symbios_shape/ops.rs
1use serde::{Deserialize, Serialize};
2
3use crate::scope::{Quat, Vec3};
4
5/// The axis along which a `Split` or `Repeat` operation acts.
6#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
7pub enum Axis {
8 X,
9 Y,
10 Z,
11}
12
13/// Sizing mode for a single slot within a `Split` operation.
14///
15/// Mirrors CityEngine CGA syntax:
16/// - `Absolute(n)`: a fixed world-unit size.
17/// - `Relative(t)`: a fraction `t` of the scope's total dimension (prefix `'` in CGA text).
18/// - `Floating(n)`: a weight that shares the remaining space after absolutes are consumed
19/// (prefix `~` in CGA text). Multiple floating slots divide the remainder proportionally.
20#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
21pub enum SplitSize {
22 Absolute(f64),
23 Relative(f64),
24 Floating(f64),
25}
26
27impl SplitSize {
28 pub fn is_valid(&self) -> bool {
29 match self {
30 SplitSize::Absolute(v) | SplitSize::Relative(v) | SplitSize::Floating(v) => {
31 v.is_finite() && *v > 0.0
32 }
33 }
34 }
35}
36
37/// A single slot in a `Split` operation: a size mode paired with a successor rule name.
38#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
39pub struct SplitSlot {
40 pub size: SplitSize,
41 /// The name of the shape rule to invoke on the resulting child scope.
42 pub rule: String,
43}
44
45/// Face selectors for the `Comp(Faces)` decomposition.
46#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
47pub enum FaceSelector {
48 Top,
49 Bottom,
50 Front,
51 Back,
52 Left,
53 Right,
54 /// Matches all non-top, non-bottom faces (shorthand for the four sides).
55 Side,
56 /// Matches all faces not otherwise mapped.
57 All,
58}
59
60impl FaceSelector {
61 pub fn parse(s: &str) -> Option<Self> {
62 match s {
63 "top" | "Top" => Some(Self::Top),
64 "bottom" | "Bottom" => Some(Self::Bottom),
65 "front" | "Front" => Some(Self::Front),
66 "back" | "Back" => Some(Self::Back),
67 "left" | "Left" => Some(Self::Left),
68 "right" | "Right" => Some(Self::Right),
69 "side" | "Side" => Some(Self::Side),
70 "all" | "All" | "_" => Some(Self::All),
71 _ => None,
72 }
73 }
74}
75
76/// A single mapping in a `Comp(Faces)` block: a face selector → rule name.
77#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
78pub struct CompFaceCase {
79 pub selector: FaceSelector,
80 pub rule: String,
81}
82
83/// The decomposition target for a `Comp` operation.
84#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
85pub enum CompTarget {
86 /// Decomposes the volume into its six axis-aligned face scopes.
87 Faces(Vec<CompFaceCase>),
88}
89
90/// Face selectors for the `Offset` operation.
91#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
92pub enum OffsetSelector {
93 /// The inset/outset region (the area inside the border).
94 Inside,
95 /// The surrounding border strips.
96 Border,
97 /// Matches any selector not otherwise mapped.
98 All,
99}
100
101impl OffsetSelector {
102 pub fn parse(s: &str) -> Option<Self> {
103 match s {
104 "inside" | "Inside" => Some(Self::Inside),
105 "border" | "Border" => Some(Self::Border),
106 "all" | "All" | "_" => Some(Self::All),
107 _ => None,
108 }
109 }
110}
111
112/// A single mapping in an `Offset` block: a selector → rule name.
113#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
114pub struct OffsetCase {
115 pub selector: OffsetSelector,
116 pub rule: String,
117}
118
119/// Roof shape types for the `Roof` operation.
120#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
121pub enum RoofType {
122 // ── Original types ────────────────────────────────────────────────────────
123 /// Four triangular slope panels meeting at a single apex.
124 Pyramid,
125 /// Single slope panel from front eave to back eave.
126 Shed,
127 /// Two slope panels meeting at a horizontal ridge; two triangular gable ends.
128 Gable,
129 /// Four trapezoidal slope panels meeting at a horizontal ridge.
130 Hip,
131
132 // ── New types ─────────────────────────────────────────────────────────────
133 /// Flat horizontal roof — a single horizontal panel covering the scope top.
