use crate::geometry::{Line, Point, Rect, Size};
use crate::style::{AvailableSpace, CoreStyle, LengthPercentageAuto, Overflow, Position};
use crate::style_helpers::TaffyMaxContent;
use crate::tree::{CollapsibleMarginSet, Layout, LayoutInput, LayoutOutput, RunMode, SizingMode};
use crate::tree::{LayoutPartialTree, LayoutPartialTreeExt, NodeId};
use crate::util::debug::debug_log;
use crate::util::sys::f32_max;
use crate::util::sys::Vec;
use crate::util::MaybeMath;
use crate::util::{MaybeResolve, ResolveOrZero};
use crate::{
BlockContainerStyle, BlockItemStyle, BoxGenerationMode, BoxSizing, Direction, LayoutBlockContainer, RequestedAxis,
TextAlign,
};
#[cfg(feature = "float_layout")]
use super::float::{ContentSlot, FloatContext, FloatIntrinsicWidthCalculator};
#[cfg(feature = "float_layout")]
use crate::{Clear, Float, FloatDirection};
pub struct BlockFormattingContext {
#[cfg(feature = "float_layout")]
float_context: FloatContext,
}
impl Default for BlockFormattingContext {
fn default() -> Self {
Self {
#[cfg(feature = "float_layout")]
float_context: FloatContext::new(),
}
}
}
impl BlockFormattingContext {
pub fn new() -> Self {
Default::default()
}
pub fn root_block_context(&mut self) -> BlockContext<'_> {
BlockContext {
bfc: self,
y_offset: 0.0,
insets: [0.0, 0.0],
content_box_insets: [0.0, 0.0],
float_content_contribution: 0.0,
is_root: true,
}
}
}
pub struct BlockContext<'bfc> {
bfc: &'bfc mut BlockFormattingContext,
y_offset: f32,
insets: [f32; 2],
content_box_insets: [f32; 2],
float_content_contribution: f32,
is_root: bool,
}
impl BlockContext<'_> {
pub fn sub_context(&mut self, additional_y_offset: f32, insets: [f32; 2]) -> BlockContext<'_> {
let insets = [self.insets[0] + insets[0], self.insets[1] + insets[1]];
BlockContext {
bfc: self.bfc,
y_offset: self.y_offset + additional_y_offset,
insets,
content_box_insets: insets,
float_content_contribution: 0.0,
is_root: false,
}
}
pub fn is_bfc_root(&self) -> bool {
self.is_root
}
}
#[cfg(feature = "float_layout")]
impl BlockContext<'_> {
pub fn set_width(&mut self, available_width: f32) {
self.bfc.float_context.set_width(available_width);
}
pub fn apply_content_box_inset(&mut self, content_box_x_insets: [f32; 2]) {
self.content_box_insets[0] = self.insets[0] + content_box_x_insets[0];
self.content_box_insets[1] = self.insets[1] + content_box_x_insets[1];
}
#[inline(always)]
pub fn has_floats(&self) -> bool {
self.bfc.float_context.has_floats()
}
#[inline(always)]
pub fn has_active_floats(&self, min_y: f32) -> bool {
self.bfc.float_context.has_active_floats(min_y + self.y_offset)
}
pub fn place_floated_box(
&mut self,
floated_box: Size<f32>,
min_y: f32,
direction: FloatDirection,
clear: Clear,
) -> Point<f32> {
let mut pos = self.bfc.float_context.place_floated_box(
floated_box,
min_y + self.y_offset,
self.content_box_insets,
direction,
clear,
);
pos.y -= self.y_offset;
pos.x -= self.insets[0];
self.float_content_contribution = self.float_content_contribution.max(pos.y + floated_box.height);
pos
}
pub fn find_content_slot(&self, min_y: f32, clear: Clear, after: Option<usize>) -> ContentSlot {
let mut slot =
self.bfc.float_context.find_content_slot(min_y + self.y_offset, self.content_box_insets, clear, after);
slot.y -= self.y_offset;
slot.x -= self.insets[0];
slot
}
pub fn cleared_threshold(&self, clear: Clear) -> Option<f32> {
self.bfc.float_context.cleared_threshold(clear).map(|threshold| threshold - self.y_offset)
}
fn add_child_floated_content_height_contribution(&mut self, child_contribution: f32) {
self.float_content_contribution = self.float_content_contribution.max(child_contribution);
}
pub fn floated_content_height_contribution(&self) -> f32 {
self.float_content_contribution
}
}
#[cfg(not(feature = "float_layout"))]
impl BlockContext<'_> {
#[inline(always)]
fn float_content_contribution(&self) -> f32 {
0.0
}
}
#[cfg(feature = "content_size")]
use super::common::content_size::compute_content_size_contribution;
struct BlockItem {
node_id: NodeId,
order: u32,
is_table: bool,
is_in_same_bfc: bool,
#[cfg(feature = "float_layout")]
float: Float,
#[cfg(feature = "float_layout")]
clear: Clear,
size: Size<Option<f32>>,
min_size: Size<Option<f32>>,
max_size: Size<Option<f32>>,
overflow: Point<Overflow>,
scrollbar_width: f32,
position: Position,
inset: Rect<LengthPercentageAuto>,
margin: Rect<LengthPercentageAuto>,
padding: Rect<f32>,
border: Rect<f32>,
padding_border_sum: Size<f32>,
computed_size: Size<f32>,
static_position: Point<f32>,
