use crate::tee::uv::ContentSize;
pub type Postion = (i64, i64);
pub type Size = (u32, u32);
pub type Scale = f32;
pub type SkinPS = (Postion, Scale);
#[derive(Debug, Clone, Copy)]
pub struct Skin {
pub body: SkinPS,
pub feet: SkinPS,
pub feet_back: SkinPS,
pub first_eyes: SkinPS,
pub second_eyes: SkinPS,
pub container: ContentSize,
}
pub const TEE_SKIN_LAYOUT: Skin = {
Skin {
body: ((16, 0), 0.66),
feet_back: ((8, 30), 1.),
feet: ((24, 30), 1.),
first_eyes: ((39, 18), 0.8),
second_eyes: ((47, 18), 0.8),
container: (96, 64),
}
};
#[inline]
pub fn scale(
size: Size,
scale: f32,
) -> Size {
(
(size.0 as f32 * scale) as u32,
(size.1 as f32 * scale) as u32,
)
}