LOG_TYPE_LOGIN_FAIL = 1;
LOG_TYPE_USER = 2;
LOG_TYPE_TASK = 3;
LOG_TYPE_EXP = 4;
LOG_TYPE_GET_GOLD = 5;
LOG_TYPE_COST_GOLD = 6;
LOG_TYPE_GET_STONE = 7;
LOG_TYPE_COST_STONE = 8;
LOG_TYPE_GET_DUEL_COIN = 9;
LOG_TYPE_COST_DUEL_COIN = 10;
LOG_TYPE_GET_ARENA_COIN = 11;
LOG_TYPE_COST_ARENA_COIN = 12;
LOG_TYPE_GET_DRAGON_COIN = 13;
LOG_TYPE_COST_DRAGON_COIN = 14;
LOG_TYPE_GET_POINT = 15;
LOG_TYPE_COST_POINT = 16;
LOG_TYPE_LEVEL_UP = 18;
LOG_TYPE_CREATE_PROPERTY = 19;
LOG_TYPE_DESTRUCT_PROPERTY = 20;
LOG_TYPE_LOGOUT = 21;
LOG_TYPE_COST_AMOUNT = 25;
LOG_TYPE_ADD_AMOUNT = 26;
LOG_TYPE_LOGIN_RECORD = 39;
LOG_TYPE_LOGOUT_RECORD = 40;
LOG_TYPE_CREATE_NEW_USER = 41;
LOG_TYPE_ENTER_MAP = 42;
LOG_TYPE_WORLD_CHAT = 69;
LOG_CHANNEL_NULL = 0
LOG_CHANNEL_COPY = 1 LOG_CHANNEL_OPERATION = 2 LOG_CHANNEL_ARENA = 3 LOG_CHANNEL_BAG = 4 LOG_CHANNEL_HERO = 5 LOG_CHANNEL_TEAM = 6
local _LOG_DESCRIBE_ = {
[LOG_TYPE_LOGIN_FAIL] = {name = "玩家创建角色失败或则登录失败", p1="玩家账号或rid", p2="失败的原因1", p3="原因2", meno="" },
[LOG_TYPE_EXP] = {name = "获得经验", p1="角色RID", p2="英雄RID或者角色RID", p3="经验值", meno="" },
[LOG_TYPE_GET_GOLD] = {name = "获得金币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_GOLD] = {name = "消耗金币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_GET_STONE] = {name = "获得钻石", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_STONE] = {name = "消耗钻石", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_GET_DUEL_COIN] = {name = "获得决斗币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_DUEL_COIN] = {name = "消耗决斗币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_GET_ARENA_COIN] = {name = "获得竞技币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_ARENA_COIN] = {name = "消耗竞技币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_GET_DRAGON_COIN] = {name = "获得龙币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_DRAGON_COIN] = {name = "消耗龙币", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_GET_POINT] = {name = "获得积分", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_COST_POINT] = {name = "消耗积分", p1="角色RID", p2="数量", p3="最终数量", meno="" },
[LOG_TYPE_LEVEL_UP] = {name = "玩家升级", p1="角色RID", p2="英雄RID或者角色RID", p3="之前等级->当前等级(1->2)", meno="" },
[LOG_TYPE_CREATE_PROPERTY] = {name = "创建物件对象并加载到玩家身上", p1="属主rid", p2="物品rid", p3="物品class_id", meno="物品对象中的数量" },
[LOG_TYPE_DESTRUCT_PROPERTY] = {name = "销毁物件对象并加载到玩家身上", p1="属主rid", p2="物品rid", p3="物品class_id", meno="物品对象中的数量" },
[LOG_TYPE_COST_AMOUNT] = {name = "删除道具", p1="属主rid", p2="物品rid", p3="物品class_id", meno="删除个数,删除后剩余个数(cost:%d|remain:%d)" },
[LOG_TYPE_ADD_AMOUNT] = {name = "新增道具", p1="属主rid", p2="物品rid", p3="物品class_id", meno="新增个数,新增后剩余个数(add:%d|remain:%d)" },
[LOG_TYPE_LOGOUT] = {name = "调用玩家登出操作", p1="玩家rid", p2="port_no的值", p3="调用登出接口的函数名", meno="" },
[LOG_TYPE_LOGIN_RECORD] = {name = "玩家登录记录", p1="玩家RID", p2="玩家ACCOUNT", p3="", meno="" },
[LOG_TYPE_LOGOUT_RECORD] = {name = "玩家登出记录", p1="玩家RID", p2="玩家ACCOUNT", p3="", meno="" },
[LOG_TYPE_CREATE_NEW_USER] = {name = "进入副本", p1="玩家RID", p2="玩家ACCOUNT", p3="", meno="" },
[LOG_TYPE_ENTER_MAP] = {name = "新角色创建记录", p1="玩家RID", p2="英雄RID和副手RID(%s:%s)", p3="副本rno", meno="" },
[LOG_TYPE_WORLD_CHAT] = {name = "世界聊天", p1="玩家RID", p2="发送内容长度", p3="", meno="" },
}