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/*
Copyright (c) 2005-2021 Intel Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/*
The original source for this example is
Copyright (c) 1994-2008 John E. Stone
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
/*****************************************************************************
* api.h - The declarations and prototypes needed so that 3rd party driver *
* code can run the raytracer. Third party driver code should *
* only use the functions in this header file to interface with *
* the rendering engine. *
*************************************************************************** */
/*
* $Id: api.h,v 1.2 2007-02-22 17:54:15 Exp $
*/
/********************************************/
/* Types defined for use with the API calls */
/********************************************/
typedef float apiflt; /* generic floating point number */
typedef double apiflt; /* generic floating point number */
typedef void *SceneHandle;
typedef struct apitexture;
/*******************************************************************
* NOTE: The value passed in apitexture.texturefunc corresponds to
* the meanings given in this table:
*
* 0 - No texture function is applied other than standard lighting.
* 1 - 3D checkerboard texture. Red & Blue checkers through 3d space.
* 2 - Grit texture, roughens up the surface of the object a bit.
* 3 - 3D marble texture. Makes a 3D swirl pattern through the object.
* 4 - 3D wood texture. Makes a 3D wood pattern through the object.
* 5 - 3D gradient noise function.
* 6 - I've forgotten :-)
* 7 - Cylindrical Image Map **** IMAGE MAPS REQUIRE the filename
* 8 - Spherical Image Map of the image be put in imap[]
* 9 - Planar Image Map part of the texture...
* planar requires uaxs, and vaxs..
*
*******************************************************************/
/********************************************/
/* Functions implemented to provide the API */
/********************************************/
vector ; /* helper to make vectors */
color ; /* helper to make colors */
void ; /* reset raytracer, memory deallocation */
void ; /* close down for good.. */
SceneHandle ; /* allocate new scene */
void ; /* delete a scene */
void ; /* raytrace the current scene */
void ;
void ;
void ;
void ;
void ;
/* Parameter values for rt_boundmode() */
void ;
void ;
/* Parameter values for rt_displaymode() */
void ;
void ;
/* scene, output filename, horizontal resolution, vertical resolution,
verbose mode */
void ;
/* camera parms: scene, zoom, aspectratio, antialiasing, raydepth,
camera center, view direction, up direction */
void *;
/* pointer to the texture struct that would have been passed to each
object() call in older revisions.. */
void ; /* add a light */
/* light parms: texture, center, radius */
void ; /* add a sphere */
/* sphere parms: texture, center, radius */
void ;
void ;
void ;
/* box parms: texture, min, max */
void ;
/* plane parms: texture, center, normal */
void ;
/* ring parms: texture, center, normal, inner, outer */
void ;
/* tri parms: texture, vertex 0, vertex 1, vertex 2 */
void ;
/* stri parms: texture, vertex 0, vertex 1, vertex 2, norm 0, norm 1, norm 2 */
void ;
/* field parms: texture, center, m, n, field, wx, wy */
void ;
void ; /* add quadric sphere */
/* sphere parms: texture, center, radius */
void ;
void ;
void ;
/* new texture handling routines */
void ;
void ;