use crate::memory::MacMemoryBus;
const BLACK_ARGB: u32 = 0xFF000000;
const WHITE_ARGB: u32 = 0xFFFFFFFF;
pub fn render_screen(
bus: &MacMemoryBus,
screen_mode: (u32, u32, u16, u16, u16),
device_clut: &[[u16; 3]; 256],
) -> Vec<u8> {
let (scrn_base, row_bytes, scrn_w, scrn_h, pixel_size) = screen_mode;
let w = scrn_w as u32;
let h = scrn_h as u32;
let is_8bpp = pixel_size == 8;
let mut pixels = vec![0u8; (w * h * 4) as usize];
if w == 0 || h == 0 || row_bytes == 0 {
return pixels;
}
let fb = bus.ram_slice(scrn_base, row_bytes * h);
let palette = is_8bpp.then(|| {
let mut palette = [0u32; 256];
for (index, slot) in palette.iter_mut().enumerate() {
*slot = clut_to_argb(device_clut, index as u8);
}
palette
});
for gy in 0..h {
let row_start = (gy * row_bytes) as usize;
let px_row = (gy * w * 4) as usize;
if is_8bpp {
let palette = palette.as_ref().expect("palette cache for 8bpp render");
for gx in 0..w {
let pixel = fb[row_start + gx as usize];
let argb = palette[pixel as usize];
let idx = px_row + (gx * 4) as usize;
pixels[idx] = ((argb >> 16) & 0xFF) as u8;
pixels[idx + 1] = ((argb >> 8) & 0xFF) as u8;
pixels[idx + 2] = (argb & 0xFF) as u8;
pixels[idx + 3] = 0xFF;
}
} else {
for gx in 0..w {
let byte = fb[row_start + (gx / 8) as usize];
let bit = 7 - (gx % 8);
let idx = px_row + (gx * 4) as usize;
if (byte & (1 << bit)) != 0 {
pixels[idx] = 0;
pixels[idx + 1] = 0;
pixels[idx + 2] = 0;
} else {
pixels[idx] = 0xFF;
pixels[idx + 1] = 0xFF;
pixels[idx + 2] = 0xFF;
}
pixels[idx + 3] = 0xFF;
}
}
}
pixels
}
pub fn render_screen_argb(
bus: &MacMemoryBus,
screen_mode: (u32, u32, u16, u16, u16),
device_clut: &[[u16; 3]; 256],
pixels: &mut Vec<u32>,
) {
let (scrn_base, row_bytes, scrn_w, scrn_h, pixel_size) = screen_mode;
let w = scrn_w as usize;
let h = scrn_h as usize;
let is_8bpp = pixel_size == 8;
let len = w.saturating_mul(h);
pixels.resize(len, BLACK_ARGB);
if w == 0 || h == 0 || row_bytes == 0 {
pixels.fill(BLACK_ARGB);
return;
}
let fb = bus.ram_slice(scrn_base, row_bytes * scrn_h as u32);
if is_8bpp {
let mut palette = [0u32; 256];
for (dst, rgb) in palette.iter_mut().zip(device_clut.iter()) {
let [r, g, b] = *rgb;
*dst = 0xFF000000
| (u32::from(clut_component_to_u8(r)) << 16)
| (u32::from(clut_component_to_u8(g)) << 8)
| u32::from(clut_component_to_u8(b));
}
for gy in 0..h {
let row_start = gy * row_bytes as usize;
let dst_row = &mut pixels[gy * w..(gy + 1) * w];
for gx in 0..w {
dst_row[gx] = palette[fb[row_start + gx] as usize];
}
}
} else {
for gy in 0..h {
let row_start = gy * row_bytes as usize;
let dst_row = &mut pixels[gy * w..(gy + 1) * w];
for gx in 0..w {
let byte = fb[row_start + (gx / 8)];
let bit = 7 - (gx % 8);
dst_row[gx] = if (byte & (1 << bit)) != 0 {
BLACK_ARGB
} else {
WHITE_ARGB
};
}
}
}
}
pub fn render_cursor(
pixels: &mut [u8],
width: u32,
height: u32,
cursor: &([u8; 32], [u8; 32], i16, i16),
mouse_pos: (i16, i16),
) {
let (data, mask, hot_v, hot_h) = cursor;
let (mouse_v, mouse_h) = mouse_pos;
let cx = mouse_h as i32 - *hot_h as i32;
let cy = mouse_v as i32 - *hot_v as i32;
for row in 0..16i32 {
let data_word =
((data[(row * 2) as usize] as u16) << 8) | data[(row * 2 + 1) as usize] as u16;
let mask_word =
((mask[(row * 2) as usize] as u16) << 8) | mask[(row * 2 + 1) as usize] as u16;
for col in 0..16i32 {
let bit = 15 - col;
if (mask_word >> bit) & 1 == 0 {
continue;
}
let gx = cx + col;
let gy = cy + row;
if gx < 0 || gy < 0 || gx >= width as i32 || gy >= height as i32 {
continue;
}
