#[repr(u32)]pub enum SoundSystem {
SOUNDSYSTEM_NONE = 0,
SOUNDSYSTEM_WINMM = 1,
SOUNDSYSTEM_DSOUND = 2,
SOUNDSYSTEM_ALSA = 3,
SOUNDSYSTEM_COREAUDIO = 4,
SOUNDSYSTEM_WASAPI = 5,
SOUNDSYSTEM_OPENSLES_ANDROID = 7,
SOUNDSYSTEM_AUDIOUNIT = 8,
SOUNDSYSTEM_PULSEAUDIO = 10,
}Variants§
SOUNDSYSTEM_NONE = 0
SOUNDSYSTEM_WINMM = 1
SOUNDSYSTEM_DSOUND = 2
SOUNDSYSTEM_ALSA = 3
SOUNDSYSTEM_COREAUDIO = 4
SOUNDSYSTEM_WASAPI = 5
SOUNDSYSTEM_OPENSLES_ANDROID = 7
SOUNDSYSTEM_AUDIOUNIT = 8
SOUNDSYSTEM_PULSEAUDIO = 10
Implementations§
Source§impl SoundSystem
impl SoundSystem
pub const SOUNDSYSTEM_AUDIOUNIT_IOS: SoundSystem = SoundSystem::SOUNDSYSTEM_AUDIOUNIT
Trait Implementations§
Source§impl Clone for SoundSystem
impl Clone for SoundSystem
Source§fn clone(&self) -> SoundSystem
fn clone(&self) -> SoundSystem
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SoundSystem
impl Debug for SoundSystem
Source§impl Hash for SoundSystem
impl Hash for SoundSystem
Source§impl PartialEq for SoundSystem
impl PartialEq for SoundSystem
impl Copy for SoundSystem
impl Eq for SoundSystem
impl StructuralPartialEq for SoundSystem
Auto Trait Implementations§
impl Freeze for SoundSystem
impl RefUnwindSafe for SoundSystem
impl Send for SoundSystem
impl Sync for SoundSystem
impl Unpin for SoundSystem
impl UnwindSafe for SoundSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more