swarm-engine-core 0.1.6

Core types and orchestration for SwarmEngine
Documentation
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//! ComponentLearner 具体実装
//!
//! ScenarioProfile の各コンポーネントを学習する具体的な実装。
//!
//! ## 実装一覧
//!
//! | Learner | Output | 学習元 |
//! |---------|--------|--------|
//! | `DepGraphLearner` | `LearnedDepGraph` | 成功 Episode のアクション系列 |
//! | `ExplorationLearner` | `LearnedExploration` | セッション統計 |
//! | `StrategyLearner` | `LearnedStrategy` | 戦略切り替え履歴 |

use std::collections::HashMap;

use super::episode::Episode;
use super::learn_model::LearnError;
use super::learned_component::{
    ComponentLearner, LearnedDepGraph, LearnedExploration, LearnedStrategy,
};
use super::record::ActionRecord;
use super::RecommendedPath;
use crate::exploration::DependencyGraph;

// ============================================================================
// DepGraphLearner - 依存グラフ学習
// ============================================================================

/// 依存グラフ学習器
///
/// 成功した Episode のアクション系列から依存グラフを学習する。
///
/// ## 学習ロジック
///
/// 1. 成功 Episode からアクション系列を抽出
/// 2. アクション間の出現順序を統計
/// 3. 高頻度の順序関係から DependencyGraph を構築
/// 4. 推奨パスを成功率順にソート
#[derive(Debug, Clone, Default)]
pub struct DepGraphLearner {
    /// 最小成功 Episode 数(これ未満だと低信頼度)
    pub min_episodes: usize,
    /// 順序関係の最小出現回数
    pub min_order_count: usize,
}

impl DepGraphLearner {
    /// 新規作成
    pub fn new() -> Self {
        Self {
            min_episodes: 3,
            min_order_count: 2,
        }
    }

    /// 最小 Episode 数を設定
    pub fn with_min_episodes(mut self, n: usize) -> Self {
        self.min_episodes = n;
        self
    }

    /// アクション系列から順序関係を抽出
    fn extract_order_relations(
        &self,
        action_sequences: &[Vec<String>],
    ) -> HashMap<(String, String), usize> {
        let mut relations: HashMap<(String, String), usize> = HashMap::new();

        for sequence in action_sequences {
            // 各ペアの順序関係をカウント
            for i in 0..sequence.len() {
                for j in (i + 1)..sequence.len() {
                    let key = (sequence[i].clone(), sequence[j].clone());
                    *relations.entry(key).or_insert(0) += 1;
                }
            }
        }

        relations
    }

    /// 順序関係からアクション順序を計算
    ///
    /// 各アクションの「先行回数」でソートすることで、
    /// 頻繁に先に来るアクションを前に配置
    fn compute_action_order(&self, relations: &HashMap<(String, String), usize>) -> Vec<String> {
        // 各アクションの先行スコアを計算
        let mut scores: HashMap<String, i64> = HashMap::new();

        for ((from, to), &count) in relations {
            // from は to より count 回先に来た
            *scores.entry(from.clone()).or_insert(0) += count as i64;
            *scores.entry(to.clone()).or_insert(0) -= count as i64;
        }

        // スコア降順でソート
        let mut actions: Vec<_> = scores.into_iter().collect();
        actions.sort_by(|a, b| b.1.cmp(&a.1));

        actions.into_iter().map(|(action, _)| action).collect()
    }

    /// 推奨パスを計算
    fn compute_recommended_paths(
        &self,
        success_count: &HashMap<Vec<String>, usize>,
        total_success: usize,
    ) -> Vec<RecommendedPath> {
        let mut paths: Vec<_> = success_count
            .iter()
            .map(|(actions, &count)| {
                let success_rate = count as f64 / total_success.max(1) as f64;
                RecommendedPath {
                    actions: actions.clone(),
                    success_rate,
                    observations: count as u32,
                }
            })
            .collect();

        // 成功率でソート(降順)
        paths.sort_by(|a, b| {
            b.success_rate
                .partial_cmp(&a.success_rate)
                .unwrap_or(std::cmp::Ordering::Equal)
        });

        // 上位 10 パスに制限
        paths.truncate(10);
        paths
    }
}

impl ComponentLearner for DepGraphLearner {
    type Output = LearnedDepGraph;

    fn name(&self) -> &str {
        "dep_graph_learner"
    }

    fn objective(&self) -> &str {
        "Learn action dependency graph from successful execution traces"
    }

    fn learn(&self, episodes: &[Episode]) -> Result<Self::Output, LearnError> {
        // 成功 Episode のみ抽出
        let success_episodes: Vec<_> = episodes.iter().filter(|e| e.outcome.is_success()).collect();

        if success_episodes.is_empty() {
            return Err(LearnError::InsufficientData(
                "No successful episodes to learn from".into(),
            ));
        }