let data_bit = (data_word >> bit) & 1;
let idx = ((gy as u32 * width + gx as u32) * 4) as usize;
if data_bit == 1 {
pixels[idx] = 0;
pixels[idx + 1] = 0;
pixels[idx + 2] = 0;
} else {
pixels[idx] = 255;
pixels[idx + 1] = 255;
pixels[idx + 2] = 255;
}
pixels[idx + 3] = 255;
}
}
}
pub fn render_cursor_argb(
pixels: &mut [u32],
width: u32,
height: u32,
cursor: &([u8; 32], [u8; 32], i16, i16),
mouse_pos: (i16, i16),
) {
let (data, mask, hot_v, hot_h) = cursor;
let (mouse_v, mouse_h) = mouse_pos;
let cx = mouse_h as i32 - *hot_h as i32;
let cy = mouse_v as i32 - *hot_v as i32;
for row in 0..16i32 {
let data_word =
((data[(row * 2) as usize] as u16) << 8) | data[(row * 2 + 1) as usize] as u16;
let mask_word =
((mask[(row * 2) as usize] as u16) << 8) | mask[(row * 2 + 1) as usize] as u16;
for col in 0..16i32 {
let bit = 15 - col;
if (mask_word >> bit) & 1 == 0 {
continue;
}
let gx = cx + col;
let gy = cy + row;
if gx < 0 || gy < 0 || gx >= width as i32 || gy >= height as i32 {
continue;
}
let data_bit = (data_word >> bit) & 1;
let idx = gy as usize * width as usize + gx as usize;
pixels[idx] = if data_bit == 1 {
BLACK_ARGB
} else {
WHITE_ARGB
};
}
}
}
pub fn clut_to_argb(clut: &[[u16; 3]; 256], index: u8) -> u32 {
let [r, g, b] = clut[index as usize];
let r8 = u32::from(clut_component_to_u8(r));
let g8 = u32::from(clut_component_to_u8(g));
let b8 = u32::from(clut_component_to_u8(b));
0xFF000000 | (r8 << 16) | (g8 << 8) | b8
}
fn clut_component_to_u8(component: u16) -> u8 {
MAC_ROM_GAMMA_LUT[(component >> 8) as usize]
}
const MAC_ROM_GAMMA_LUT: [u8; 256] = [
0x00, 0x02, 0x05, 0x07, 0x09, 0x0B, 0x0E, 0x10, 0x12, 0x15, 0x17, 0x19, 0x1C, 0x1E, 0x20, 0x22,
0x25, 0x27, 0x28, 0x2A, 0x2B, 0x2D, 0x2E, 0x2F, 0x31, 0x32, 0x34, 0x35, 0x37, 0x38, 0x39, 0x3B,
0x3C, 0x3E, 0x3F, 0x40, 0x41, 0x43, 0x44, 0x45, 0x46, 0x48, 0x49, 0x4A, 0x4B, 0x4D, 0x4E, 0x4F,
0x50, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5E, 0x5F, 0x60, 0x61,
0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x7F, 0x80,
0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F,
0x90, 0x91, 0x92, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9A, 0x9B, 0x9C, 0x9D,
0x9E, 0x9F, 0xA0, 0xA1, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB,
0xAC, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB5, 0xB6, 0xB7, 0xB8,
0xB8, 0xB9, 0xBA, 0xBB, 0xBB, 0xBC, 0xBD, 0xBE, 0xBE, 0xBF, 0xC0, 0xC1, 0xC2, 0xC2, 0xC3, 0xC4,
0xC5, 0xC5, 0xC6, 0xC7, 0xC8, 0xC8, 0xC9, 0xCA, 0xCB, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xCF, 0xD0,
0xD1, 0xD2, 0xD2, 0xD3, 0xD4, 0xD5, 0xD5, 0xD6, 0xD7, 0xD8, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDC,
0xDD, 0xDE, 0xDF, 0xDF, 0xE0, 0xE1, 0xE2, 0xE2, 0xE3, 0xE4, 0xE5, 0xE5, 0xE6, 0xE7, 0xE8, 0xE8,
0xE9, 0xEA, 0xEB, 0xEB, 0xEC, 0xED, 0xED, 0xEE, 0xEF, 0xEF, 0xF0, 0xF1, 0xF2, 0xF2, 0xF3, 0xF4,
0xF4, 0xF5, 0xF6, 0xF7, 0xF7, 0xF8, 0xF9, 0xF9, 0xFA, 0xFB, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFF,
];
#[cfg(test)]
mod tests {
use super::{clut_component_to_u8, clut_to_argb};
#[test]
fn clut_component_applies_mac_rom_gamma() {
assert_eq!(clut_component_to_u8(0x0000), 0x00);
assert_eq!(clut_component_to_u8(0xFFFF), 0xFF);
assert_eq!(clut_component_to_u8(0x4444), 0x66);
assert_eq!(clut_component_to_u8(0x6666), 0x87);
assert_eq!(clut_component_to_u8(0xAAAA), 0xC0);
}
#[test]
fn clut_to_argb_applies_gamma() {
let mut clut = [[0u16; 3]; 256];
clut[7] = [0x4444, 0x8888, 0xCCCC];
let argb = clut_to_argb(&clut, 7);
assert_eq!(argb, 0xFF66A5DA);
}
}