Struct syntex_syntax::ast::Path
[−]
[src]
pub struct Path { pub span: Span, pub segments: Vec<PathSegment>, }
A "Path" is essentially Rust's notion of a name.
It's represented as a sequence of identifiers, along with a bunch of supporting information.
E.g. std::cmp::PartialEq
Fields
span: Span
segments: Vec<PathSegment>
The segments in the path: the things separated by ::
.
Global paths begin with keywords::CrateRoot
.
Methods
impl Path
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fn from_ident(s: Span, identifier: Ident) -> Path
fn default_to_global(self) -> Path
fn is_global(&self) -> bool
Trait Implementations
impl Clone for Path
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fn clone(&self) -> Path
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for Path
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fn eq(&self, __arg_0: &Path) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Path) -> bool
This method tests for !=
.
impl Eq for Path
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impl Hash for Path
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fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<'a> PartialEq<&'a str> for Path
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fn eq(&self, string: &&'a str) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.