systemless 0.1.3

High-Level Emulation for classic Macintosh applications
Documentation
# systemless

Systemless is a high-level runtime for 68k classic Macintosh applications and
games, written in Rust.

It interprets guest 68k code with the [`m68k`](https://crates.io/crates/m68k)
crate and handles Mac OS A-line traps in native Rust. That lets packaged Mac
applications run without a Mac ROM image, a full System install, or hardware
emulation.

| Marathon | Escape Velocity |
| -------- | --------------- |
| [![Marathon running in Systemless]assets/screenshots/marathon.png]https://systemless.letchford.cloud/marathon | [![Escape Velocity running in Systemless]assets/screenshots/escape-velocity.png]https://systemless.letchford.cloud/escape-velocity |

Browser demos are available at <https://systemless.letchford.cloud/>.

## Status

Systemless is focused on real 68k applications that use the classic Mac Toolbox.
The HLE now covers the major runtime surfaces needed by interactive software:

- Memory Manager handles, pointers, zones, low-memory globals, and common
  exception paths.
- Resource Manager, Segment Loader, File Manager calls, and an in-memory
  HFS-like VFS with data and resource forks.
- QuickDraw ports, regions, text, shapes, PICT, CopyBits, color tables,
  offscreen GWorlds, cursors, and 1bpp/8bpp framebuffers.
- Event, Menu, Window, Control, Dialog, TextEdit, Cursor, Process, Sound,
  SANE, and common Toolbox utility traps.
- Sound Manager playback, channel state, command queues, callbacks, file
  playback, and host audio mixing.

It is not a bit-perfect Mac hardware emulator. Hardware-specific services such
as slot interrupts, device queues, removable-media behavior, and multi-process
system integration are modeled only where guest-visible behavior matters.

## Quick Start

```sh
cargo install systemless
systemless path/to/app-or-game.sit
```

The installed `systemless` command opens a window, renders the guest framebuffer,
maps keyboard and mouse input, and enables audio when a host backend is
available.

Common runner options:

```sh
systemless --headless --max-instructions 5000000 path/to/app.sit
systemless --arrows-as-numpad path/to/game.sit
systemless --show-menu-bar path/to/app.sit
systemless --cpu-mhz 25 path/to/app.sit
```

Systemless accepts StuffIt archives, MacBinary files, and raw/macOS resource forks.
Archives may contain multiple files; Systemless populates the in-memory VFS and
selects an executable resource fork from the archive.

Systemless does not ship applications, games, Mac ROMs, or Apple system software.
Use legally obtained application archives.

For a local checkout, use `cargo run --release -- path/to/app-or-game.sit`.

## Library Use

Programmatic loading goes through `FixtureRunner`:

```rust
use systemless::runner::{FixtureRunner, FixtureRunnerConfig};

let bytes = std::fs::read("game.sit").expect("read game");
let mut runner = FixtureRunner::new(32 * 1024 * 1024, FixtureRunnerConfig::default());

systemless::game::load_game(&mut runner, &bytes).expect("load game");
let (_steps, _still_running) = runner.run_steps(100_000, None);
runner.composite_frame();
```

Use `systemless::display` to render the current framebuffer for custom frontends.

## Crate Map

| Module | Role |
| ------ | ---- |
| `game` | Shared app/archive loading, VFS population, and runner initialization. |
| `runner` | Main execution API: CPU stepping, input events, timing, audio, and frame composition. |
| `trap` | Toolbox and OS trap handlers grouped by manager. |
| `memory` | Guest RAM, low-memory globals, heap zones, handles, and pointer operations. |
| `quickdraw` | Public QuickDraw data helpers and font routing. |
| `display` | Host framebuffer and cursor rendering helpers. |
| `sound` | Sound Manager state and PCM mixing engine. |
| `loader` | 68k CODE resource loading and jump-table setup. |
| `oracle` | Structured event logging for reference-runtime comparison. |

## Build And Test

```sh
cargo build --release
cargo test --lib
cargo check --no-default-features
cargo package
```

The default `gui` feature enables the desktop runner dependencies: `winit`,
`softbuffer`, and `cpal`. Disable default features for headless library builds.

On Linux, the default GUI/audio build also needs ALSA development files for
`cpal`'s ALSA backend. Install `pkg-config` plus your distribution's ALSA dev
package before running `cargo build --release`; for example:

```sh
sudo apt install pkg-config libasound2-dev      # Debian/Ubuntu
sudo dnf install pkgconf-pkg-config alsa-lib-devel  # Fedora/RHEL
sudo pacman -S pkgconf alsa-lib                # Arch
```

## Font Data

Systemless does not load TTF files at runtime. The built-in DejaVu-derived glyph
bitmaps are generated into `src/quickdraw/fonts/baked.rs` and compiled into the
crate, so an installed `systemless` binary can render text without external font
files.

The TTF files under `assets/fonts/` are source assets for regenerating the baked
catalogue. If `SYSTEMLESS_ORIGINAL_FONTS_DIR` is set, Systemless can also load
locally generated bitmap override blobs ahead of the baked catalogue.

## Useful Environment Variables

| Variable | Effect |
| -------- | ------ |
| `SYSTEMLESS_LOAD_EXECUTABLE` | Selects an executable from a multi-app archive by substring. |
| `SYSTEMLESS_ORIGINAL_FONTS_DIR` | Loads optional runtime font override blobs. |
| `SYSTEMLESS_SHOW_MENU_BAR` | Shows classic Mac menu chrome by default. |
| `SYSTEMLESS_TRACE_LOAD` | Logs archive, VFS, resource, and startup loading diagnostics. |
| `SYSTEMLESS_TRACE_LOADSEG` | Logs Segment Loader jump-table patching. |
| `SYSTEMLESS_TRACE_TRAP_COUNTS` | Prints trap dispatch frequency summaries. |

## References

Trap implementations cite Inside Macintosh, BasiliskII observations, or fixture
contracts where that context is useful. The implementation favors guest-visible
behavior over cycle or hardware fidelity.

## License

GPL-3.0-or-later. See [LICENSE](./LICENSE).

Bundled DejaVu font assets are covered by their own license in
[assets/fonts/LICENSE.DejaVu.txt](assets/fonts/LICENSE.DejaVu.txt).