use log::info;
use std::default::Default;
use std::sync::Arc;
use wgpu::{
DeviceDescriptor, Features, InstanceFlags, MemoryHints, RenderPass, RequestDeviceError,
SurfaceError,
};
use winit::window::Window;
#[derive(Debug)]
pub struct WgpuWindow<'a> {
surface: wgpu::Surface<'a>,
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
config: wgpu::SurfaceConfiguration,
}
impl<'a> WgpuWindow<'a> {
pub fn queue(&self) -> &Arc<wgpu::Queue> {
&self.queue
}
}
impl WgpuWindow<'_> {
pub fn device(&self) -> &Arc<wgpu::Device> {
&self.device
}
pub fn surface_config(&self) -> &wgpu::SurfaceConfiguration {
&self.config
}
pub async fn new(window: Arc<Window>) -> Result<Self, RequestDeviceError> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
flags: InstanceFlags::advanced_debugging(),
dx12_shader_compiler: Default::default(),
#[cfg(not(target_arch = "wasm32"))]
backends: wgpu::Backends::PRIMARY,
#[cfg(target_arch = "wasm32")]
backends: wgpu::Backends::GL,
gles_minor_version: Default::default(),
});
let surface = instance.create_surface(Arc::clone(&window)).unwrap();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: Default::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let device_descriptor = DeviceDescriptor {
label: None,
required_features: Features::empty(), required_limits: if cfg!(target_arch = "wasm32") {
wgpu::Limits::downlevel_webgl2_defaults()
} else {
wgpu::Limits::default()
},
memory_hints: MemoryHints::default(), };
let (device, queue) = adapter
.request_device(&device_descriptor, None)
.await
.expect("Failed to request device");
info!("got a device {:?}", device);
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let window_size = window.inner_size();
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: window_size.width,
height: window_size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let present_mode = surface_caps.present_modes[0];
let alpha_mode = surface_caps.alpha_modes[0];
info!(
"found surface format {:?} {:?} {:?}",
surface_format, present_mode, alpha_mode
);
Ok(Self {
surface,
device: device.into(),
queue: queue.into(),
config,
})
}
pub fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width == 0 || new_size.height == 0 {
return;
}
self.config.width = new_size.width;
self.config.height = new_size.height;
self.surface.configure(&self.device, &self.config);
}
pub fn render(
&mut self,
clear_color: wgpu::Color,
mut render_fn: impl FnMut(&mut RenderPass, &wgpu::Device, &wgpu::Queue),
) -> Result<(), SurfaceError> {
let surface_texture = self.surface.get_current_texture()?;
let texture_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[
Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(clear_color),
store: wgpu::StoreOp::Store,
},
}),
],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_fn(&mut render_pass, &self.device, &self.queue);
}
self.queue.submit(std::iter::once(encoder.finish()));
surface_texture.present();
Ok(())
}
}