CHAT_TESTD = {}
setmetatable(CHAT_TESTD, {__index = _G})
local _ENV = CHAT_TESTD
function operation(player)
if not is_object(player) then
return
end
local content = player:query("name") .. "__" .. tostring(math.random(10000, 99999))
player:send_message(CMD_CHAT, CHAT_CHANNEL_WORLD, {send_content = content});
end
function random_interval()
return math.random(10000, 300000)
end
function create()
end
create();