pub struct Unreal4ContextPlatformProperties {
pub is_windows: Option<bool>,
pub callback_result: Option<i32>,
}
Fields§
§is_windows: Option<bool>
Whether the crash happened on a Windows device.
callback_result: Option<i32>
Platform-specific UE4 Core value.
Trait Implementations§
source§impl Clone for Unreal4ContextPlatformProperties
impl Clone for Unreal4ContextPlatformProperties
source§fn clone(&self) -> Unreal4ContextPlatformProperties
fn clone(&self) -> Unreal4ContextPlatformProperties
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for Unreal4ContextPlatformProperties
impl Default for Unreal4ContextPlatformProperties
source§fn default() -> Unreal4ContextPlatformProperties
fn default() -> Unreal4ContextPlatformProperties
Returns the “default value” for a type. Read more