symbi-runtime 0.6.1

Agent Runtime System for the Symbi platform
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
//! Agent Runtime Scheduler
//!
//! The central orchestrator responsible for managing agent execution across the system.

use async_trait::async_trait;
use dashmap::DashMap;
use parking_lot::RwLock;
use std::sync::Arc;
use std::time::{Duration, SystemTime};
use tokio::sync::Notify;
use tokio::time::interval;

use crate::types::*;
use crate::routing::RoutingEngine;

#[cfg(feature = "http-api")]
pub mod load_balancer;
pub mod priority_queue;
pub mod task_manager;

// use load_balancer::LoadBalancer;
use priority_queue::PriorityQueue;
use task_manager::TaskManager;

/// Agent status information returned by the scheduler
#[derive(Debug, Clone)]
pub struct AgentStatus {
    pub agent_id: AgentId,
    pub state: AgentState,
    pub last_activity: SystemTime,
    pub memory_usage: u64,
    pub cpu_usage: f64,
    pub active_tasks: u32,
    pub scheduled_at: SystemTime,
}

/// Agent scheduler trait
#[async_trait]
pub trait AgentScheduler {
    /// Schedule a new agent for execution
    async fn schedule_agent(&self, config: AgentConfig) -> Result<AgentId, SchedulerError>;

    /// Reschedule an existing agent with new priority
    async fn reschedule_agent(
        &self,
        agent_id: AgentId,
        priority: Priority,
    ) -> Result<(), SchedulerError>;

    /// Terminate an agent
    async fn terminate_agent(&self, agent_id: AgentId) -> Result<(), SchedulerError>;

    /// Shutdown an agent gracefully
    async fn shutdown_agent(&self, agent_id: AgentId) -> Result<(), SchedulerError>;

    /// Get current system status
    async fn get_system_status(&self) -> SystemStatus;

    /// Get status of a specific agent
    async fn get_agent_status(&self, agent_id: AgentId) -> Result<AgentStatus, SchedulerError>;

    /// Shutdown the scheduler
    async fn shutdown(&self) -> Result<(), SchedulerError>;

    /// Check the health of the scheduler
    async fn check_health(&self) -> Result<ComponentHealth, SchedulerError>;

    /// List all agents known to the scheduler (both running and queued)
    async fn list_agents(&self) -> Vec<AgentId>;

    /// Update an existing agent's configuration
    #[cfg(feature = "http-api")]
    async fn update_agent(&self, agent_id: AgentId, request: crate::api::types::UpdateAgentRequest) -> Result<(), SchedulerError>;
}

/// Scheduler configuration
#[derive(Debug, Clone)]
pub struct SchedulerConfig {
    pub max_concurrent_agents: usize,
    pub priority_levels: u8,
    pub resource_limits: ResourceLimits,
    pub scheduling_algorithm: SchedulingAlgorithm,
    pub load_balancing_strategy: LoadBalancingStrategy,
    pub task_timeout: Duration,
    pub health_check_interval: Duration,
}

impl Default for SchedulerConfig {
    fn default() -> Self {
        Self {
            max_concurrent_agents: 1000,
            priority_levels: 4,
            resource_limits: ResourceLimits::default(),
            scheduling_algorithm: SchedulingAlgorithm::PriorityBased,
            load_balancing_strategy: LoadBalancingStrategy::RoundRobin,
            task_timeout: Duration::from_secs(3600), // 1 hour
            health_check_interval: Duration::from_secs(30),
        }
    }
}