134 Flat,
135 /// Two rectangular slope panels only (Gable without the triangular end panels).
136 OpenGable,
137 /// Two slope panels + two rectangular (non-tapered) gable-end wall panels.
138 BoxGable,
139 /// Four panels from a rectangular base meeting at a single apex point (no ridge).
140 /// Equivalent to `Pyramid` for square footprints; left/right end panels are triangular.
141 PyramidHip,
142 /// Two inward-tilting slopes forming a central valley (inverted Gable).
143 Butterfly,
144 /// Four panels forming two parallel ridges with a central valley between them (M profile).
145 MShaped,
146 /// Two pitches per slope: steeper lower zone + shallower upper zone (barn roof).
147 /// Requires `secondary_pitch` in `RoofConfig`.
148 Gambrel,
149 /// Gambrel applied to all four sides: 4 steep lower panels + 4 shallow upper panels.
150 /// Requires `secondary_pitch` in `RoofConfig`.
151 Mansard,
152 /// Asymmetric Gable: the ridge is offset toward one end (`ridge_offset` in `RoofConfig`).
153 /// Front slope is steeper; back slope is shallower. Gable ends are asymmetric triangles.
154 Saltbox,
155 /// Gable with clipped hip ends: the upper corners of each gable end are replaced by
156 /// small triangular hip panels. Controlled by `tier_height` in `RoofConfig`.
157 Jerkinhead,
158 /// Hip roof with a small gable rising from the ridge centre.
159 /// Controlled by `tier_height` (fraction of slope from base where the gable starts).
160 DutchGable,
161}
162
163impl RoofType {
164 pub fn parse(s: &str) -> Option<Self> {
165 match s {
166 "pyramid" | "Pyramid" => Some(Self::Pyramid),
167 "shed" | "Shed" => Some(Self::Shed),
168 "gable" | "Gable" => Some(Self::Gable),
169 "hip" | "Hip" => Some(Self::Hip),
170 "flat" | "Flat" => Some(Self::Flat),
171 "openGable" | "OpenGable" => Some(Self::OpenGable),
172 "boxGable" | "BoxGable" => Some(Self::BoxGable),
173 "pyramidHip" | "PyramidHip" => Some(Self::PyramidHip),
174 "butterfly" | "Butterfly" => Some(Self::Butterfly),
175 "mShaped" | "MShaped" => Some(Self::MShaped),
176 "gambrel" | "Gambrel" => Some(Self::Gambrel),
177 "mansard" | "Mansard" => Some(Self::Mansard),
178 "saltbox" | "Saltbox" => Some(Self::Saltbox),
179 "jerkinhead" | "Jerkinhead" => Some(Self::Jerkinhead),
180 "dutchGable" | "DutchGable" => Some(Self::DutchGable),
181 _ => None,
182 }
183 }
184}
185
186/// Face selectors for the `Roof` operation.
187#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
188pub enum RoofFaceSelector {
189 /// The main sloped panel(s) — front/back in most roof types.
190 Slope,
191 /// The triangular vertical end panels of a Gable or Saltbox roof.
192 GableEnd,
193 /// The steeper, lower zone of a Gambrel or Mansard roof.
194 LowerSlope,
195 /// The shallower, upper zone of a Gambrel or Mansard roof.
196 UpperSlope,
197 /// The small triangular hip panels at the clipped ends of a Jerkinhead roof.
198 HipEnd,
199 /// The inward-facing slopes of a Butterfly or MShaped valley.
200 ValleySlope,
201 /// The outer slopes of an MShaped roof (facing away from the valley).
202 OuterSlope,
203 /// The inner slopes of an MShaped roof (facing toward the valley).
204 InnerSlope,
205 /// Matches any selector not otherwise mapped.
