tauri-plugin-autostart 2.5.1

Automatically launch your application at startup.
Documentation
// Copyright 2019-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT

//! Automatically launch your application at startup. Supports Windows, Mac (via AppleScript or Launch Agent), and Linux.

#![doc(
    html_logo_url = "https://github.com/tauri-apps/tauri/raw/dev/app-icon.png",
    html_favicon_url = "https://github.com/tauri-apps/tauri/raw/dev/app-icon.png"
)]
#![cfg(not(any(target_os = "android", target_os = "ios")))]

use auto_launch::{AutoLaunch, AutoLaunchBuilder};
use serde::{ser::Serializer, Serialize};
use tauri::{
    command,
    plugin::{Builder as PluginBuilder, TauriPlugin},
    Manager, Runtime, State,
};

use std::env::current_exe;

type Result<T> = std::result::Result<T, Error>;

#[derive(Debug, Default, Copy, Clone)]
pub enum MacosLauncher {
    #[default]
    LaunchAgent,
    AppleScript,
}

#[derive(Debug, thiserror::Error)]
pub enum Error {
    #[error(transparent)]
    Io(#[from] std::io::Error),
    #[error("{0}")]
    Anyhow(String),
}

impl Serialize for Error {
    fn serialize<S>(&self, serializer: S) -> std::result::Result<S::Ok, S::Error>
    where
        S: Serializer,
    {
        serializer.serialize_str(self.to_string().as_ref())
    }
}

pub struct AutoLaunchManager(AutoLaunch);

impl AutoLaunchManager {
    pub fn enable(&self) -> Result<()> {
        self.0
            .enable()
            .map_err(|e| e.to_string())
            .map_err(Error::Anyhow)
    }

    pub fn disable(&self) -> Result<()> {
        self.0
            .disable()
            .map_err(|e| e.to_string())
            .map_err(Error::Anyhow)
    }

    pub fn is_enabled(&self) -> Result<bool> {
        self.0
            .is_enabled()
            .map_err(|e| e.to_string())
            .map_err(Error::Anyhow)
    }
}

pub trait ManagerExt<R: Runtime> {
    /// TODO: Rename these to `autostart` or `auto_start` in v3
    fn autolaunch(&self) -> State<'_, AutoLaunchManager>;
}

impl<R: Runtime, T: Manager<R>> ManagerExt<R> for T {
    /// TODO: Rename these to `autostart` or `auto_start` in v3
    fn autolaunch(&self) -> State<'_, AutoLaunchManager> {
        self.state::<AutoLaunchManager>()
    }
}

#[command]
async fn enable(manager: State<'_, AutoLaunchManager>) -> Result<()> {
    manager.enable()
}

#[command]
async fn disable(manager: State<'_, AutoLaunchManager>) -> Result<()> {
    manager.disable()
}

#[command]
async fn is_enabled(manager: State<'_, AutoLaunchManager>) -> Result<bool> {
    manager.is_enabled()
}

#[derive(Default)]
pub struct Builder {
    #[cfg(target_os = "macos")]
    macos_launcher: MacosLauncher,
    args: Vec<String>,
    app_name: Option<String>,
}

impl Builder {
    /// Create a new auto start builder with default settings
    pub fn new() -> Self {
        Self::default()
    }

    /// Adds an argument to pass to your app on startup.
    ///
    /// ## Examples
    ///
    /// ```no_run
    /// Builder::new()
    ///     .arg("--from-autostart")
    ///     .arg("--hey")
    ///     .build();
    /// ```
    pub fn arg<S: Into<String>>(mut self, arg: S) -> Self {
        self.args.push(arg.into());
        self
    }

    /// Adds multiple arguments to pass to your app on startup.
    ///
    /// ## Examples
    ///
    /// ```no_run
    /// Builder::new()
    ///     .args(["--from-autostart", "--hey"])
    ///     .build();
    /// ```
    pub fn args<I, S>(mut self, args: I) -> Self
    where
        I: IntoIterator<Item = S>,
        S: Into<String>,
    {
        for arg in args {
            self = self.arg(arg);
        }
        self
    }

    /// Sets whether to use launch agent or apple script to be used to enable auto start,
    /// the builder's default is [`MacosLauncher::LaunchAgent`]
    #[cfg(target_os = "macos")]
    pub fn macos_launcher(mut self, macos_launcher: MacosLauncher) -> Self {
        self.macos_launcher = macos_launcher;
        self
    }

    /// Sets the app name to be used for the auto start entry.
    ///
    /// ## Examples
    ///
    /// ```no_run
    /// Builder::new()
    ///     .app_name("My Custom Name"))
    ///     .build();
    /// ```
    pub fn app_name<S: Into<String>>(mut self, app_name: S) -> Self {
        self.app_name = Some(app_name.into());
        self
    }

    pub fn build<R: Runtime>(self) -> TauriPlugin<R> {
        PluginBuilder::new("autostart")
            .invoke_handler(tauri::generate_handler![enable, disable, is_enabled])
            .setup(move |app, _api| {
                let mut builder = AutoLaunchBuilder::new();

                let app_name = self
                    .app_name
                    .as_ref()
                    .unwrap_or_else(|| &app.package_info().name);
                builder.set_app_name(app_name);

                builder.set_args(&self.args);

                let current_exe = current_exe()?;

                #[cfg(windows)]
                builder.set_app_path(&current_exe.display().to_string());

                #[cfg(target_os = "macos")]
                {
                    builder.set_use_launch_agent(matches!(
                        self.macos_launcher,
                        MacosLauncher::LaunchAgent
                    ));
                    // on macOS, current_exe gives path to /Applications/Example.app/MacOS/Example
                    // but this results in seeing a Unix Executable in macOS login items
                    // It must be: /Applications/Example.app
                    // If it didn't find exactly a single occurance of .app, it will default to
                    // exe path to not break it.
                    let exe_path = current_exe.canonicalize()?.display().to_string();
                    let parts: Vec<&str> = exe_path.split(".app/").collect();
                    let app_path = if parts.len() == 2
                        && matches!(self.macos_launcher, MacosLauncher::AppleScript)
                    {
                        format!("{}.app", parts.first().unwrap())
                    } else {
                        exe_path
                    };
                    builder.set_app_path(&app_path);
                }

                #[cfg(target_os = "linux")]
                if let Some(appimage) = app
                    .env()
                    .appimage
                    .and_then(|p| p.to_str().map(|s| s.to_string()))
                {
                    builder.set_app_path(&appimage);
                } else {
                    builder.set_app_path(&current_exe.display().to_string());
                }

                app.manage(AutoLaunchManager(
                    builder.build().map_err(|e| e.to_string())?,
                ));
                Ok(())
            })
            .build()
    }
}

/// Initializes the plugin.
///
/// `args` - are passed to your app on startup.
pub fn init<R: Runtime>(
    #[allow(unused)] macos_launcher: MacosLauncher,
    args: Option<Vec<&'static str>>,
) -> TauriPlugin<R> {
    let mut builder = Builder::new();
    if let Some(args) = args {
        builder = builder.args(args)
    }
    #[cfg(target_os = "macos")]
    {
        builder = builder.macos_launcher(macos_launcher);
    }
    builder.build()
}