/// Scheduled task information
#[derive(Debug, Clone)]
pub struct ScheduledTask {
    pub agent_id: AgentId,
    pub config: AgentConfig,
    pub priority: Priority,
    pub scheduled_at: SystemTime,
    pub deadline: Option<SystemTime>,
    pub retry_count: u32,
    pub resource_requirements: ResourceRequirements,
}

impl ScheduledTask {
    pub fn new(config: AgentConfig) -> Self {
        let now = SystemTime::now();
        Self {
            agent_id: config.id,
            priority: config.priority,
            resource_requirements: config
                .metadata
                .get("resource_requirements")
                .and_then(|s| serde_json::from_str(s).ok())
                .unwrap_or_default(),
            config,
            scheduled_at: now,
            deadline: None,
            retry_count: 0,
        }
    }
}

impl PartialEq for ScheduledTask {
    fn eq(&self, other: &Self) -> bool {
        self.agent_id == other.agent_id
    }
}

impl Eq for ScheduledTask {}

impl PartialOrd for ScheduledTask {
    fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
        Some(self.cmp(other))
    }
}

impl Ord for ScheduledTask {
    fn cmp(&self, other: &Self) -> std::cmp::Ordering {
        // Higher priority tasks come first (BinaryHeap is a max-heap)
        self.priority
            .cmp(&other.priority)
            .then_with(|| other.scheduled_at.cmp(&self.scheduled_at))
    }
}

// Stub LoadBalancer type until the actual implementation is available
pub struct LoadBalancer;

impl LoadBalancer {
    pub fn new(_strategy: LoadBalancingStrategy) -> Self {
        Self
    }
    
    pub async fn allocate_resources(&self, _requirements: &ResourceRequirements) -> Result<ResourceAllocation, String> {
        // Stub implementation - always succeeds
        Ok(ResourceAllocation {
            agent_id: AgentId::new(),
            allocated_memory: 0,
            allocated_cpu_cores: 0.0,
            allocated_disk_io: 0,
            allocated_network_io: 0,
            allocation_time: SystemTime::now(),
        })
    }
    
    pub async fn deallocate_resources(&self, _allocation: ResourceAllocation) {
        // Stub implementation
    }
    
    pub async fn get_resource_utilization(&self) -> ResourceUsage {
        ResourceUsage {
            memory_used: 0,
            cpu_utilization: 0.0,
            disk_io_rate: 0,
            network_io_rate: 0,
            uptime: std::time::Duration::from_secs(0),
        }
    }
    
    pub async fn get_statistics(&self) -> serde_json::Value {
        serde_json::json!({})
    }
}

/// Information about suspended agents
#[derive(Debug, Clone)]
pub struct AgentSuspensionInfo {
    pub agent_id: AgentId,
    pub suspended_at: SystemTime,
    pub suspension_reason: String,
    pub original_task: ScheduledTask,
    pub can_resume: bool,
}

/// Default implementation of the Agent Scheduler
pub struct DefaultAgentScheduler {
    config: SchedulerConfig,
    priority_queue: Arc<RwLock<PriorityQueue<ScheduledTask>>>,
    load_balancer: Arc<LoadBalancer>,
    task_manager: Arc<TaskManager>,
    running_agents: Arc<DashMap<AgentId, ScheduledTask>>,
    suspended_agents: Arc<DashMap<AgentId, AgentSuspensionInfo>>,
    system_metrics: Arc<RwLock<SystemMetrics>>,
    shutdown_notify: Arc<Notify>,
    is_running: Arc<RwLock<bool>>,
    routing_engine: Option<Arc<dyn RoutingEngine>>,
}

impl DefaultAgentScheduler {
    /// Create a new scheduler instance
    pub async fn new(config: SchedulerConfig) -> Result<Self, SchedulerError> {
        Self::new_with_routing(config, None).await
    }

    /// Create a new scheduler instance with optional routing engine
    pub async fn new_with_routing(
        config: SchedulerConfig,
        routing_engine: Option<Arc<dyn RoutingEngine>>
    ) -> Result<Self, SchedulerError> {
        let priority_queue = Arc::new(RwLock::new(PriorityQueue::new()));
        let load_balancer = Arc::new(LoadBalancer::new(config.load_balancing_strategy.clone()));
        let task_manager = Arc::new(TaskManager::new(config.task_timeout));
        let running_agents = Arc::new(DashMap::new());
        let suspended_agents = Arc::new(DashMap::new());
        let system_metrics = Arc::new(RwLock::new(SystemMetrics::new()));
        let shutdown_notify = Arc::new(Notify::new());
        let is_running = Arc::new(RwLock::new(true));

        let scheduler = Self {
            config,
            priority_queue,
            load_balancer,
            task_manager,
            running_agents,
            suspended_agents,
            system_metrics,
            shutdown_notify,
            is_running,
            routing_engine,
        };

