pub mod initialize_player;
pub mod update_player_authority;
pub mod update_player_game_values;
pub use initialize_player::*;
pub use update_player_authority::*;
pub use update_player_game_values::*;
use std::mem::MaybeUninit;
const UNINIT_BYTE: MaybeUninit<u8> = MaybeUninit::<u8>::uninit();
#[inline(always)]
fn write_bytes(destination: &mut [MaybeUninit<u8>], source: &[u8]) {
for (d, s) in destination.iter_mut().zip(source.iter()) {
d.write(*s);
}
}
#[repr(u8)]
pub enum InstructionDiscriminator {
InitializePlayer,
UpdatePlayerGameValues,
UpdatePlayerAuthority,
}