#include <fov.h>
#include <stdlib.h>
#include <string.h>
#include <libtcod_int.h>
TCOD_map_t TCOD_map_new(int width, int height) {
map_t *map=NULL;
TCOD_IFNOT(width > 0 && height > 0) return NULL;
map=(map_t *)calloc(sizeof(map_t),1);
map->width=width;
map->height=height;
map->nbcells=width*height;
map->cells=(cell_t *)calloc(sizeof(cell_t),map->nbcells);
return map;
}
void TCOD_map_copy(TCOD_map_t source, TCOD_map_t dest) {
map_t *source_int = (map_t *)source;
map_t *dest_int = (map_t *)dest;
TCOD_IFNOT(source != NULL && dest != NULL) return;
if ( dest_int->nbcells != source_int->nbcells ) {
free(dest_int->cells);
dest_int->cells=(cell_t *)malloc(sizeof(cell_t)*dest_int->nbcells);
}
dest_int->width=source_int->width;
dest_int->height=source_int->height;
dest_int->nbcells=source_int->nbcells;
memcpy(dest_int->cells, source_int->cells, sizeof(cell_t) * source_int->nbcells);
}
void TCOD_map_clear(TCOD_map_t map, bool transparent, bool walkable) {
int i;
map_t *m = (map_t *)map;
cell_t *cell;
TCOD_IFNOT(map != NULL) return;
cell=m->cells;
for (i = 0; i < m->nbcells; i++) {
cell->transparent = transparent;
cell->walkable = walkable;
cell->fov = 0;
cell++;
}
}
void TCOD_map_set_properties(TCOD_map_t map, int x, int y, bool is_transparent, bool is_walkable) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL) return;
TCOD_IFNOT((unsigned)x < (unsigned)m->width && (unsigned)y < (unsigned)m->height) return;
m->cells[x+y*m->width].transparent=is_transparent;
m->cells[x+y*m->width].walkable=is_walkable;
}
void TCOD_map_delete(TCOD_map_t map) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL) return;
free(m->cells);
free(m);
}
void TCOD_map_compute_fov(TCOD_map_t map, int player_x, int player_y, int max_radius, bool light_walls, TCOD_fov_algorithm_t algo) {
TCOD_IFNOT(map != NULL) return;
switch(algo) {
case FOV_BASIC : TCOD_map_compute_fov_circular_raycasting(map,player_x,player_y,max_radius,light_walls); break;
case FOV_DIAMOND : TCOD_map_compute_fov_diamond_raycasting(map,player_x,player_y,max_radius,light_walls); break;
case FOV_SHADOW : TCOD_map_compute_fov_recursive_shadowcasting(map,player_x,player_y,max_radius,light_walls); break;
case FOV_PERMISSIVE_0 :
case FOV_PERMISSIVE_1 :
case FOV_PERMISSIVE_2 :
case FOV_PERMISSIVE_3 :
case FOV_PERMISSIVE_4 :
case FOV_PERMISSIVE_5 :
case FOV_PERMISSIVE_6 :
case FOV_PERMISSIVE_7 :
case FOV_PERMISSIVE_8 :
TCOD_map_compute_fov_permissive2(map,player_x,player_y,max_radius,light_walls, algo-FOV_PERMISSIVE_0);
break;
case FOV_RESTRICTIVE : TCOD_map_compute_fov_restrictive_shadowcasting(map,player_x,player_y,max_radius,light_walls); break;
default:break;
}
}
bool TCOD_map_is_in_fov(TCOD_map_t map, int x, int y) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL && (unsigned)x < (unsigned)m->width && (unsigned)y < (unsigned)m->height) return false;
return m->cells[x+y*m->width].fov == 1;
}
void TCOD_map_set_in_fov(TCOD_map_t map, int x, int y, bool fov) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL && (unsigned)x < (unsigned)m->width && (unsigned)y < (unsigned)m->height) return;
m->cells[x+y*m->width].fov = fov ? 1:0;
}
bool TCOD_map_is_transparent(TCOD_map_t map, int x, int y) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL && (unsigned)x < (unsigned)m->width && (unsigned)y < (unsigned)m->height) return false;
return m->cells[x+y*m->width].transparent;
}
bool TCOD_map_is_walkable(TCOD_map_t map, int x, int y) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL && (unsigned)x < (unsigned)m->width && (unsigned)y < (unsigned)m->height) return false;
return m->cells[x+y*m->width].walkable;
}
int TCOD_map_get_width(TCOD_map_t map) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL) return 0;
return m->width;
}
int TCOD_map_get_height(TCOD_map_t map) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL) return 0;
return m->height;
}
int TCOD_map_get_nb_cells(TCOD_map_t map) {
map_t *m = (map_t *)map;
TCOD_IFNOT(map != NULL) return 0;
return m->nbcells;
}