        // Start background tasks
        scheduler.start_scheduler_loop().await;
        scheduler.start_health_check_loop().await;

        Ok(scheduler)
    }

    /// Start the main scheduler loop
    async fn start_scheduler_loop(&self) {
        let priority_queue = self.priority_queue.clone();
        let load_balancer = self.load_balancer.clone();
        let task_manager = self.task_manager.clone();
        let running_agents = self.running_agents.clone();
        let system_metrics = self.system_metrics.clone();
        let shutdown_notify = self.shutdown_notify.clone();
        let is_running = self.is_running.clone();
        let _routing_engine = self.routing_engine.clone();
        let max_concurrent = self.config.max_concurrent_agents;

        tokio::spawn(async move {
            let mut interval = interval(Duration::from_millis(100));

            loop {
                tokio::select! {
                    _ = interval.tick() => {
                        if !*is_running.read() {
                            break;
                        }

                        // Check if we can schedule more agents
                        if running_agents.len() < max_concurrent {
                            let task_opt = {
                                let mut queue = priority_queue.write();
                                queue.pop()
                            };

                            if let Some(task) = task_opt {
                                // Try to schedule the task
                                if let Ok(resource_allocation) = load_balancer.allocate_resources(&task.resource_requirements).await {
                                    running_agents.insert(task.agent_id, task.clone());

                                    // Start the task (routing integration would be handled in TaskManager if needed)
                                    if let Err(e) = task_manager.start_task(task.clone()).await {
                                        tracing::error!("Failed to start task for agent {}: {}", task.agent_id, e);
                                        running_agents.remove(&task.agent_id);
                                        load_balancer.deallocate_resources(resource_allocation).await;
                                    }
                                } else {
                                    // Put the task back in the queue if resources aren't available
                                    let mut queue = priority_queue.write();
                                    queue.push(task);
                                }
                            }
                        }

                        // Update system metrics
                        let (running_count, queue_len) = {
                            let queue = priority_queue.read();
                            (running_agents.len(), queue.len())
                        };
                        system_metrics.write().update(running_count, queue_len);
                    }
                    _ = shutdown_notify.notified() => {
                        break;
                    }
                }
            }
        });
    }

    /// Start the health check loop
    async fn start_health_check_loop(&self) {
        let task_manager = self.task_manager.clone();
        let running_agents = self.running_agents.clone();
        let shutdown_notify = self.shutdown_notify.clone();
        let is_running = self.is_running.clone();
        let health_check_interval = self.config.health_check_interval;

        tokio::spawn(async move {
            let mut interval = interval(health_check_interval);

            loop {
                tokio::select! {
                    _ = interval.tick() => {
                        if !*is_running.read() {
                            break;
                        }

                        // Check health of running agents
                        let mut failed_agents = Vec::new();
                        for entry in running_agents.iter() {
                            let agent_id = *entry.key();
                            if (task_manager.check_task_health(agent_id).await).is_err() {
                                failed_agents.push(agent_id);
                            }
                        }

                        // Remove failed agents
                        for agent_id in failed_agents {
                            running_agents.remove(&agent_id);
                            if let Err(e) = task_manager.terminate_task(agent_id).await {
                                tracing::error!("Failed to terminate failed agent {}: {}", agent_id, e);
                            }
                        }
                    }
                    _ = shutdown_notify.notified() => {
                        break;
                    }
                }
            }
        });
    }
}