206 All,
207}
208
209impl RoofFaceSelector {
210 pub fn parse(s: &str) -> Option<Self> {
211 match s {
212 "slope" | "Slope" => Some(Self::Slope),
213 "gable" | "GableEnd" | "gableEnd" => Some(Self::GableEnd),
214 "lowerSlope" | "LowerSlope" => Some(Self::LowerSlope),
215 "upperSlope" | "UpperSlope" => Some(Self::UpperSlope),
216 "hipEnd" | "HipEnd" => Some(Self::HipEnd),
217 "valleySlope" | "ValleySlope" => Some(Self::ValleySlope),
218 "outerSlope" | "OuterSlope" => Some(Self::OuterSlope),
219 "innerSlope" | "InnerSlope" => Some(Self::InnerSlope),
220 "all" | "All" | "_" => Some(Self::All),
221 _ => None,
222 }
223 }
224}
225
226/// A single mapping in a `Roof` block: a face selector → rule name.
227#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
228pub struct RoofCase {
229 pub selector: RoofFaceSelector,
230 pub rule: String,
231}
232
233/// Rich parametric configuration for the `Roof` operation.
234///
235/// All angular values are in degrees. Lengths are in world units.
236/// Optional fields default as described; see each field doc.
237#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
238pub struct RoofConfig {
239 pub roof_type: RoofType,
240 /// Primary pitch angle in degrees from horizontal. Must be in (0°, 90°).
241 pub pitch: f64,
242 /// Secondary pitch angle in degrees. Used by `Gambrel` (upper zone) and `Mansard`.
243 /// If `None` when required, defaults to `pitch / 2`.
244 pub secondary_pitch: Option<f64>,
245 /// Extra overhang beyond the scope footprint on each side. Default `0.0`.
246 pub overhang: f64,
247 /// Ridge offset for `Saltbox`: fraction [0, 1] of the scope depth (Z) where the
248 /// ridge is positioned from the front. Default `0.5` (symmetric / centred ridge).
249 pub ridge_offset: f64,
250 /// Thickness of the roof fascia edge in world units. Default `0.0` (flat panels).
251 pub fascia_depth: f64,
252 /// Normalised height at which the pitch break occurs for `Gambrel`, `Mansard`,
253 /// `Jerkinhead`, and `DutchGable`. `0.5` means the break is at half the eave-to-ridge
254 /// distance. `None` uses a type-specific default.
255 pub tier_height: Option<f64>,
256}
257
258impl RoofConfig {
259 /// Creates a minimal config for deterministic types (Pyramid, Shed, Gable, Hip, Flat, …).
260 pub fn new(roof_type: RoofType, pitch: f64) -> Self {
261 Self {
262 roof_type,
263 pitch,
264 secondary_pitch: None,
265 overhang: 0.0,
266 ridge_offset: 0.5,
267 fascia_depth: 0.0,
268 tier_height: None,
269 }
270 }
271
272 /// Returns the secondary pitch, defaulting to `pitch / 2` if unset.
273 pub fn secondary_pitch_or_default(&self) -> f64 {
274 self.secondary_pitch.unwrap_or(self.pitch / 2.0)
275 }
276
277 /// Returns the tier height, defaulting to `default` if unset.
278 pub fn tier_height_or(&self, default: f64) -> f64 {
279 self.tier_height.unwrap_or(default)
280 }
281}
282
283/// Selector for the `Attach` operation.
284#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
285pub enum AttachSelector {
286 /// The projected scope that sits on (or comes out of) the surface.
287 Surface,
288 /// Matches any selector not otherwise mapped.
289 All,
290}
291
292impl AttachSelector {
293 pub fn parse(s: &str) -> Option<Self> {
294 match s {
295 "surface" | "Surface" => Some(Self::Surface),
296 "all" | "All" | "_" => Some(Self::All),
297 _ => None,
298 }
299 }
300}
301
302/// A single mapping in an `Attach` block: a selector → rule name.
303#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
304pub struct AttachCase {
305 pub selector: AttachSelector,
306 pub rule: String,
307}
308
309/// The atomic CGA operations that the interpreter executes.
310///
311/// Every operation transforms the current `Scope` into zero or more child scopes,
312/// each tagged with a rule name that will be recursively evaluated.
313#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
314pub enum ShapeOp {
315 /// Lifts a 2-D footprint (XZ plane) into a 3-D volume by setting the Y size.
316 Extrude(f64),
317
318 /// Pyramidal taper: scales the top face toward the centroid.
319 /// `amount` ∈ `[0, 1]`: 0 = no taper, 1 = full pyramid (top collapses to a point).
