use crate::Component;
pub(crate) struct ComponentInner {
pub(crate) updated: bool,
}
impl ComponentInner {
pub(crate) fn temperature(&self) -> Option<f32> {
None
}
pub(crate) fn max(&self) -> Option<f32> {
None
}
pub(crate) fn critical(&self) -> Option<f32> {
None
}
pub(crate) fn label(&self) -> &str {
""
}
pub(crate) fn id(&self) -> Option<&str> {
None
}
pub(crate) fn refresh(&mut self) {}
}
pub(crate) struct ComponentsInner {
pub(crate) components: Vec<Component>,
}
impl ComponentsInner {
pub(crate) fn new() -> Self {
Self {
components: Vec::new(),
}
}
pub(crate) fn from_vec(components: Vec<Component>) -> Self {
Self { components }
}
pub(crate) fn into_vec(self) -> Vec<Component> {
self.components
}
pub(crate) fn list(&self) -> &[Component] {
&self.components
}
pub(crate) fn list_mut(&mut self) -> &mut [Component] {
&mut self.components
}
pub(crate) fn refresh(&mut self) {
}
}