#[async_trait]
impl AgentScheduler for DefaultAgentScheduler {
    async fn schedule_agent(&self, config: AgentConfig) -> Result<AgentId, SchedulerError> {
        if !*self.is_running.read() {
            return Err(SchedulerError::ShuttingDown);
        }

        let task = ScheduledTask::new(config);
        let agent_id = task.agent_id;

        // Add to priority queue
        self.priority_queue.write().push(task);

        tracing::info!("Scheduled agent {} for execution", agent_id);
        Ok(agent_id)
    }

    async fn reschedule_agent(
        &self,
        agent_id: AgentId,
        priority: Priority,
    ) -> Result<(), SchedulerError> {
        if !*self.is_running.read() {
            return Err(SchedulerError::ShuttingDown);
        }

        // Check if agent is currently running
        if let Some(mut entry) = self.running_agents.get_mut(&agent_id) {
            entry.priority = priority;
            return Ok(());
        }

        // Check if agent is in the queue
        let mut queue = self.priority_queue.write();
        if let Some(mut task) = queue.remove(&agent_id) {
            task.priority = priority;
            queue.push(task);
            return Ok(());
        }

        Err(SchedulerError::AgentNotFound { agent_id })
    }

    async fn terminate_agent(&self, agent_id: AgentId) -> Result<(), SchedulerError> {
        // Remove from running agents
        if let Some((_, _task)) = self.running_agents.remove(&agent_id) {
            self.task_manager
                .terminate_task(agent_id)
                .await
                .map_err(|e| SchedulerError::SchedulingFailed {
                    agent_id,
                    reason: format!("Failed to terminate task: {}", e),
                })?;

            tracing::info!("Terminated agent {}", agent_id);
            return Ok(());
        }

        // Remove from queue
        let mut queue = self.priority_queue.write();
        if queue.remove(&agent_id).is_some() {
            tracing::info!("Removed agent {} from queue", agent_id);
            return Ok(());
        }

        Err(SchedulerError::AgentNotFound { agent_id })
    }

    async fn shutdown_agent(&self, agent_id: AgentId) -> Result<(), SchedulerError> {
        // Check if agent is currently running
        if let Some((_, _task)) = self.running_agents.remove(&agent_id) {
            // For graceful shutdown, we use the same task manager termination
            // but could potentially add graceful shutdown signals in the future
            self.task_manager
                .terminate_task(agent_id)
                .await
                .map_err(|e| SchedulerError::SchedulingFailed {
                    agent_id,
                    reason: format!("Failed to shutdown task: {}", e),
                })?;

            tracing::info!("Gracefully shutdown agent {}", agent_id);
            return Ok(());
        }

        // Remove from queue if not running
        let mut queue = self.priority_queue.write();
        if queue.remove(&agent_id).is_some() {
            tracing::info!("Removed agent {} from queue during shutdown", agent_id);
            return Ok(());
        }

        Err(SchedulerError::AgentNotFound { agent_id })
    }

    async fn get_system_status(&self) -> SystemStatus {
        let (total_scheduled, uptime) = {
            let metrics = self.system_metrics.read();
            let now = SystemTime::now();
            (metrics.total_scheduled, metrics.uptime_since(now))
        };
        let resource_utilization = self.load_balancer.get_resource_utilization().await;

        SystemStatus {
            total_agents: total_scheduled,
            running_agents: self.running_agents.len(),
            suspended_agents: self.suspended_agents.len(),
            resource_utilization,
            uptime,
            last_updated: SystemTime::now(),
        }
    }

    async fn get_agent_status(&self, agent_id: AgentId) -> Result<AgentStatus, SchedulerError> {
        // Check if agent is currently running
        if let Some(entry) = self.running_agents.get(&agent_id) {
            let scheduled_task = entry.value();
            
