use crate::dungeon::Dungeon;
use crate::game_data::GameData;
use crate::generate;
use crate::GameResult;
use crate::DATABASE;
use std::io;
pub fn setup_dungeon() -> GameResult<Dungeon> {
let profile = DATABASE
.read()
.unwrap()
.get_obj("dungeon_profiles")?
.get_obj("test")?;
let dungeon = Dungeon::new(0, &profile)?;
Ok(dungeon)
}