320 Taper(f64),
321
322 /// Applies an additional rotation to the scope (cumulative with existing rotation).
323 Rotate(Quat),
324
325 /// Translates the scope origin in local space.
326 Translate(Vec3),
327
328 /// Scales the scope size along each axis (multiplicative).
329 Scale(Vec3),
330
331 /// Divides the scope along `axis` into ordered slots.
332 Split { axis: Axis, slots: Vec<SplitSlot> },
333
334 /// Tiles the scope along `axis` with child scopes of approximate size `tile_size`.
335 /// The tile count is `floor(total / tile_size)`; the actual tile size is then
336 /// stretched to `total / count` so the tiles fill the scope exactly with no gap.
337 Repeat {
338 axis: Axis,
339 tile_size: f64,
340 rule: String,
341 },
342
343 /// Decomposes the scope into its geometric components (faces, edges, vertices).
344 Comp(CompTarget),
345
346 /// Terminal: replace the scope with the named mesh asset.
347 /// This is the "terminal symbol" — produces a `Terminal` node in the output model.
348 I(String),
349
350 /// Sets the material identifier on the current work item.
351 /// The material is propagated to the final `Terminal`, allowing downstream
352 /// renderers to apply textures/shaders without changing the scope.
353 /// Syntax: `Mat("Brick")` or `Mat(Brick)`.
354 Mat(String),
355
356 /// Calls a named sub-rule on the current scope unchanged.
357 /// Used for grammar rule references that don't transform the scope themselves.
358 Rule(String),
359
360 /// Rotates the scope so that the specified local axis points in the given world direction.
361 ///
362 /// Applies the shortest-arc rotation from the current world direction of `local_axis`
363 /// to `target`. Useful for recovering from accumulated rotations.
364 /// Syntax: `Align(Y, Up)`, `Align(Z, Forward)`, etc.
365 /// Named targets: `Up`=(0,1,0), `Down`=(0,-1,0), `Right`=(1,0,0), `Left`=(-1,0,0),
366 /// `Forward`=(0,0,-1), `Back`=(0,0,1).
367 Align { local_axis: Axis, target: Vec3 },
368
369 /// Creates an inset (`distance < 0`) frame on a 2D face scope.
370 ///
371 /// Produces up to two kinds of child scopes:
372 /// - `Inside`: the inset rectangle.
373 /// - `Border`: four surrounding strips (bottom, top, left, right), each invoking the same rule.
374 ///
375 /// Syntax: `Offset(-0.2) { Inside: Glass | Border: Frame }`
376 Offset {
377 distance: f64,
378 cases: Vec<OffsetCase>,
379 },
380
381 /// Generates a roof structure above the current scope using rich parametric configuration.
382 ///
383 /// Operates on a volume scope. The `config` contains the roof type, primary pitch angle,
384 /// optional secondary pitch, overhang, ridge offset, fascia depth, and tier height.
385 ///
386 /// Syntax examples:
387 /// - `Roof(Gable, 30) { Slope: Tiles | GableEnd: Bricks }` — basic Gable
388 /// - `Roof(Hip, 30, 0.5) { Slope: Tiles }` — Hip with overhang
389 /// - `Roof(Gambrel, 45, 20) { LowerSlope: Shingles | UpperSlope: Tiles }` — Gambrel
390 /// - `Roof(Saltbox, 45, offset=0.3) { Slope: Tiles | GableEnd: Bricks }` — Saltbox
391 /// - `Roof(DutchGable, 45, tier=0.7) { Slope: Tiles | GableEnd: Bricks }` — Dutch Gable
392 Roof {
393 config: RoofConfig,
394 cases: Vec<RoofCase>,
395 },
396
397 /// Projects a new horizontal scope out of a sloped face for attaching dormers or details.
398 ///
399 /// `world_axis` defines the "up" direction for the attached scope (usually world Y).
400 /// The resulting scope sits on the face's surface with its Y axis aligned to `world_axis`,
401 /// inheriting the face's width and height but with depth = 0.
402 ///
403 /// Syntax: `Attach(Up) { Surface: DormerMass }`
404 Attach {
405 world_axis: Vec3,
406 cases: Vec<AttachCase>,
407 },
408}