Struct symbolic_unreal::Unreal4Context
source · pub struct Unreal4Context {
pub runtime_properties: Option<Unreal4ContextRuntimeProperties>,
pub platform_properties: Option<Unreal4ContextPlatformProperties>,
pub engine_data: BTreeMap<String, String>,
pub game_data: BTreeMap<String, String>,
}
Expand description
The context data found in the context xml file.
Fields§
§runtime_properties: Option<Unreal4ContextRuntimeProperties>
RuntimeProperties context element.
platform_properties: Option<Unreal4ContextPlatformProperties>
Platform specific properties.
engine_data: BTreeMap<String, String>
Engine data.
game_data: BTreeMap<String, String>
Game data.
Implementations§
source§impl Unreal4Context
impl Unreal4Context
sourcepub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>
pub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>
Parses the unreal context XML file.
Trait Implementations§
source§impl Clone for Unreal4Context
impl Clone for Unreal4Context
source§fn clone(&self) -> Unreal4Context
fn clone(&self) -> Unreal4Context
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Unreal4Context
impl Debug for Unreal4Context
source§impl Default for Unreal4Context
impl Default for Unreal4Context
source§fn default() -> Unreal4Context
fn default() -> Unreal4Context
Returns the “default value” for a type. Read more