can_be_collapsed_through: bool,
}
pub fn compute_block_layout(
tree: &mut impl LayoutBlockContainer,
node_id: NodeId,
inputs: LayoutInput,
block_ctx: Option<&mut BlockContext<'_>>,
) -> LayoutOutput {
let LayoutInput { known_dimensions, parent_size, run_mode, .. } = inputs;
let style = tree.get_block_container_style(node_id);
let overflow = style.overflow();
let is_scroll_container = overflow.x.is_scroll_container() || overflow.y.is_scroll_container();
let aspect_ratio = style.aspect_ratio();
let padding = style.padding().resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
let border = style.border().resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
let padding_border_size = (padding + border).sum_axes();
let box_sizing_adjustment =
if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO };
let min_size = style
.min_size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let max_size = style
.max_size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let clamped_style_size = if inputs.sizing_mode == SizingMode::InherentSize {
style
.size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment)
.maybe_clamp(min_size, max_size)
} else {
Size::NONE
};
drop(style);
let min_max_definite_size = min_size.zip_map(max_size, |min, max| match (min, max) {
(Some(min), Some(max)) if max <= min => Some(min),
_ => None,
});
let styled_based_known_dimensions =
known_dimensions.or(min_max_definite_size).or(clamped_style_size).maybe_max(padding_border_size);
if run_mode == RunMode::ComputeSize {
if let Size { width: Some(width), height: Some(height) } = styled_based_known_dimensions {
return LayoutOutput::from_outer_size(Size { width, height });
}
}
debug_log!("BLOCK");
match block_ctx {
Some(inherited_bfc) if !is_scroll_container => compute_inner(
tree,
node_id,
LayoutInput { known_dimensions: styled_based_known_dimensions, ..inputs },
inherited_bfc,
),
_ => {
let mut root_bfc = BlockFormattingContext::new();
let mut root_ctx = root_bfc.root_block_context();
compute_inner(
tree,
node_id,
LayoutInput { known_dimensions: styled_based_known_dimensions, ..inputs },
&mut root_ctx,
)
}
}
}
fn compute_inner(
tree: &mut impl LayoutBlockContainer,
node_id: NodeId,
inputs: LayoutInput,
#[allow(unused_mut)] mut block_ctx: &mut BlockContext<'_>,
) -> LayoutOutput {
let LayoutInput {
known_dimensions, parent_size, available_space, run_mode, vertical_margins_are_collapsible, ..
} = inputs;
let style = tree.get_block_container_style(node_id);
let raw_padding = style.padding();
let raw_border = style.border();
let raw_margin = style.margin();
let aspect_ratio = style.aspect_ratio();
let padding = raw_padding.resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
let border = raw_border.resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
let direction = style.direction();
let scrollbar_gutter = {
let offsets = style.overflow().transpose().map(|overflow| match overflow {
Overflow::Scroll => style.scrollbar_width(),
_ => 0.0,
});
match direction {
Direction::Ltr => Rect { top: 0.0, left: 0.0, right: offsets.x, bottom: offsets.y },
Direction::Rtl => Rect { top: 0.0, left: offsets.x, right: 0.0, bottom: offsets.y },
}
};
let padding_border = padding + border;
let padding_border_size = padding_border.sum_axes();
let content_box_inset = padding_border + scrollbar_gutter;
let container_content_box_size = known_dimensions.maybe_sub(content_box_inset.sum_axes());
#[cfg(feature = "float_layout")]
block_ctx.apply_content_box_inset([content_box_inset.left, content_box_inset.right]);
let box_sizing_adjustment =
if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO };
let size = style
.size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let min_size = style
.min_size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let max_size = style
.max_size()
.maybe_resolve(parent_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let overflow = style.overflow();
let is_scroll_container = overflow.x.is_scroll_container() || overflow.y.is_scroll_container();
let own_margins_collapse_with_children = Line {
start: vertical_margins_are_collapsible.start
&& !is_scroll_container
&& style.position() == Position::Relative
&& padding.top == 0.0
&& border.top == 0.0,
end: vertical_margins_are_collapsible.end
&& !is_scroll_container
&& style.position() == Position::Relative
&& padding.bottom == 0.0
&& border.bottom == 0.0
&& size.height.is_none(),
};
let has_styles_preventing_being_collapsed_through = !style.is_block()
