tdengine 0.1.2

game server for Rust
Documentation


-- 更新一个文件,强制重新载入
function update(name)
    name = string.gsub(name, ".lua", "") .. ".lua";
    local full_name = get_full_path(name);
    require(full_name);
    -- 回收垃圾
    collectgarbage("collect");
end

update("global/base/util");
update("global/base/load_folder");

local function main()
    load_folder("global/include");
    load_folder("global/base", "util");
    load_folder("global/inherit");
    load_folder("global/daemons", "importd:dbd:sqld:datad");
    load_folder("global/clone");
    
    load_folder("etc")

    local load_table={
        "user",
    }
    set_need_load_data_num(sizeof(load_table) )

    load_folder("share")
    
    load_folder("client/global")
    load_folder("client/clone");
    update("client/daemons/logind")
    update("client/daemons/med")
    update("client/daemons/stress_testd")
    -- load_folder("client/daemons", ""); --,"propertyd" 强制加载优先顺序

    -- STRESS_TEST_D.start(500, "CHAT_TESTD")

    load_folder("client/msgs")

    update("client/command")

    send_debug_on(0)
    debug_on(0)
    post_init()
    start_command_input()
    print("------------------welcome to rust lua game client------------------")
end


local status, msg = xpcall(main, error_handle)
if not status then
    print(msg)
end