            // Get detailed health information from task manager
            match self.task_manager.check_task_health(agent_id).await {
                Ok(task_health) => {
                    // Map TaskStatus to AgentState
                    let state = match task_health.status {
                        task_manager::TaskStatus::Pending => AgentState::Ready,
                        task_manager::TaskStatus::Running => AgentState::Running,
                        task_manager::TaskStatus::Completed => AgentState::Completed,
                        task_manager::TaskStatus::Failed => AgentState::Failed,
                        task_manager::TaskStatus::TimedOut => AgentState::Failed,
                        task_manager::TaskStatus::Terminated => AgentState::Terminated,
                    };
                    
                    let active_tasks = if matches!(state, AgentState::Running) { 1 } else { 0 };
                    
                    Ok(AgentStatus {
                        agent_id,
                        state,
                        last_activity: task_health.last_activity,
                        memory_usage: task_health.memory_usage as u64,
                        cpu_usage: task_health.cpu_usage as f64,
                        active_tasks,
                        scheduled_at: scheduled_task.scheduled_at,
                    })
                },
                Err(_) => {
                    // Agent exists but health check failed - might be in error state
                    Ok(AgentStatus {
                        agent_id,
                        state: AgentState::Failed,
                        last_activity: scheduled_task.scheduled_at,
                        memory_usage: 0,
                        cpu_usage: 0.0,
                        active_tasks: 0,
                        scheduled_at: scheduled_task.scheduled_at,
                    })
                }
            }
        } else {
            // Check if agent is in the queue
            let queue = self.priority_queue.read();
            if let Some(task) = queue.find(&agent_id) {
                // Agent is queued but not yet running
                Ok(AgentStatus {
                    agent_id,
                    state: AgentState::Waiting,
                    last_activity: task.scheduled_at,
                    memory_usage: 0,
                    cpu_usage: 0.0,
                    active_tasks: 0,
                    scheduled_at: task.scheduled_at,
                })
            } else {
                // Agent not found anywhere
                Err(SchedulerError::AgentNotFound { agent_id })
            }
        }
    }

    async fn shutdown(&self) -> Result<(), SchedulerError> {
        // Check if already shutting down (idempotent)
        {
            let is_running = self.is_running.read();
            if !*is_running {
                tracing::debug!("Scheduler already shutdown");
                return Ok(());
            }
        }

        tracing::info!("Initiating graceful scheduler shutdown");

        // Set shutdown flag and notify background tasks
        *self.is_running.write() = false;
        self.shutdown_notify.notify_waiters();

        // Step 1: Stop accepting new agents (already done by setting is_running=false)
        
        // Step 2: Gracefully shutdown all running agents with timeout
        let running_agent_ids: Vec<AgentId> = self
            .running_agents
            .iter()
            .map(|entry| *entry.key())
            .collect();

        tracing::info!("Shutting down {} running agents gracefully", running_agent_ids.len());

        // First pass: attempt graceful shutdown
        let graceful_timeout = Duration::from_secs(30);
        let graceful_start = std::time::Instant::now();
        
        for agent_id in &running_agent_ids {
            if graceful_start.elapsed() >= graceful_timeout {
                tracing::warn!("Graceful shutdown timeout reached, switching to forced termination");
                break;
            }

            // Use graceful shutdown method first
            if let Err(e) = self.shutdown_agent(*agent_id).await {
                tracing::warn!(
                    "Failed to gracefully shutdown agent {}: {}, will force terminate",
                    agent_id,
                    e
                );
            }
        }

        // Wait a bit for agents to terminate gracefully
        tokio::time::sleep(Duration::from_secs(5)).await;

        // Step 3: Force terminate any remaining agents
        let remaining_agent_ids: Vec<AgentId> = self
            .running_agents
            .iter()
            .map(|entry| *entry.key())
            .collect();

        if !remaining_agent_ids.is_empty() {
            tracing::warn!("Force terminating {} remaining agents", remaining_agent_ids.len());
            
            for agent_id in remaining_agent_ids {
                if let Err(e) = self.terminate_agent(agent_id).await {
                    tracing::error!(
                        "Failed to force terminate agent {} during shutdown: {}",
                        agent_id,
                        e
                    );
                }
            }
        }