|| block_ctx.is_bfc_root()
|| is_scroll_container
|| style.position() == Position::Absolute
|| padding.top > 0.0
|| padding.bottom > 0.0
|| border.top > 0.0
|| border.bottom > 0.0
|| matches!(size.height, Some(h) if h > 0.0)
|| matches!(min_size.height, Some(h) if h > 0.0);
let text_align = style.text_align();
drop(style);
let mut items = generate_item_list(tree, node_id, container_content_box_size);
let container_outer_width = known_dimensions.width.unwrap_or_else(|| {
let available_width = available_space.width.maybe_sub(content_box_inset.horizontal_axis_sum());
let intrinsic_width = determine_content_based_container_width(tree, &items, available_width)
+ content_box_inset.horizontal_axis_sum();
intrinsic_width.maybe_clamp(min_size.width, max_size.width).maybe_max(Some(padding_border_size.width))
});
if let (RunMode::ComputeSize, Some(container_outer_height)) = (run_mode, known_dimensions.height) {
return LayoutOutput::from_outer_size(Size { width: container_outer_width, height: container_outer_height });
}
let container_percentage_resolution_height =
known_dimensions.height.or(size.height.maybe_max(min_size.height)).or(min_size.height);
let resolved_padding = raw_padding.resolve_or_zero(Some(container_outer_width), |val, basis| tree.calc(val, basis));
let resolved_border = raw_border.resolve_or_zero(Some(container_outer_width), |val, basis| tree.calc(val, basis));
let resolved_content_box_inset = resolved_padding + resolved_border + scrollbar_gutter;
let (inflow_content_size, mut intrinsic_outer_height, first_child_top_margin_set, last_child_bottom_margin_set) =
perform_final_layout_on_in_flow_children(
tree,
&mut items,
container_outer_width,
container_percentage_resolution_height,
content_box_inset,
resolved_content_box_inset,
text_align,
direction,
own_margins_collapse_with_children,
block_ctx,
);
#[cfg(feature = "float_layout")]
if block_ctx.is_bfc_root() || is_scroll_container {
intrinsic_outer_height = intrinsic_outer_height.max(block_ctx.floated_content_height_contribution());
}
let container_outer_height = known_dimensions
.height
.unwrap_or(intrinsic_outer_height.maybe_clamp(min_size.height, max_size.height))
.maybe_max(Some(padding_border_size.height));
let final_outer_size = Size { width: container_outer_width, height: container_outer_height };
if run_mode == RunMode::ComputeSize {
return LayoutOutput::from_outer_size(final_outer_size);
}
let absolute_position_inset = resolved_border + scrollbar_gutter;
let absolute_position_area = final_outer_size - absolute_position_inset.sum_axes();
let absolute_position_offset = Point { x: absolute_position_inset.left, y: absolute_position_inset.top };
let absolute_content_size = perform_absolute_layout_on_absolute_children(
tree,
&items,
absolute_position_area,
absolute_position_offset,
direction,
);
let len = tree.child_count(node_id);
for order in 0..len {
let child = tree.get_child_id(node_id, order);
let child_style = tree.get_block_child_style(child);
if child_style.box_generation_mode() == BoxGenerationMode::None {
drop(child_style);
tree.set_unrounded_layout(child, &Layout::with_order(order as u32));
tree.perform_child_layout(
child,
Size::NONE,
Size::NONE,
Size::MAX_CONTENT,
SizingMode::InherentSize,
Line::FALSE,
);
}
}
let all_in_flow_children_can_be_collapsed_through =
items.iter().all(|item| item.position == Position::Absolute || item.can_be_collapsed_through);
let can_be_collapsed_through =
!has_styles_preventing_being_collapsed_through && all_in_flow_children_can_be_collapsed_through;
#[cfg_attr(not(feature = "content_size"), allow(unused_variables))]
let content_size = inflow_content_size.f32_max(absolute_content_size);
LayoutOutput {
size: final_outer_size,
#[cfg(feature = "content_size")]
content_size,
first_baselines: Point::NONE,
top_margin: if own_margins_collapse_with_children.start {
first_child_top_margin_set
} else {
let margin_top = raw_margin.top.resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
CollapsibleMarginSet::from_margin(margin_top)
},
bottom_margin: if own_margins_collapse_with_children.end {
last_child_bottom_margin_set
} else {
let margin_bottom =
raw_margin.bottom.resolve_or_zero(parent_size.width, |val, basis| tree.calc(val, basis));
CollapsibleMarginSet::from_margin(margin_bottom)
},
margins_can_collapse_through: can_be_collapsed_through,
}
}
#[inline]
fn generate_item_list(
tree: &impl LayoutBlockContainer,
node: NodeId,
node_inner_size: Size<Option<f32>>,
