use super::*;
impl Command<Valid<Focus>> {
pub fn up(self) -> Command<Valid> {
self.push_str("up").transmute()
}
pub fn right(self) -> Command<Valid> {
self.push_str("right").transmute()
}
pub fn down(self) -> Command<Valid> {
self.push_str("down").transmute()
}
pub fn left(self) -> Command<Valid> {
self.push_str("left").transmute()
}
pub fn prev(self) -> Command<Valid<Focus<With>>> {
self.push_str("prev").transmute()
}
pub fn next(self) -> Command<Valid<Focus<With>>> {
self.push_str("next").transmute()
}
pub fn child(self) -> Command<Valid> {
self.push_str("child").transmute()
}
pub fn parent(self) -> Command<Valid> {
self.push_str("parent").transmute()
}
pub fn output(self) -> Command<Focus<Output>> {
self.push_str("output").transmute()
}
pub fn tiling(self) -> Command<Valid> {
self.push_str("tiling").transmute()
}
pub fn mode_toggle(self) -> Command<Valid> {
self.push_str("mode_toggle").transmute()
}
pub fn floating(self) -> Command<Valid> {
self.push_str("floating").transmute()
}
}
impl Command<Valid<Focus<With>>> {
pub fn sibling(self) -> Command<Valid> {
self.push_str("sibling").transmute()
}
}
impl Command<Valid<Focus<Output>>> {
pub fn name(self, name: impl AsRef<str>) -> Command<Valid> {
self.push_str(name).transmute()
}
pub fn up(self) -> Command<Valid> {
self.push_str("up").transmute()
}
pub fn right(self) -> Command<Valid> {
self.push_str("right").transmute()
}
pub fn down(self) -> Command<Valid> {
self.push_str("down").transmute()
}
pub fn left(self) -> Command<Valid> {
self.push_str("left").transmute()
}
}