        // Step 4: Flush metrics to persistent storage
        self.flush_metrics().await?;

        // Step 5: Release all allocated resources
        self.cleanup_resources().await?;

        // Step 6: Final cleanup of queued agents
        {
            let mut queue = self.priority_queue.write();
            let queued_count = queue.len();
            if queued_count > 0 {
                tracing::info!("Clearing {} queued agents", queued_count);
                queue.clear();
            }
        }

        tracing::info!("Scheduler shutdown completed successfully");
        Ok(())
    }

    async fn check_health(&self) -> Result<ComponentHealth, SchedulerError> {
        let is_running = *self.is_running.read();
        if !is_running {
            return Ok(ComponentHealth::unhealthy("Scheduler is shut down".to_string()));
        }

        let (total_scheduled, uptime) = {
            let metrics = self.system_metrics.read();
            let now = SystemTime::now();
            (metrics.total_scheduled, metrics.uptime_since(now))
        };

        let running_count = self.running_agents.len();
        let queue_len = self.priority_queue.read().len();
        let load_factor = running_count as f64 / self.config.max_concurrent_agents as f64;

        let status = if load_factor > 0.9 {
            ComponentHealth::degraded(format!(
                "High load: {:.1}% capacity used ({}/{})",
                load_factor * 100.0,
                running_count,
                self.config.max_concurrent_agents
            ))
        } else if queue_len > 1000 {
            ComponentHealth::degraded(format!(
                "Large queue: {} agents waiting",
                queue_len
            ))
        } else {
            ComponentHealth::healthy(Some(format!(
                "Running normally: {} active agents, {} queued",
                running_count, queue_len
            )))
        };

        Ok(status
            .with_uptime(uptime)
            .with_metric("running_agents".to_string(), running_count.to_string())
            .with_metric("queued_agents".to_string(), queue_len.to_string())
            .with_metric("total_scheduled".to_string(), total_scheduled.to_string())
            .with_metric("max_capacity".to_string(), self.config.max_concurrent_agents.to_string())
            .with_metric("load_factor".to_string(), format!("{:.2}", load_factor)))
    }

    async fn list_agents(&self) -> Vec<AgentId> {
        let mut agent_ids = Vec::new();

        // Collect running agents
        for entry in self.running_agents.iter() {
            agent_ids.push(*entry.key());
        }

        // Collect queued agents
        let queue = self.priority_queue.read();
        let queued_tasks = queue.to_vec();
        for task in queued_tasks {
            agent_ids.push(task.agent_id);
        }

        agent_ids
    }

    #[cfg(feature = "http-api")]
    async fn update_agent(&self, agent_id: AgentId, request: crate::api::types::UpdateAgentRequest) -> Result<(), SchedulerError> {
        if !*self.is_running.read() {
            return Err(SchedulerError::ShuttingDown);
        }

        // Check if agent is currently running
        if let Some(mut entry) = self.running_agents.get_mut(&agent_id) {
            let task = entry.value_mut();
            
            // Update the agent configuration
            if let Some(name) = request.name {
                task.config.name = name;
            }
            
            if let Some(dsl) = request.dsl {
                task.config.dsl_source = dsl;
            }
            
            tracing::info!("Updated running agent {}", agent_id);
            return Ok(());
        }

        // Check if agent is in the queue
        let mut queue = self.priority_queue.write();
        if let Some(mut task) = queue.remove(&agent_id) {
            // Update the agent configuration
            if let Some(name) = request.name {
                task.config.name = name;
            }
            
            if let Some(dsl) = request.dsl {
                task.config.dsl_source = dsl;
            }
            
            // Put it back in the queue
            queue.push(task);
            tracing::info!("Updated queued agent {}", agent_id);
            return Ok(());
        }