) -> Vec<BlockItem> {
tree.child_ids(node)
.map(|child_node_id| (child_node_id, tree.get_block_child_style(child_node_id)))
.filter(|(_, style)| style.box_generation_mode() != BoxGenerationMode::None)
.enumerate()
.map(|(order, (child_node_id, child_style))| {
let aspect_ratio = child_style.aspect_ratio();
let padding = child_style.padding().resolve_or_zero(node_inner_size, |val, basis| tree.calc(val, basis));
let border = child_style.border().resolve_or_zero(node_inner_size, |val, basis| tree.calc(val, basis));
let pb_sum = (padding + border).sum_axes();
let box_sizing_adjustment =
if child_style.box_sizing() == BoxSizing::ContentBox { pb_sum } else { Size::ZERO };
let position = child_style.position();
let overflow = child_style.overflow();
#[cfg(feature = "float_layout")]
let float = child_style.float();
#[cfg(feature = "float_layout")]
let is_not_floated = float == Float::None;
#[cfg(not(feature = "float_layout"))]
let is_not_floated = true;
let is_block = child_style.is_block();
let is_table = child_style.is_table();
let is_scroll_container = overflow.x.is_scroll_container() || overflow.y.is_scroll_container();
let is_in_same_bfc: bool =
is_block && !is_table && position != Position::Absolute && is_not_floated && !is_scroll_container;
BlockItem {
node_id: child_node_id,
order: order as u32,
is_table,
is_in_same_bfc,
#[cfg(feature = "float_layout")]
float,
#[cfg(feature = "float_layout")]
clear: child_style.clear(),
size: child_style
.size()
.maybe_resolve(node_inner_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment),
min_size: child_style
.min_size()
.maybe_resolve(node_inner_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment),
max_size: child_style
.max_size()
.maybe_resolve(node_inner_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment),
overflow,
scrollbar_width: child_style.scrollbar_width(),
position,
inset: child_style.inset(),
margin: child_style.margin(),
padding,
border,
padding_border_sum: pb_sum,
computed_size: Size::zero(),
static_position: Point::zero(),
can_be_collapsed_through: false,
}
})
.collect()
}
#[inline]
fn determine_content_based_container_width(
tree: &mut impl LayoutPartialTree,
items: &[BlockItem],
available_width: AvailableSpace,
) -> f32 {
let available_space = Size { width: available_width, height: AvailableSpace::MinContent };
let mut max_child_width = 0.0;
#[cfg(feature = "float_layout")]
let mut float_contribution = FloatIntrinsicWidthCalculator::new(available_width);
for item in items.iter().filter(|item| item.position != Position::Absolute) {
let known_dimensions = item.size.maybe_clamp(item.min_size, item.max_size);
let item_x_margin_sum = item
.margin
.resolve_or_zero(available_space.width.into_option(), |val, basis| tree.calc(val, basis))
.horizontal_axis_sum();
let width = known_dimensions.width.unwrap_or_else(|| {
let size_and_baselines = tree.perform_child_layout(
item.node_id,
known_dimensions,
Size::NONE,
available_space.map_width(|w| w.maybe_sub(item_x_margin_sum)),
SizingMode::InherentSize,
Line::TRUE,
);
size_and_baselines.size.width
});
let width = f32_max(width, item.padding_border_sum.width) + item_x_margin_sum;
#[cfg(feature = "float_layout")]
if let Some(direction) = item.float.float_direction() {
float_contribution.add_float(width, direction, item.clear);
continue;
}
max_child_width = f32_max(max_child_width, width);
}
#[cfg(feature = "float_layout")]
{
max_child_width = max_child_width.max(float_contribution.result());
}
max_child_width
}
#[inline]
#[allow(clippy::too_many_arguments)]
fn perform_final_layout_on_in_flow_children(
tree: &mut impl LayoutBlockContainer,
items: &mut [BlockItem],
container_outer_width: f32,
container_percentage_resolution_height: Option<f32>,
content_box_inset: Rect<f32>,
resolved_content_box_inset: Rect<f32>,
text_align: TextAlign,
direction: Direction,
own_margins_collapse_with_children: Line<bool>,
block_ctx: &mut BlockContext<'_>,
) -> (Size<f32>, f32, CollapsibleMarginSet, CollapsibleMarginSet) {
let container_inner_width = container_outer_width - resolved_content_box_inset.horizontal_axis_sum();
let container_percentage_resolution_height =
container_percentage_resolution_height.maybe_sub(resolved_content_box_inset.vertical_axis_sum());
let parent_size = Size { width: Some(container_inner_width), height: container_percentage_resolution_height };
let available_space =
Size { width: AvailableSpace::Definite(container_inner_width), height: AvailableSpace::MinContent };