        // アクション系列を抽出
        let mut action_sequences: Vec<Vec<String>> = Vec::new();
        let mut success_count: HashMap<Vec<String>, usize> = HashMap::new();
        let mut session_ids: Vec<String> = Vec::new();

        for episode in &success_episodes {
            // Episode の context から ActionRecord を取得
            let actions: Vec<String> = episode
                .context
                .iter::<ActionRecord>()
                .map(|r| r.action.clone())
                .collect();

            if !actions.is_empty() {
                *success_count.entry(actions.clone()).or_insert(0) += 1;
                action_sequences.push(actions);
            }

            // Episode ID をセッション ID として使用
            let episode_id = episode.id.to_string();
            if !session_ids.contains(&episode_id) {
                session_ids.push(episode_id);
            }
        }

        // 順序関係を抽出
        let relations = self.extract_order_relations(&action_sequences);

        // アクション順序を計算
        let action_order = self.compute_action_order(&relations);

        // 推奨パスを計算
        let recommended_paths =
            self.compute_recommended_paths(&success_count, success_episodes.len());

        // 信頼度を計算(成功 Episode 数に基づく)
        let confidence = if success_episodes.len() >= self.min_episodes {
            (success_episodes.len() as f64 / (self.min_episodes as f64 * 2.0)).min(1.0)
        } else {
            success_episodes.len() as f64 / self.min_episodes as f64
        };

        // 空の DependencyGraph を作成(実際のグラフは別途構築)
        let graph = DependencyGraph::new();

        Ok(LearnedDepGraph::new(graph, action_order)
            .with_confidence(confidence)
            .with_sessions(session_ids)
            .with_recommended_paths(recommended_paths))
    }
}

// ============================================================================
// ExplorationLearner - 探索パラメータ学習
// ============================================================================

/// 探索パラメータ学習器
///
/// セッション統計から最適な探索パラメータを学習する。
#[derive(Debug, Clone, Default)]
pub struct ExplorationLearner {
    /// 初期 UCB1 係数
    pub initial_ucb1_c: f64,
}

impl ExplorationLearner {
    /// 新規作成
    pub fn new() -> Self {
        Self {
            initial_ucb1_c: 1.414,
        }
    }
}

impl ComponentLearner for ExplorationLearner {
    type Output = LearnedExploration;

    fn name(&self) -> &str {
        "exploration_learner"
    }

    fn objective(&self) -> &str {
        "Optimize exploration parameters from session statistics"
    }

    fn learn(&self, episodes: &[Episode]) -> Result<Self::Output, LearnError> {
        if episodes.is_empty() {
            return Err(LearnError::InsufficientData(
                "No episodes to learn from".into(),
            ));
        }

        // 成功/失敗率を計算
        let total = episodes.len();
        let success = episodes.iter().filter(|e| e.outcome.is_success()).count();
        let success_rate = success as f64 / total as f64;

        // 成功率に基づいて UCB1 係数を調整
        // 低成功率 → より探索的に(ucb1_c 大きく)
        // 高成功率 → より搾取的に(ucb1_c 小さく)
        let ucb1_c = if success_rate < 0.3 {
            2.0 // 探索重視
        } else if success_rate < 0.7 {
            1.414 // バランス
        } else {
            1.0 // 搾取重視
        };

        // 信頼度(サンプル数に基づく)
        let confidence = (total as f64 / 10.0).min(1.0);

        Ok(LearnedExploration {
            ucb1_c,
            learning_weight: 0.3,
            ngram_weight: 1.0,
            confidence,
            session_count: total,
            updated_at: std::time::SystemTime::now()
                .duration_since(std::time::UNIX_EPOCH)
                .map(|d| d.as_secs())
                .unwrap_or(0),
        })
    }
}

// ============================================================================
// StrategyLearner - 戦略設定学習
// ============================================================================

