DDZ_ROOM_TDCLS = tdcls(ROOM_TDCLS)
DDZ_ROOM_TDCLS.name = "DDZ_ROOM_TDCLS"
function DDZ_ROOM_TDCLS:create(value)
assert(is_table(value), "room:create para not correct")
end
function DDZ_ROOM_TDCLS:get_game_type()
return "ddz"
end
function ROOM_TDCLS:get_ob_id()
return (string.format("DDZ_ROOM_TDCLS:%s", save_string(self:get_room_name())))
end
function DDZ_ROOM_TDCLS:entity_update(entity)
local room_update = get_class_func(ROOM_TDCLS, "entity_update")
room_update(self, entity)
end
function ROOM_TDCLS:get_desk_class()
return DDZ_DESK_TDCLS
end