#[repr(C)]pub struct SystemStateChangedData {
pub state: u32,
}Fields§
§state: u32Trait Implementations§
Source§impl Clone for SystemStateChangedData
impl Clone for SystemStateChangedData
Source§fn clone(&self) -> SystemStateChangedData
fn clone(&self) -> SystemStateChangedData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SystemStateChangedData
impl Debug for SystemStateChangedData
Source§impl Default for SystemStateChangedData
impl Default for SystemStateChangedData
Source§fn default() -> SystemStateChangedData
fn default() -> SystemStateChangedData
Returns the “default value” for a type. Read more
impl Copy for SystemStateChangedData
Auto Trait Implementations§
impl Freeze for SystemStateChangedData
impl RefUnwindSafe for SystemStateChangedData
impl Send for SystemStateChangedData
impl Sync for SystemStateChangedData
impl Unpin for SystemStateChangedData
impl UnwindSafe for SystemStateChangedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more