,
target_format: wgpu::TextureFormat,
) -> Self {
let down_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("kawase_down"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/kawase_down.wgsl").into()),
});
let up_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("kawase_up"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/kawase_up.wgsl").into()),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("kawase_pipeline_layout"),
bind_group_layouts: &[Some(layout)],
immediate_size: 0,
});
let down = create_kawase_pipeline(
device,
&pipeline_layout,
&down_shader,
"kawase_down_pipeline",
target_format,
);
let up = create_kawase_pipeline(
device,
&pipeline_layout,
&up_shader,
"kawase_up_pipeline",
target_format,
);
let params_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("blur_params"),
size: std::mem::size_of::<BlurParams>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
Self {
down,
up,
params_buffer,
}
}
}
fn create_kawase_pipeline(
device: &wgpu::Device,
layout: &wgpu::PipelineLayout,
shader: &wgpu::ShaderModule,
label: &str,
target_format: wgpu::TextureFormat,
) -> wgpu::RenderPipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some(label),
layout: Some(layout),
vertex: wgpu::VertexState {
module: shader,
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: Default::default(),
},
fragment: Some(wgpu::FragmentState {
module: shader,
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: target_format,
blend: None,
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: Default::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState::default(),
multiview_mask: None,
cache: None,
})
}
pub(crate) fn kawase_levels(radius: f32) -> u32 {
let n = radius.max(1.0).log2().ceil() as u32;
n.clamp(1, MAX_KAWASE_LEVELS)
}
pub(crate) fn kawase_offset(src_w: u32, src_h: u32, radius_scale: f32) -> [f32; 4] {
let ox = radius_scale / src_w.max(1) as f32;
let oy = radius_scale / src_h.max(1) as f32;
[ox, oy, 0.0, 0.0]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn levels_for_typical_ui_radii() {
assert_eq!(kawase_levels(8.0), 3);
assert_eq!(kawase_levels(12.0), 4);
assert_eq!(kawase_levels(16.0), 4);
assert_eq!(kawase_levels(24.0), 5);
assert_eq!(kawase_levels(32.0), 5);
}
#[test]
fn levels_clamped_for_extreme_radii() {
assert_eq!(kawase_levels(256.0), MAX_KAWASE_LEVELS);
assert_eq!(kawase_levels(0.5), 1);
assert_eq!(kawase_levels(0.1), 1);
}
#[test]
fn offset_scales_inversely_with_source_size() {
let big = kawase_offset(1024, 1024, 0.5);
let small = kawase_offset(64, 64, 0.5);
assert!(big[0] < small[0]);
assert!(big[1] < small[1]);
}
}