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use tauri::plugin::{Builder, TauriPlugin};
use tauri::{Emitter, Error, Listener, Runtime, WebviewWindow};
#[cfg(target_os = "macos")]
mod traffic;
#[cfg(target_os = "linux")]
mod dconf;
#[cfg(target_os = "windows")]
mod snap;
#[cfg(target_os = "macos")]
#[macro_use]
extern crate objc;
/// Extensions to [`tauri::App`], [`tauri::AppHandle`] and [`tauri::Window`] to access the decoration APIs.
pub trait WebviewWindowExt {
fn create_overlay_titlebar(&self) -> Result<&WebviewWindow, Error>;
#[cfg(target_os = "macos")]
fn set_traffic_lights_inset(&self, x: f32, y: f32) -> Result<&WebviewWindow, Error>;
#[cfg(target_os = "macos")]
fn make_transparent(&self) -> Result<&WebviewWindow, Error>;
#[cfg(target_os = "macos")]
fn set_window_level(&self, level: u32) -> Result<&WebviewWindow, Error>;
}
impl<'a> WebviewWindowExt for WebviewWindow {
/// Create a custom titlebar overlay.
/// This will remove the default titlebar and create a draggable area for the titlebar.
/// On Windows, it will also create custom window controls.
fn create_overlay_titlebar(&self) -> Result<&WebviewWindow, Error> {
// Manage native decorations per-platform:
// - macOS: decorations MUST stay enabled so the native traffic-light
// buttons exist for set_traffic_lights_inset to reposition. The
// frameless look comes from titleBarStyle: "Overlay" + hiddenTitle.
// - Windows/Linux: decorations off so the custom HTML controls
// injected below are the only window controls.
#[cfg(target_os = "macos")]
self.set_decorations(true)?;
#[cfg(any(target_os = "windows", target_os = "linux"))]
self.set_decorations(false)?;
let win2 = self.clone();
self.listen("decoration-page-load", move |_event| {
// println!("decoration-page-load event received")
// Create a transparent draggable area for the titlebar
let script_tb = include_str!("js/titlebar.js");
win2.eval(script_tb)
.unwrap_or_else(|e| println!("decoration error: {:?}", e));
// Custom window controls for linux
#[cfg(target_os = "linux")]
{
use linicon::{lookup_icon, IconType};
use std::io::prelude::*;
let mut control_script = include_str!("./js/linux-controls.js").to_string();
let mut controls = Vec::new();
if win2.is_minimizable().unwrap_or(false) {
controls.push("minimize".to_string());
}
if win2.is_maximizable().unwrap_or(false) && win2.is_resizable().unwrap_or(false) {
controls.push("maximize".to_string());
}
if win2.is_closable().unwrap_or(false) {
controls.push("close".to_string());
}
controls.push("restore".to_string());
for control in controls.iter() {
if let Some(Ok(control_icon)) =
lookup_icon(format!("window-{}-symbolic", control))
.into_iter()
.find(|icon| match icon {
Ok(icon) => icon.icon_type == IconType::SVG,
Err(_) => false,
})
{
let mut icon_data = String::new();
if let Ok(mut f) = std::fs::File::open(&control_icon.path) {
let _ = f.read_to_string(&mut icon_data);
}
control_script =
control_script.replace(&format!("@win-{}", control), &icon_data);
};
}
controls.remove(controls.len() - 1);
// return this string style 'appmenu:minimize,maximize,close'
if let Ok(app_menu_config) =
dconf::read("/org/gnome/desktop/wm/preferences/button-layout")
{
controls = app_menu_config
.trim_start_matches("appmenu:")
.split(',')
.map(|x| x.to_string())
.collect::<Vec<String>>();
};
let controls = format!("{:?}", controls);
let control_script = control_script.replacen(
"[\"minimize\", \"maximize\", \"close\"]",
&controls,
1,
);
win2.eval(&control_script)
.unwrap_or_else(|e| println!("decoration error: {:?}", e));
}
// On Windows, create custom window controls and install
// the native Snap Layout overlay.
#[cfg(target_os = "windows")]
{
let mut controls = Vec::new();
let mut right_index: u32 = 0;
let mut has_maximize = false;
if win2.is_minimizable().unwrap_or(false) {
controls.push("minimize");
right_index += 1;
}
if win2.is_maximizable().unwrap_or(false) && win2.is_resizable().unwrap_or(false) {
controls.push("maximize");
has_maximize = true;
right_index += 1;
}
if win2.is_closable().unwrap_or(false) {
controls.push("close");
}
let script_controls = include_str!("js/controls.js");
let controls = format!("{:?}", controls);
// this line finds ["minimize", "maximize", "close"] in the file
// and replaces it with only the controls enabled for the window
let script_controls = script_controls.replacen(
"[\"minimize\", \"maximize\", \"close\"]",
&controls,
1,
);
win2.eval(script_controls.as_str())
.unwrap_or_else(|e| println!("decoration error: {:?}", e));
// Install the native Win32 child HWND overlay for Snap Layout.
// The overlay returns HTMAXBUTTON from WM_NCHITTEST, which is
// the Windows-supported path for showing the Snap Layout
// flyout on Windows 11 — no keyboard or mouse simulation.
if has_maximize {
let snap_win = win2.clone();
if let Err(e) = snap::install(
&snap_win,
32,
58,
right_index.saturating_sub(1),
) {
eprintln!("decoration: failed to install snap overlay: {:?}", e);
}
}
// Unlisten the page-load event when the window closes so the
// listener doesn't leak across navigations/reloads. We use
// once-only registration via a flag stored on the window to
// avoid stacking duplicate on_window_event handlers on every
// page load.
let win3 = win2.clone();
let event_id = _event.id();
win2.on_window_event(move |eve| match eve {
tauri::WindowEvent::CloseRequested { .. } => {
win3.unlisten(event_id);
#[cfg(target_os = "windows")]
let _ = snap::uninstall(&win3);
}
_ => {}
});
}
});
Ok(self)
}
/// Position the macOS traffic-light buttons (close/minimize/zoom).
