use crate::{grid::config::Entity, settings::TableOption};
#[cfg(feature = "std")]
use crate::settings::CellOption;
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct Settings<A = EmptySettings, B = EmptySettings>(A, B);
impl Default for Settings<EmptySettings, EmptySettings> {
fn default() -> Self {
Self(EmptySettings, EmptySettings)
}
}
impl Settings<(), ()> {
pub const fn empty() -> Settings<EmptySettings, EmptySettings> {
Settings(EmptySettings, EmptySettings)
}
}
impl<A, B> Settings<A, B> {
pub const fn new(settings1: A, settings2: B) -> Settings<A, B> {
Settings(settings1, settings2)
}
pub const fn with<C>(self, settings: C) -> Settings<Self, C> {
Settings(self, settings)
}
}
#[cfg(feature = "std")]
impl<R, C, A, B> CellOption<R, C> for Settings<A, B>
where
A: CellOption<R, C>,
B: CellOption<R, C>,
{
fn change(self, records: &mut R, cfg: &mut C, entity: Entity) {
self.0.change(records, cfg, entity);
self.1.change(records, cfg, entity);
}
fn hint_change(&self) -> Option<Entity> {
match (self.0.hint_change(), self.1.hint_change()) {
(None, None) => None,
(Some(a), Some(b)) => Some(combine_entity(a, b)),
(None, value) => value,
(value, None) => value,
}
}
}
impl<R, D, C, A, B> TableOption<R, C, D> for Settings<A, B>
where
A: TableOption<R, C, D>,
B: TableOption<R, C, D>,
{
fn change(self, records: &mut R, cfg: &mut C, dims: &mut D) {
self.0.change(records, cfg, dims);
self.1.change(records, cfg, dims);
}
fn hint_change(&self) -> Option<Entity> {
match (self.0.hint_change(), self.1.hint_change()) {
(None, None) => None,
(Some(a), Some(b)) => Some(combine_entity(a, b)),
(None, value) => value,
(value, None) => value,
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct EmptySettings;
#[cfg(feature = "std")]
impl<R, C> CellOption<R, C> for EmptySettings {
fn change(self, _: &mut R, _: &mut C, _: Entity) {}
}
impl<R, D, C> TableOption<R, C, D> for EmptySettings {
fn change(self, _: &mut R, _: &mut C, _: &mut D) {}
}
pub(crate) fn combine_entity(x1: Entity, x2: Entity) -> Entity {
use Entity::*;
match (x1, x2) {
(Column(a), Column(b)) if a == b => Column(a),
(Column(a), Cell(_, b)) if a == b => Column(a),
(Row(a), Row(b)) if a == b => Row(a),
(Row(a), Cell(b, _)) if a == b => Row(a),
(Cell(_, a), Column(b)) if a == b => Column(a),
(Cell(a, _), Row(b)) if a == b => Row(a),
(Cell(a, b), Cell(a1, b1)) if a == a1 && b == b1 => Cell(a, b),
_ => Global,
}
}