#[cfg(feature = "float_layout")]
if block_ctx.is_bfc_root() {
block_ctx.set_width(container_outer_width);
block_ctx.apply_content_box_inset([resolved_content_box_inset.left, resolved_content_box_inset.right]);
}
#[cfg_attr(not(feature = "content_size"), allow(unused_mut))]
let mut inflow_content_size = Size::ZERO;
let mut committed_y_offset = resolved_content_box_inset.top;
let mut y_offset_for_absolute = resolved_content_box_inset.top;
let mut first_child_top_margin_set = CollapsibleMarginSet::ZERO;
let mut active_collapsible_margin_set = CollapsibleMarginSet::ZERO;
let mut is_collapsing_with_first_margin_set = true;
#[cfg(feature = "float_layout")]
let mut has_active_floats = block_ctx.has_active_floats(committed_y_offset);
#[cfg(not(feature = "float_layout"))]
let has_active_floats = false;
#[cfg(feature = "float_layout")]
let mut y_offset_for_float = resolved_content_box_inset.top;
for item in items.iter_mut() {
if item.position == Position::Absolute {
let x = match direction {
Direction::Ltr => resolved_content_box_inset.left,
Direction::Rtl => container_outer_width - resolved_content_box_inset.right,
};
item.static_position = Point { x, y: y_offset_for_absolute }
} else {
let item_margin = item
.margin
.map(|margin| margin.resolve_to_option(container_outer_width, |val, basis| tree.calc(val, basis)));
let item_non_auto_margin = item_margin.map(|m| m.unwrap_or(0.0));
let item_non_auto_x_margin_sum = item_non_auto_margin.horizontal_axis_sum();
let scrollbar_size = Size {
width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
};
#[cfg(feature = "float_layout")]
if let Some(float_direction) = item.float.float_direction() {
has_active_floats = true;
let item_layout = tree.perform_child_layout(
item.node_id,
Size::NONE,
parent_size,
Size::MAX_CONTENT,
SizingMode::InherentSize,
Line::TRUE,
);
let margin_box = item_layout.size + item_non_auto_margin.sum_axes();
let mut location =
block_ctx.place_floated_box(margin_box, y_offset_for_float, float_direction, item.clear);
location.y += item_non_auto_margin.top;
location.x += item_non_auto_margin.left;
tree.set_unrounded_layout(
item.node_id,
&Layout {
order: item.order,
size: item_layout.size,
#[cfg(feature = "content_size")]
content_size: item_layout.content_size,
scrollbar_size,
location,
padding: item.padding,
border: item.border,
margin: item_non_auto_margin,
},
);
#[cfg(feature = "content_size")]
{
inflow_content_size = inflow_content_size.f32_max(compute_content_size_contribution(
location,
item_layout.size,
item_layout.content_size,
item.overflow,
));
}
continue;
}
let mut y_margin_offset: f32 = 0.0;
let (stretch_width, float_avoiding_position, float_avoiding_width) = if item.is_in_same_bfc {
let stretch_width = container_inner_width - item_non_auto_x_margin_sum;
let position = Point { x: 0.0, y: 0.0 };
let width = 0.0;
(stretch_width, position, width)
} else {
'block: {
if !is_collapsing_with_first_margin_set || !own_margins_collapse_with_children.start {
y_margin_offset =
active_collapsible_margin_set.collapse_with_margin(item_non_auto_margin.top).resolve();
};
let min_y = committed_y_offset + y_margin_offset;
#[cfg(feature = "float_layout")]
if has_active_floats {
let slot = block_ctx.find_content_slot(min_y, item.clear, None);
has_active_floats = slot.segment_id.is_some();
let stretch_width = slot.width - item_non_auto_x_margin_sum;
break 'block (stretch_width, Point { x: slot.x, y: slot.y }, slot.width);
}
if !has_active_floats {
let stretch_width = container_inner_width - item_non_auto_x_margin_sum;
break 'block (
stretch_width,
Point { x: resolved_content_box_inset.left, y: min_y },
container_inner_width,
);
}
unreachable!("One of the above cases will always be hit");
}
};
let known_dimensions = if item.is_table {
Size::NONE
} else {
item.size
.map_width(|width| {
Some(width.unwrap_or(stretch_width).maybe_clamp(item.min_size.width, item.max_size.width))
})
.maybe_clamp(item.min_size, item.max_size)
};
let inputs = LayoutInput {
run_mode: RunMode::PerformLayout,
sizing_mode: SizingMode::InherentSize,
axis: RequestedAxis::Both,
known_dimensions,
parent_size,
available_space: available_space.map_width(|_| AvailableSpace::Definite(stretch_width)),
vertical_margins_are_collapsible: if item.is_in_same_bfc { Line::TRUE } else { Line::FALSE },
};
#[cfg(feature = "float_layout")]
let clear_pos = block_ctx.cleared_threshold(item.clear).unwrap_or(0.0);
#[cfg(not(feature = "float_layout"))]
let clear_pos = 0.0;