        Err(SchedulerError::AgentNotFound { agent_id })
    }
}

impl DefaultAgentScheduler {
    /// Flush system metrics to persistent storage
    async fn flush_metrics(&self) -> Result<(), SchedulerError> {
        tracing::debug!("Flushing scheduler metrics");
        
        let (total_scheduled, uptime, running_count, queued_count) = {
            let metrics = self.system_metrics.read();
            let queue = self.priority_queue.read();
            let now = SystemTime::now();
            (
                metrics.total_scheduled,
                metrics.uptime_since(now),
                self.running_agents.len(),
                queue.len(),
            )
        };

        // Get task manager statistics
        let task_stats = self.task_manager.get_task_statistics().await;
        
        // Get load balancer statistics
        let lb_stats = self.load_balancer.get_statistics().await;

        // In a real implementation, this would write to persistent storage
        // For now, we log comprehensive shutdown metrics
        tracing::info!(
            "Scheduler shutdown metrics - Total scheduled: {}, Uptime: {:?}, \
             Running agents: {}, Queued agents: {}, Task stats: {:?}, \
             Load balancer stats: {:?}",
            total_scheduled,
            uptime,
            running_count,
            queued_count,
            task_stats,
            lb_stats
        );

        // Implement actual persistence to metrics system
        self.persist_metrics_to_storage(
            total_scheduled,
            uptime,
            running_count,
            queued_count,
            serde_json::to_value(&task_stats).unwrap_or(serde_json::json!({})),
            lb_stats
        ).await?;
        
        Ok(())
    }

    /// Clean up all allocated resources
    async fn cleanup_resources(&self) -> Result<(), SchedulerError> {
        tracing::debug!("Cleaning up allocated resources");
        
        // Get all allocated agents and their resource allocations
        let allocated_agents: Vec<AgentId> = self
            .running_agents
            .iter()
            .map(|entry| *entry.key())
            .collect();

        // For each agent, ensure resources are properly deallocated
        for agent_id in allocated_agents {
            // Create a dummy allocation for cleanup
            // In a real implementation, we'd track actual allocations
            let allocation = ResourceAllocation {
                agent_id,
                allocated_memory: 0, // Would be tracked from actual allocation
                allocated_cpu_cores: 0.0,
                allocated_disk_io: 0,
                allocated_network_io: 0,
                allocation_time: SystemTime::now(),
            };
            
            self.load_balancer.deallocate_resources(allocation).await;
        }

        // Additional cleanup for task manager resources
        // The task manager will handle process cleanup in its own termination methods

        tracing::debug!("Resource cleanup completed");
        Ok(())
    }

    /// Persist metrics to storage system (replaces TODO placeholder)
    async fn persist_metrics_to_storage(
        &self,
        total_scheduled: usize,
        uptime: Duration,
        running_count: usize,
        queued_count: usize,
        task_stats: serde_json::Value,
        lb_stats: serde_json::Value,
    ) -> Result<(), SchedulerError> {
        // Create comprehensive metrics payload
        let metrics_data = serde_json::json!({
            "timestamp": SystemTime::now()
                .duration_since(SystemTime::UNIX_EPOCH)
                .unwrap_or_default()
                .as_secs(),
            "scheduler": {
                "total_scheduled": total_scheduled,
                "uptime_seconds": uptime.as_secs(),
                "running_agents": running_count,
                "queued_agents": queued_count,
                "suspended_agents": self.suspended_agents.len(),
                "max_capacity": self.config.max_concurrent_agents,
                "load_factor": running_count as f64 / self.config.max_concurrent_agents as f64
            },
            "task_manager": task_stats,
            "load_balancer": lb_stats,
            "system": {
                "memory_usage": self.get_system_memory_usage().await,
                "cpu_usage": self.get_system_cpu_usage().await
            }
        });

        // In a production environment, this would:
        // 1. Write to InfluxDB for time-series metrics
        // 2. Send to Prometheus via pushgateway
        // 3. Store in a relational database for queries
        // 4. Send to monitoring services like DataDog, New Relic, etc.
        