/// 戦略設定学習器
///
/// 戦略切り替え履歴から最適な戦略設定を学習する。
#[derive(Debug, Clone, Default)]
pub struct StrategyLearner;

impl StrategyLearner {
    /// 新規作成
    pub fn new() -> Self {
        Self
    }
}

impl ComponentLearner for StrategyLearner {
    type Output = LearnedStrategy;

    fn name(&self) -> &str {
        "strategy_learner"
    }

    fn objective(&self) -> &str {
        "Determine optimal strategy selection settings"
    }

    fn learn(&self, episodes: &[Episode]) -> Result<Self::Output, LearnError> {
        if episodes.is_empty() {
            return Err(LearnError::InsufficientData(
                "No episodes to learn from".into(),
            ));
        }

        let total = episodes.len();
        let success = episodes.iter().filter(|e| e.outcome.is_success()).count();
        let success_rate = success as f64 / total as f64;

        // 成功率に基づいて戦略を選択
        let initial_strategy = if success_rate < 0.5 {
            "ucb1".to_string() // 探索重視
        } else {
            "greedy".to_string() // 搾取重視
        };

        // エラー率閾値を調整
        let error_rate_threshold = if success_rate < 0.3 {
            0.6 // 緩め(切り替えにくい)
        } else {
            0.45 // 標準
        };

        let confidence = (total as f64 / 10.0).min(1.0);

        Ok(LearnedStrategy {
            initial_strategy,
            maturity_threshold: 5,
            error_rate_threshold,
            confidence,
            session_count: total,
            updated_at: std::time::SystemTime::now()
                .duration_since(std::time::UNIX_EPOCH)
                .map(|d| d.as_secs())
                .unwrap_or(0),
        })
    }
}

// ============================================================================
// Tests
// ============================================================================

#[cfg(test)]
mod tests {
    use super::*;
    use crate::learn::episode::{Episode, EpisodeContext, Outcome};

    fn make_success_episode(_actions: Vec<&str>) -> Episode {
        let context = EpisodeContext::new();
        // Note: 実際には ActionRecord を context に入れる必要があるが、
        // テストでは簡略化
        Episode::builder()
            .learn_model("test")
            .context(context)
            .outcome(Outcome::success(1.0))
            .build()
    }

    fn make_failure_episode() -> Episode {
        Episode::builder()
            .learn_model("test")
            .context(EpisodeContext::new())
            .outcome(Outcome::failure("test failure"))
            .build()
    }

    #[test]
    fn test_dep_graph_learner_empty() {
        let learner = DepGraphLearner::new();
        let result = learner.learn(&[]);
        assert!(result.is_err());
    }

    #[test]
    fn test_dep_graph_learner_no_success() {
        let learner = DepGraphLearner::new();
        let episodes = vec![make_failure_episode(), make_failure_episode()];
        let result = learner.learn(&episodes);
        assert!(result.is_err());
    }

    #[test]
    fn test_dep_graph_learner_with_success() {
        let learner = DepGraphLearner::new();
        let episodes = vec![
            make_success_episode(vec!["A", "B", "C"]),
            make_success_episode(vec!["A", "B", "C"]),
            make_success_episode(vec!["A", "B", "C"]),
        ];
        let result = learner.learn(&episodes);
        assert!(result.is_ok());

        let learned = result.unwrap();
        assert!(learned.confidence > 0.0);
    }

    #[test]
    fn test_exploration_learner() {
        let learner = ExplorationLearner::new();
        let episodes = vec![
            make_success_episode(vec![]),
            make_success_episode(vec![]),
            make_failure_episode(),
        ];
        let result = learner.learn(&episodes);
        assert!(result.is_ok());

        let learned = result.unwrap();
        assert!(learned.ucb1_c > 0.0);
        assert_eq!(learned.session_count, 3);
    }

    #[test]
    fn test_strategy_learner() {
        let learner = StrategyLearner::new();
        let episodes = vec![make_success_episode(vec![]), make_failure_episode()];
        let result = learner.learn(&episodes);
        assert!(result.is_ok());

        let learned = result.unwrap();
        assert!(!learned.initial_strategy.is_empty());
    }

    #[test]
    fn test_extract_order_relations() {
        let learner = DepGraphLearner::new().with_min_episodes(1);

        let sequences = vec![
            vec!["A".to_string(), "B".to_string(), "C".to_string()],
            vec!["A".to_string(), "B".to_string(), "C".to_string()],
        ];

        let relations = learner.extract_order_relations(&sequences);

        // A→B, A→C, B→C の順序関係が各2回ずつ出現
        assert_eq!(relations.get(&("A".to_string(), "B".to_string())), Some(&2));
        assert_eq!(relations.get(&("A".to_string(), "C".to_string())), Some(&2));
        assert_eq!(relations.get(&("B".to_string(), "C".to_string())), Some(&2));
    }
}