use tailwind_rs_core::*;
fn main() {
println!("🔍 Layout Utilities Test");
println!("========================");
let generator = CssGenerator::new();
let layout_utilities_classes = vec![
"float-right",
"float-left",
"float-start",
"float-end",
"float-none",
"clear-left",
"clear-right",
"clear-both",
"clear-start",
"clear-end",
"clear-none",
"isolate",
"isolation-auto",
"object-top-left",
"object-top",
"object-top-right",
"object-left",
"object-center",
"object-right",
"object-bottom-left",
"object-bottom",
"object-bottom-right",
"object-[25%_75%]",
"object-(--my-object)",
];
println!(
"\n📋 Testing Layout Utilities Classes ({} classes):",
layout_utilities_classes.len()
);
let mut working = 0;
let mut broken = 0;
for class in &layout_utilities_classes {
match generator.class_to_properties(class) {
Ok(properties) => {
println!(" ✅ {} -> {} properties", class, properties.len());
working += 1;
}
Err(_) => {
println!(" ❌ {}", class);
broken += 1;
}
}
}
let coverage = (working as f32 / layout_utilities_classes.len() as f32) * 100.0;
println!(
" 📊 Layout Utilities: {}/{} ({:.1}%)",
working,
layout_utilities_classes.len(),
coverage
);
println!("\n📊 Results:");
println!("===========");
println!(
" ✅ Working: {}/{}",
working,
layout_utilities_classes.len()
);
println!(" ❌ Broken: {}/{}", broken, layout_utilities_classes.len());
println!(" 📈 Coverage: {:.1}%", coverage);
if coverage >= 95.0 {
println!("\n🎉 Excellent coverage! Ready for production!");
} else if coverage >= 90.0 {
println!("\n🚀 Good coverage! Consider release candidate.");
} else if coverage >= 80.0 {
println!("\n⚠️ Coverage needs improvement before release.");
} else {
println!("\n❌ Coverage needs significant improvement.");
}
}