        // For now, we'll write to a local metrics file as a basic implementation
        let metrics_file = std::env::temp_dir().join("symbiont_scheduler_metrics.json");
        
        match tokio::fs::write(&metrics_file, serde_json::to_string_pretty(&metrics_data)?).await {
            Ok(_) => {
                tracing::debug!("Successfully persisted scheduler metrics to {}", metrics_file.display());
            }
            Err(e) => {
                tracing::error!("Failed to persist metrics to file: {}", e);
                // Don't fail the shutdown process due to metrics persistence failure
            }
        }

        Ok(())
    }

    /// Get current system memory usage
    async fn get_system_memory_usage(&self) -> f64 {
        // In a real implementation, this would query system memory usage
        // For now, estimate based on running agents
        let running_count = self.running_agents.len() as f64;
        let estimated_memory_per_agent = 50.0; // MB
        running_count * estimated_memory_per_agent
    }

    /// Get current system CPU usage
    async fn get_system_cpu_usage(&self) -> f64 {
        // In a real implementation, this would query actual CPU usage
        // For now, estimate based on running agents and max capacity
        let load_factor = self.running_agents.len() as f64 / self.config.max_concurrent_agents as f64;
        (load_factor * 100.0).min(100.0) // Convert to percentage, cap at 100%
    }

    /// Suspend an agent (moves from running to suspended state)
    pub async fn suspend_agent(&self, agent_id: AgentId, reason: String) -> Result<(), SchedulerError> {
        if let Some((_, task)) = self.running_agents.remove(&agent_id) {
            // Stop the task
            if let Err(e) = self.task_manager.terminate_task(agent_id).await {
                tracing::error!("Failed to terminate task during suspension: {}", e);
                // Put the agent back in running state if we can't stop it
                self.running_agents.insert(agent_id, task);
                return Err(SchedulerError::SchedulingFailed {
                    agent_id,
                    reason: format!("Failed to suspend agent: {}", e),
                });
            }

            // Create suspension info
            let suspension_info = AgentSuspensionInfo {
                agent_id,
                suspended_at: SystemTime::now(),
                suspension_reason: reason.clone(),
                original_task: task,
                can_resume: true,
            };

            // Store in suspended agents
            self.suspended_agents.insert(agent_id, suspension_info);
            
            tracing::info!("Suspended agent {} with reason: {}", agent_id, reason);
            Ok(())
        } else {
            Err(SchedulerError::AgentNotFound { agent_id })
        }
    }

    /// Resume a suspended agent
    pub async fn resume_agent(&self, agent_id: AgentId) -> Result<(), SchedulerError> {
        if let Some((_, suspension_info)) = self.suspended_agents.remove(&agent_id) {
            if !suspension_info.can_resume {
                return Err(SchedulerError::SchedulingFailed {
                    agent_id,
                    reason: "Agent cannot be resumed".to_string(),
                });
            }

            // Add back to priority queue for scheduling
            let mut task = suspension_info.original_task;
            task.scheduled_at = SystemTime::now(); // Update schedule time
            
            self.priority_queue.write().push(task);
            
            tracing::info!("Resumed agent {} from suspension", agent_id);
            Ok(())
        } else {
            Err(SchedulerError::AgentNotFound { agent_id })
        }
    }

    /// Get list of suspended agents
    pub async fn list_suspended_agents(&self) -> Vec<AgentSuspensionInfo> {
        self.suspended_agents
            .iter()
            .map(|entry| entry.value().clone())
            .collect()
    }
}

/// System metrics for monitoring
#[derive(Debug, Clone)]
struct SystemMetrics {
    total_scheduled: usize,
    start_time: SystemTime,
}

impl SystemMetrics {
    fn new() -> Self {
        Self {
            total_scheduled: 0,
            start_time: SystemTime::now(),
        }
    }

    fn update(&mut self, running: usize, queued: usize) {
        self.total_scheduled = running + queued;
    }

    fn uptime_since(&self, now: SystemTime) -> Duration {
        now.duration_since(self.start_time).unwrap_or_default()
    }
}