let item_layout = if item.is_in_same_bfc {
let width = known_dimensions
.width
.expect("Same-bfc child will always have defined width due to stretch sizing");
let inset_left = item_non_auto_margin.left + content_box_inset.left;
let inset_right = container_outer_width - width - inset_left;
let insets = [inset_left, inset_right];
let mut child_block_ctx =
block_ctx.sub_context((y_offset_for_absolute + item_non_auto_margin.top).max(clear_pos), insets);
let output = tree.compute_block_child_layout(item.node_id, inputs, Some(&mut child_block_ctx));
#[cfg(feature = "float_layout")]
{
let child_contribution = child_block_ctx.floated_content_height_contribution();
block_ctx.add_child_floated_content_height_contribution(y_offset_for_absolute + child_contribution);
}
output
} else {
tree.compute_child_layout(item.node_id, inputs)
};
let final_size = item_layout.size;
let top_margin_set = item_layout.top_margin.collapse_with_margin(item_margin.top.unwrap_or(0.0));
let bottom_margin_set = item_layout.bottom_margin.collapse_with_margin(item_margin.bottom.unwrap_or(0.0));
let free_x_space = f32_max(0.0, stretch_width - final_size.width);
let x_axis_auto_margin_size = {
let auto_margin_count = item_margin.left.is_none() as u8 + item_margin.right.is_none() as u8;
if auto_margin_count > 0 {
free_x_space / auto_margin_count as f32
} else {
0.0
}
};
let resolved_margin = Rect {
left: item_margin.left.unwrap_or(x_axis_auto_margin_size),
right: item_margin.right.unwrap_or(x_axis_auto_margin_size),
top: top_margin_set.resolve(),
bottom: bottom_margin_set.resolve(),
};
let inset = item.inset.zip_size(Size { width: container_inner_width, height: 0.0 }, |p, s| {
p.maybe_resolve(s, |val, basis| tree.calc(val, basis))
});
let inset_offset = Point {
x: if direction.is_rtl() {
inset.right.map(|x| -x).or(inset.left).unwrap_or(0.0)
} else {
inset.left.or(inset.right.map(|x| -x)).unwrap_or(0.0)
},
y: inset.top.or(inset.bottom.map(|x| -x)).unwrap_or(0.0),
};
if item.is_in_same_bfc
&& (!is_collapsing_with_first_margin_set || !own_margins_collapse_with_children.start)
{
y_margin_offset = active_collapsible_margin_set.collapse_with_margin(resolved_margin.top).resolve()
};
#[cfg(feature = "float_layout")]
let float_or_not_clear = item.float.is_floated() || item.clear == Clear::None;
#[cfg(not(feature = "float_layout"))]
let float_or_not_clear = true;
item.computed_size = item_layout.size;
item.can_be_collapsed_through = item_layout.margins_can_collapse_through && float_or_not_clear;
item.static_position = if item.is_in_same_bfc {
let uncleared_y = committed_y_offset + active_collapsible_margin_set.resolve();
Point {
x: match direction {
Direction::Ltr => resolved_content_box_inset.left,
Direction::Rtl => container_outer_width - resolved_content_box_inset.right - final_size.width,
},
y: uncleared_y.max(clear_pos),
}
} else {
Point {
x: match direction {
Direction::Ltr => float_avoiding_position.x,
Direction::Rtl => float_avoiding_position.x + float_avoiding_width - final_size.width,
},
y: float_avoiding_position.y,
}
};
let mut location = if item.is_in_same_bfc {
Point {
x: match direction {
Direction::Ltr => resolved_content_box_inset.left + inset_offset.x + resolved_margin.left,
Direction::Rtl => {
container_outer_width
- resolved_content_box_inset.right
- final_size.width
- resolved_margin.right
+ inset_offset.x
}
},
y: committed_y_offset.max(clear_pos) + y_margin_offset + inset_offset.y,
}
} else {
Point {
x: match direction {
Direction::Ltr => float_avoiding_position.x + resolved_margin.left + inset_offset.x,
Direction::Rtl => {
float_avoiding_position.x + float_avoiding_width - final_size.width - resolved_margin.right
+ inset_offset.x
}
},
y: float_avoiding_position.y + inset_offset.y,
}
};
let item_outer_width = item_layout.size.width + resolved_margin.horizontal_axis_sum();
if item_outer_width < container_inner_width {
let free_x_space = container_inner_width - item_outer_width;
match (text_align, direction) {
(TextAlign::Auto, _) => {
}
(TextAlign::LegacyLeft, Direction::Ltr) => {
}
(TextAlign::LegacyLeft, Direction::Rtl) => location.x -= free_x_space,
(TextAlign::LegacyRight, Direction::Ltr) => location.x += free_x_space,
(TextAlign::LegacyRight, Direction::Rtl) => {
}
(TextAlign::LegacyCenter, Direction::Ltr) => location.x += free_x_space / 2.0,
(TextAlign::LegacyCenter, Direction::Rtl) => location.x -= free_x_space / 2.0,
}
}
tree.set_unrounded_layout(
item.node_id,
&Layout {
order: item.order,
