tauri-plugin-snap-layout 1.0.6

Enables native Windows 11 Snap Layouts for Tauri v2 frameless windows by injecting a transparent Win32 hit-test overlay.
Documentation

tauri-plugin-snap-layout

Platform Support

Platform Snap Layout Multi-Window Toggle (Attach/Detach) Notes
Windows 11 ✅ Full ✅ Native & Frontend Full support (build ≥ 22000)
Windows 10 ❌ No-op ❌ Safe Fallback Plugin loads cleanly; all APIs callable, no effect
macOS / Linux ❌ No-op ❌ Safe Fallback No-op, compiles cleanly

Installation

Add the Rust crate to your Tauri app:

# src-tauri/Cargo.toml
[dependencies]
tauri-plugin-snap-layout = "1"

Add the JS/TS bindings to your frontend:

npm install tauri-plugin-snap-layout
# or
pnpm add tauri-plugin-snap-layout
# or your preferred package manager

Usage

1. Rust — Register the plugin and prepare required options.

Register the plugin in your src-tauri/src/lib.rs file:

#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
    tauri::Builder::default()
        .plugin(
            tauri_plugin_snap_layout::init()
                .button_id("snap-btn")
                .build()
        )
        .run(tauri::generate_context!())
        .expect("error while running tauri application");
}

Set decorations to false in your src-tauri/tauri.conf.json file. This is done in the "windows" section.

"app": {
    "windows": [
      {
        "decorations": false
      }
    ],
  },

Add this permission to your src-tauri/capabilities/default.json.

{
  "permissions": ["snap-layout:default"]
}

Optional Initial Configuration

You can customize the bounding area, cursor, and debug mode via the Rust builder:

tauri_plugin_snap_layout::init()
    .button_id("snap-btn")
    .padding_left(0)
    .padding_right(0)
    .padding_top(0)
    .padding_bottom(0)
    .padding_all(0)
    // defaults to SnapCursor::Arrow if undefined
    .cursor(tauri_plugin_snap_layout::SnapCursor::Hand)
    // set true to show a debug overlay
    .display(false)
    .debug_color("rgba(255, 0, 0, 0.2)")
    .build()

2. Frontend — Add the button

Give your maximize/snap button the ID you configured in the rust setup stage:

<button id="snap-btn">Max</button>

No initialisation required. The plugin self-initialises via the injected script when the page loads.

If you're using a bundler and have the package installed:

import { changePadding, changeTarget, attach, detach, isAttached } from "tauri-plugin-snap-layout";

// Swap targetted button dynamically at runtime
changeTarget("new-button-id");

// Temporarily remove the Snap Zone by destroying the overlay area.
await detach();

// Re-enable the snap area, you can set a new target here as well.
attach("optional-new-target");

// Update layout padding offsets dynamically
changePadding( {} );

// Check if the native snap zone layout is currently active
isAttached();

changeTarget needs an existing ID to transfer to and will automatically update bounds based on the target.

changePadding will add or remove the area of the hover zone. If using negative padding it will have a minimum width/height of 1px. If this negative padding extends past the bounds of the button it will continue to move the hover area rather than stop at the bounds of the button.

Padding fields are set, not accumulated — each call overwrites the previous passed fields. all acts as a baseline that can combine with per-side values at render time. The example below results in 5 on the left and 3 on all other sides.

changePadding( {left: 2, right: 0, top: 0, bottom: 0, all:3} );

The options available are left, right, top, bottom, all.

Dynamically Hiding the Button

You do not need to manually detach the native overlay if you want to temporarily hide your snap button. If you hide your button using CSS (e.g. display: none), the plugin will automatically detect this and shrink the native hit-test zone to 0x0. When you make the button visible again, the native snap layout zone will instantly restore itself.

Note for Framework Users (Svelte/React/Vue/etc.):

If you are using a bundler (Vite, Webpack, etc.), always use the module imports (import { ... } from "tauri-plugin-snap-layout") shown above. The window.snapLayout global is intended strictly for plain HTML/JS setups and may be unavailable during component initialization in modular frameworks.

Vanilla JavaScript Usage (Global Namespace)

For simple projects without a build step, the plugin provides an optional global API via window.snapLayout. For all production applications using a framework, use the module imports instead.

Because this plugin targets native Windows 11 functionality, window.snapLayout will be undefined on unsupported operating systems (like macOS or Linux). To ensure your application remains safely cross-platform without throwing runtime errors, always use optional chaining (?.) when invoking the plugin:

// Swap targetted button dynamically at runtime
window.snapLayout?.changeTarget("new-button-id");

// Temporarily remove the Snap Zone by destroying the overlay area.
window.snapLayout?.detach();

// Re-enable the snap area, you can set a new target here as well.
window.snapLayout?.attach("your-titlebar-maximize-button-id");

// Update layout padding offsets dynamically
window.snapLayout?.changePadding( {} );

// Check if the native snap zone layout is currently active
window.snapLayout?.isAttached();

The same fields apply to changePadding as the bundled version above.

CSS Hover State

Because the native overlay intercepts pointer events, :hover CSS will not fire on your button naturally. The plugin automatically mirrors any :hover rules it finds for your button into an .is-hovered class, which it applies when the native window detects cursor entry. You can also write .is-hovered styles directly:

#snap-btn:hover,
#snap-btn.is-hovered {
  background: rgba(255, 255, 255, 0.1);
}

Programmatic Window Management & Multi-Window Support

Multi-window applications are supported. Initialization scripts run globally across all webviews and the Rust backend uses explicit WebviewWindow instances, every open window isolates its own tracking loops and native Win32 child bounds. If you need to alter or toggle the snap zones in Rust, you can use the SnapExt extension trait on any window handle:

use tauri_plugin_snap_layout::SnapExt;

#[tauri::command]
fn manage_window_overlays(window: tauri::WebviewWindow) -> Result<(), tauri_plugin_snap_layout::Error> {
    // Remove the native Win32 child overlay on this window and stop tracking.
    window.snap().detach(&window)?;

    // Recreate overlay and resume tracking.
    window.snap().attach(&window)?;
    
    Ok(())
}

Note on Initial Load Timing

Because this plugin relies on your frontend JavaScript to measure the DOM button and pass its coordinates to the native OS, there is a tiny delay (usually just a few milliseconds) on application startup before the snap zone becomes active.

If you want to prevent this micro-delay entirely before the snap zone is perfectly positioned, you can use the standard Tauri "Hidden Window" pattern: set "visible": false in your tauri.conf.json, and then call appWindow.show() in your frontend code once your UI has mounted.

Troubleshooting

Why is window.snapLayout undefined?

Answer: You are likely using a bundler. Use import { attach } from "..." instead. If you are on macOS/Linux, the plugin is not supported and the object will remain undefined.

How do I use this in Svelte/React?

Answer: Always use the import syntax. Do not rely on window.snapLayout.

What are other potential issues?

If you see something along these lines __SNAP_BUTTON_ID__ is not defined in the console, add the following to your vite.config.ts to prevent Vite from caching the plugin:

export default defineConfig({
  optimizeDeps: {
    exclude: ["tauri-plugin-snap-layout"],
  },
});

How it works

The plugin creates an invisible native Win32 child HWND positioned over your button. This child window returns HTMAXBUTTON from WM_NCHITTEST, which is the correct native path for triggering Windows 11's Snap Layout popup on frameless and borderless windows — no keyboard simulation or input injection.

Credits

Inspired by and originally derived from:

License

MIT — see LICENSE