function update(name)
name = string.gsub(name, ".lua", "") .. ".lua"
local full_name = get_full_path(name)
package.loaded[full_name] = false
require(full_name)
collectgarbage("collect")
end
math.randomseed(os.time())
update("global/base/util")
update("global/base/load_folder")
function test_env()
set_port_map(1, 2)
trace("get_port_map %o", get_port_map())
hotfix_file(get_full_path("test/fix.lua") )
set_port_map(2, 3)
trace("get_port_map %o", get_port_map())
end
local function main()
load_folder("global/include")
load_folder("global/base", "util")
load_folder("global/inherit")
load_folder("global/daemons", "importd:dbd:sqld:datad")
load_folder("global/clone")
load_folder("etc")
local load_table={
"user",
}
set_need_load_data_num(sizeof(load_table) )
load_folder("share")
load_folder("server/clone")
load_folder("server/clone/rooms", "room:desk")
load_folder("server/daemons", "sqld:dbd:datad:redisd:redis_queued:redis_scriptd") load_folder("server/daemons/poker")
load_folder("server/cmds")
load_folder("server/msgs")
post_init()
start_command_input()
print("------------------welcome to rust lua game server------------------")
end
local status, msg = xpcall(main, error_handle)
if not status then
print(msg)
end