size: item_layout.size,
#[cfg(feature = "content_size")]
content_size: item_layout.content_size,
scrollbar_size,
location,
padding: item.padding,
border: item.border,
margin: resolved_margin,
},
);
#[cfg(feature = "content_size")]
{
inflow_content_size = inflow_content_size.f32_max(compute_content_size_contribution(
location + Point { x: -resolved_content_box_inset.left, y: -resolved_content_box_inset.top },
final_size,
item_layout.content_size,
item.overflow,
));
}
if is_collapsing_with_first_margin_set {
if item.can_be_collapsed_through {
first_child_top_margin_set = first_child_top_margin_set
.collapse_with_set(top_margin_set)
.collapse_with_set(bottom_margin_set);
} else {
first_child_top_margin_set = first_child_top_margin_set.collapse_with_set(top_margin_set);
is_collapsing_with_first_margin_set = false;
}
}
if item.can_be_collapsed_through {
active_collapsible_margin_set = active_collapsible_margin_set
.collapse_with_set(top_margin_set)
.collapse_with_set(bottom_margin_set);
y_offset_for_absolute = committed_y_offset + item_layout.size.height + y_margin_offset;
#[cfg(feature = "float_layout")]
{
y_offset_for_float = committed_y_offset + item_layout.size.height + y_margin_offset;
}
} else {
committed_y_offset = location.y - inset_offset.y + item_layout.size.height;
active_collapsible_margin_set = bottom_margin_set;
y_offset_for_absolute = committed_y_offset + active_collapsible_margin_set.resolve();
#[cfg(feature = "float_layout")]
{
y_offset_for_float = committed_y_offset;
}
}
}
}
let last_child_bottom_margin_set = active_collapsible_margin_set;
let bottom_y_margin_offset =
if own_margins_collapse_with_children.end { 0.0 } else { last_child_bottom_margin_set.resolve() };
committed_y_offset += resolved_content_box_inset.bottom + bottom_y_margin_offset;
let content_height = f32_max(0.0, committed_y_offset);
(inflow_content_size, content_height, first_child_top_margin_set, last_child_bottom_margin_set)
}
#[inline]
fn perform_absolute_layout_on_absolute_children(
tree: &mut impl LayoutBlockContainer,
items: &[BlockItem],
area_size: Size<f32>,
area_offset: Point<f32>,
direction: Direction,
) -> Size<f32> {
let area_width = area_size.width;
let area_height = area_size.height;
#[cfg_attr(not(feature = "content_size"), allow(unused_mut))]
let mut absolute_content_size = Size::ZERO;
for item in items.iter().filter(|item| item.position == Position::Absolute) {
let child_style = tree.get_block_child_style(item.node_id);
if child_style.box_generation_mode() == BoxGenerationMode::None || child_style.position() != Position::Absolute
{
continue;
}
let aspect_ratio = child_style.aspect_ratio();
let margin =
child_style.margin().map(|margin| margin.resolve_to_option(area_width, |val, basis| tree.calc(val, basis)));
let padding = child_style.padding().resolve_or_zero(Some(area_width), |val, basis| tree.calc(val, basis));
let border = child_style.border().resolve_or_zero(Some(area_width), |val, basis| tree.calc(val, basis));
let padding_border_sum = (padding + border).sum_axes();
let box_sizing_adjustment =
if child_style.box_sizing() == BoxSizing::ContentBox { padding_border_sum } else { Size::ZERO };
let left = child_style.inset().left.maybe_resolve(area_width, |val, basis| tree.calc(val, basis));
let right = child_style.inset().right.maybe_resolve(area_width, |val, basis| tree.calc(val, basis));
let top = child_style.inset().top.maybe_resolve(area_height, |val, basis| tree.calc(val, basis));
let bottom = child_style.inset().bottom.maybe_resolve(area_height, |val, basis| tree.calc(val, basis));
let style_size = child_style
.size()
.maybe_resolve(area_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let min_size = child_style
.min_size()
.maybe_resolve(area_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment)
.or(padding_border_sum.map(Some))
.maybe_max(padding_border_sum);
let max_size = child_style
.max_size()
.maybe_resolve(area_size, |val, basis| tree.calc(val, basis))
.maybe_apply_aspect_ratio(aspect_ratio)
.maybe_add(box_sizing_adjustment);
let mut known_dimensions = style_size.maybe_clamp(min_size, max_size);
drop(child_style);
if let (None, Some(left), Some(right)) = (known_dimensions.width, left, right) {
let new_width_raw = area_width.maybe_sub(margin.left).maybe_sub(margin.right) - left - right;
known_dimensions.width = Some(f32_max(new_width_raw, 0.0));
known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
}
if let (None, Some(top), Some(bottom)) = (known_dimensions.height, top, bottom) {