///
/// The two parameters control different things because the buttons are
/// native OS controls positioned within an AppKit titlebar container:
///
/// - `x` — **horizontal position**, in points from the left edge of the
/// window's content. The first button is placed at `x`, and each
/// subsequent button is placed `20pt` to its right. This is a direct
/// offset.
///
/// - `y` — **titlebar container height**, in points, added on top of the
/// button height (`container_height = button_height + y`). The buttons
/// are then **vertically centered** within that container. This is an
/// *indirect* control: increasing `y` makes the container taller and
/// pushes the centered buttons down from the window's top edge;
/// decreasing it pulls them up. It does *not* offset the buttons off
/// center within the container.
///
/// As a side effect, this method exposes the right edge of the last
/// button to the webview as the `--decoration-traffic-light-left` CSS
/// custom property so app content can avoid overlapping the cluster.
///
/// This is only available on macOS.
#[cfg(target_os = "macos")]
fn set_traffic_lights_inset(&self, x: f32, y: f32) -> Result<&WebviewWindow, Error> {
ensure_main_thread(self, move |win| {
let ns_window = win.ns_window()?;
let ns_window_handle = traffic::UnsafeWindowHandle(ns_window);
// Store the custom position in the window state
traffic::update_traffic_light_positions(win, x.into(), y.into());
// Apply the position immediately. position_traffic_lights returns
// the right-edge x of the last traffic-light button so we can
// expose it to the webview as a CSS custom property. Apps can then
// offset their own titlebar content (e.g. menu bars) with a single
// line of CSS: `padding-left: var(--decoration-traffic-light-left, 0px)`.
let cluster_right_edge =
traffic::position_traffic_lights(ns_window_handle, x.into(), y.into());
if cluster_right_edge > 0.0 {
// Add a small breathing gap after the last button.
let left_clearance = cluster_right_edge + 8.0;
let script = format!(
"document.documentElement.style.setProperty(\
'--decoration-traffic-light-left','{0}px')",
left_clearance
);
if let Err(e) = win.eval(&script) {
eprintln!(
"decoration: failed to expose traffic-light CSS var: {:?}",
e
);
}
}
Ok(win)
})
}
/// Set the window background to transparent.
/// This helper function is different from Tauri's default
/// as it doesn't use the `transparent` flag or macOS Private APIs.
#[cfg(target_os = "macos")]
fn make_transparent(&self) -> Result<&WebviewWindow, Error> {
use cocoa::{
appkit::NSColor,
base::{id, nil},
foundation::NSString,
};
// Make webview background transparent
self.with_webview(|webview| unsafe {
let id = webview.inner() as *mut objc::runtime::Object;
let no: id = msg_send![class!(NSNumber), numberWithBool:0];
let _: id =
msg_send![id, setValue:no forKey: NSString::alloc(nil).init_str("drawsBackground")];
})?;
// Make window background transparent
ensure_main_thread(self, move |win| {
let ns_win = win.ns_window()? as id;
unsafe {
let win_bg_color =
NSColor::colorWithSRGBRed_green_blue_alpha_(nil, 0.0, 0.0, 0.0, 0.0);
let _: id = msg_send![ns_win, setBackgroundColor: win_bg_color];
}
Ok(win)
})
}
/// Set the window level.
/// This will set the window level to the specified value.
/// NSWindowLevel values can be found [here](https://developer.apple.com/documentation/appkit/nswindowlevel?language=objc).
/// This is only available on macOS.
#[cfg(target_os = "macos")]
fn set_window_level(&self, level: u32) -> Result<&WebviewWindow, Error> {
ensure_main_thread(self, move |win| {
let ns_win = win.ns_window()? as cocoa::base::id;
unsafe {
let _: () = msg_send![ns_win, setLevel: level];
}
Ok(win)
})
}
}
pub fn init<R: Runtime>() -> TauriPlugin<R> {
Builder::new("decoration")
.on_page_load(|win, _payload: &tauri::webview::PageLoadPayload| {
match win.emit("decoration-page-load", ()) {
Ok(_) => {}
Err(e) => println!("decoration error: {:?}", e),
}
})
.on_window_ready(|_win| {
#[cfg(target_os = "macos")]
traffic::setup_traffic_light_positioner(_win);
return;
})
.build()
}
#[cfg(target_os = "macos")]
fn is_main_thread() -> bool {
// pthread_main_np() is the reliable way to check if we're on the main
// thread on macOS. Checking the thread name is fragile because Tauri
// doesn't guarantee the main thread is named "main".
extern "C" {
fn pthread_main_np() -> i32;
}
unsafe { pthread_main_np() != 0 }
}
#[cfg(target_os = "macos")]
fn ensure_main_thread<F>(
win: &WebviewWindow,
main_action: F,
) -> Result<&WebviewWindow, tauri::Error>
where
F: FnOnce(&WebviewWindow) -> Result<&WebviewWindow, Error> + Send + 'static,
{
match is_main_thread() {
true => {
main_action(win)?;
Ok(win)
}
false => {
let win2 = win.clone();
match win.run_on_main_thread(move || {
// Don't unwrap — panicking inside run_on_main_thread is
// silently swallowed and can stop controls from rendering.
if let Err(e) = main_action(&win2) {
eprintln!("decoration: main_thread action failed: {:?}", e);
}
}) {
Ok(_) => Ok(win),
Err(e) => Err(e),
}
}
}
}