let new_height_raw = area_height.maybe_sub(margin.top).maybe_sub(margin.bottom) - top - bottom;
known_dimensions.height = Some(f32_max(new_height_raw, 0.0));
known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size);
}
let measured_size = tree.measure_child_size_both(
item.node_id,
known_dimensions,
area_size.map(Some),
Size {
width: AvailableSpace::Definite(area_width.maybe_clamp(min_size.width, max_size.width)),
height: AvailableSpace::Definite(area_height.maybe_clamp(min_size.height, max_size.height)),
},
SizingMode::ContentSize,
Line::FALSE,
);
let final_size = known_dimensions.unwrap_or(measured_size).maybe_clamp(min_size, max_size);
let layout_output = tree.perform_child_layout(
item.node_id,
final_size.map(Some),
area_size.map(Some),
Size {
width: AvailableSpace::Definite(area_width.maybe_clamp(min_size.width, max_size.width)),
height: AvailableSpace::Definite(area_height.maybe_clamp(min_size.height, max_size.height)),
},
SizingMode::ContentSize,
Line::FALSE,
);
let non_auto_margin = Rect {
left: if left.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 },
right: if right.is_some() { margin.right.unwrap_or(0.0) } else { 0.0 },
top: if top.is_some() { margin.top.unwrap_or(0.0) } else { 0.0 },
bottom: if bottom.is_some() { margin.bottom.unwrap_or(0.0) } else { 0.0 },
};
let auto_margin = {
let absolute_auto_margin_space = Point {
x: right.map(|right| area_size.width - right - left.unwrap_or(0.0)).unwrap_or(final_size.width),
y: bottom.map(|bottom| area_size.height - bottom - top.unwrap_or(0.0)).unwrap_or(final_size.height),
};
let free_space = Size {
width: absolute_auto_margin_space.x - final_size.width - non_auto_margin.horizontal_axis_sum(),
height: absolute_auto_margin_space.y - final_size.height - non_auto_margin.vertical_axis_sum(),
};
let auto_margin_size = Size {
width: {
let auto_margin_count = margin.left.is_none() as u8 + margin.right.is_none() as u8;
if auto_margin_count == 2
&& (style_size.width.is_none() || style_size.width.unwrap() >= free_space.width)
{
0.0
} else if auto_margin_count > 0 {
free_space.width / auto_margin_count as f32
} else {
0.0
}
},
height: {
let auto_margin_count = margin.top.is_none() as u8 + margin.bottom.is_none() as u8;
if auto_margin_count == 2
&& (style_size.height.is_none() || style_size.height.unwrap() >= free_space.height)
{
0.0
} else if auto_margin_count > 0 {
free_space.height / auto_margin_count as f32
} else {
0.0
}
},
};
Rect {
left: margin.left.map(|_| 0.0).unwrap_or(auto_margin_size.width),
right: margin.right.map(|_| 0.0).unwrap_or(auto_margin_size.width),
top: margin.top.map(|_| 0.0).unwrap_or(auto_margin_size.height),
bottom: margin.bottom.map(|_| 0.0).unwrap_or(auto_margin_size.height),
}
};
let resolved_margin = Rect {
left: margin.left.unwrap_or(auto_margin.left),
right: margin.right.unwrap_or(auto_margin.right),
top: margin.top.unwrap_or(auto_margin.top),
bottom: margin.bottom.unwrap_or(auto_margin.bottom),
};
let x_offset = match (left, right) {
(Some(left), Some(right)) => {
if direction.is_rtl() {
area_size.width - final_size.width - right - resolved_margin.right
} else {
left + resolved_margin.left
}
}
(Some(left), None) => left + resolved_margin.left,
(None, Some(right)) => area_size.width - final_size.width - right - resolved_margin.right,
(None, None) => {
if direction.is_rtl() {
item.static_position.x - final_size.width - resolved_margin.right - area_offset.x
} else {
item.static_position.x + resolved_margin.left - area_offset.x
}
}
};
let location = Point {
x: x_offset + area_offset.x,
y: top
.map(|top| top + resolved_margin.top)
.or(bottom.map(|bottom| area_size.height - final_size.height - bottom - resolved_margin.bottom))
.maybe_add(area_offset.y)
.unwrap_or(item.static_position.y + resolved_margin.top),
};
let scrollbar_size = Size {
width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 },
};
tree.set_unrounded_layout(
item.node_id,
&Layout {
order: item.order,
size: final_size,
#[cfg(feature = "content_size")]
content_size: layout_output.content_size,
scrollbar_size,
location,
padding,
border,
margin: resolved_margin,
},
);
#[cfg(feature = "content_size")]
{
let relative_location = Point { x: location.x - area_offset.x, y: location.y - area_offset.y };
absolute_content_size = absolute_content_size.f32_max(compute_content_size_contribution(
relative_location,
final_size,
layout_output.content_size,
item.overflow,
));
}
}
absolute_content_size
}